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BananaKun

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About BananaKun

  • Birthday 04/25/1988

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  • Location
    East Lansing, MI
  • XBL
    Banana Ken PR
  • PSN
    banana_senpai
  1. Setting up a regular time is a fine idea. Might be best to set up a poll or something for it? My schedule during weekends is fairly flexible at least.
  2. I was playing there last week (?) with a bunch of other players, but I haven't gotten on too often. I'll usually tweet it out before I do, which helps a bit. Maybe it'd be better to post on DL (either here or some other topic). I definitely need to practice more matchups so you can at least expect me there.
  3. The thing is, anything with a description other than Junes would be a better place, IMO. The chances would be higher to meet people that actually want to play and improve if you choose a designated spot, specially if the word is spread through DL/Twitter. I still prefer player matches but it wouldn't hurt to try this as a starting point, I think.
  4. I'm doing what I can to help improve our resources. There's lack of recent, high level P4AU 1.1 footage. There's sets being recorded all the time for Xrd, see https://www.youtube.com/user/TypicalEastCoast/videos . Sure, Xrd is the current flavor, but all that really needs to be done is to have a dedicated streamer that can feature P4AU every now and then and is willing to help organize these sets. Hell, Jiyuna (ANIMEILLUMINATI on twitch) could do it even if he's on the other side of the world. Tournament wise, it's just TSB and majors where we can see some good P4AU action. There's smaller events going on (like 8 on the break in New Jersey), but they aren't streamed and I'm not sure if that can be fixed..
  5. It really depends on what the proration values are on her moves, since some of the combos suggest that 5C/2C have drastically reduced P2's. There's no footage yet of players starting to optimize these combos, most are still playing 1.1 S.Lab unfortunately. CH 2B untech time still seems to last until they hit the ground, so something like CH 2B>j.2B>dash j.B>2C>j.214B>j.B>j.A~5C>j.214A could be possible.
  6. Woops, yeah 2S is indeed 90% initial proration More options for IAD stuff on standing opponents is nice, j.D is not that easy to land off any IAD but it definitely beats something like j.SPS>c.S>etc. (that is, if you get it in the corner)
  7. No, only while falling you can do it low enough to the ground.
  8. There's nothing in the translation that suggests reverse shotgun loop is no longer possible. There *was* a bug fix where shotgun D was able to hit from behind, I think now they actually make Elphelt's character model autocorrect, haha. This seems like the most accurate changelist so far (from Loke1->Loke2): I totally called reverting 1 of the big nerfs and nerfing shotgun damage. If anything, Miss Confire got a bunch of smaller buffs, the hitstop buff on the Max shot should make Max shot>RC easier to confirm and possibly get better BnB's. Elphelt turning around was a "quality of life" change that seemed like something obvious she should have had from the get-go, so I'm glad it's there. Ground hit j.D might be really interesting in the corner, she can definitely land stuff like IAD j.S>j.D on standing opponents, if it's the standard j.D float you might be able to follow up with 2H into whatever you want.
  9. Magaki beat me to it, but I don't think the bridal express change is important to affecting a player's decision to avoid command grab or not, command grab is most common in the corner where you can follow it up meterless with a shotgun loop. At that close of a range you will either have RC to cover bridal express or a grenade's explosion will cover you on block (which on hit would go into shotgun loop anyway). On that note, she has many ways to go into shotgun loop that don't involve command grab.
  10. I think she'd be in a pretty good spot if they reverted 1 of the bigger nerfs and instead nerfed the shotgun damage a little (like 70->60-65 for charged?). This way one of the big complaints (damage) are addressed but it doesn't feel like they're just taking away Elphelt's toys Proration change on bridal express will reduce damage on some bnb's, but her biggest burst damage doesn't come from combos that use it. Since grenade received multiple nerfs, maybe reverting one of them would be fine. I do think grenade becoming a dud if Elph gets hit should remain though.
  11. I squeeze in an extra j.214C between the dj.A>j.214A
  12. To be fair, CH f.S>2H will still work standing/crouching. It's definitely a notable nerf though. If you're not fishing for counter-hits, fS>2S>236H/P are probably better options now. Her meterless unblockable loop should be mostly unaffected, I think? We know for sure it's range based, unless the actual range to trigger the repel effect is *huge* there should be no change to the setup, at worst the setup is a little harder because the spacing requirements are stricter. The input buffer change doesn't specifically mention reversal windows AFAIK, but it could definitely affect how easily it can be dealt with (and in any case it would be a welcome change in my book). I agree with the rest though, the way her oki is affected is pretty much up to how new Blitz is implemented. I think she'll be fine barring some nasty hidden nerfs.
  13. Elphelt is still top tier if these are the only changes, TBH. Confire buff is actually nice. Grenade had to go if Elphelt was hit; having an active grenade out when you're being punished that was way too cheesy, even if good players know how to avoid it while punishing Elphelt. Characters like Zato-1, Millia and Ram got hit way harder. Faust seems relatively unscathed, but then there's stuff like blitzing mini-faust to consider.
  14. No clue about 236C itself, but the super adds 1000 minimum damage, 1375 if overdrive.
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