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BananaKun

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Everything posted by BananaKun

  1. Regarding the Koko fest forecast: It shouldn't happen, not always anyway. She still has some trouble against characters like Tao, Valk, Litchi, Rachel and Azrael, etc. They may be winning matchups for Kokonoe regardless, but if so they're like, 6-4's or something. Once those characters get started it's just really hard to get them off you, specially a character like Valk or Rachel. It's not that hard to get that hit you need with those characters, they have the tools to at least maneuver around Kokonoe's traps to get to her. Azrael suffers a lot in neutral, but he's still good for the moment because most Kokonoes can't play a good neutral game and only do setups. My only regret with Kokonoe is that I didn't pick Valk instead so that I can feel morally superior and never actually have to talk about him and spend all that time playing instead
  2. Here's what Tsujikawa said in regards to banning her (translated by fubarduck): https://twitter.com/fubarduck/status/422582346982756352 https://twitter.com/fubarduck/status/422582567301177344 https://twitter.com/fubarduck/status/422582961888702464 Yeah maybe there's character bias, but I think he wouldn't really give a shit if Kokonoe got banned, he'd just go back to Tao and keep destroying everyone since there wouldn't be any Kokonoe to worry about and he's one of the best players regardless. I don't think banning her has been seriously considered over there yet AFAIK. The US FGC would be the first ones pushing for making it part of a standardized ruleset.
  3. I think this perspective on the ban is fine, but like I mentioned to SKD, how can you possibly enforce this? How do you convince everyone in the US that banning the character will make the game better, and how do you convince the rest of the world? Depending on how conservative you are on this issue, not even *having* hypothetical data that screams 7-3's, 8-2's, etc. across the board and no character variety necessarily convinces them of banning; now we're trying to predict here that her exclusion makes the game better with very little tournament data. Yes, the footage of her setups and extreme damage is there. She is clearly the best character in the game, but these things are not enough for everyone (everyone relevant to running tournaments anyway). Maybe for a local community, but this would never be adopted by EVO or any major for that matter.
  4. Tsujikawa seems to be the best Kokonoe player ATM, but he hasn't streamed recently so it's hard to track how the character is developing over there (His last footage was a set vs Dogura's Azrael). Other JP Kokonoes aren't as scary, and we already have Kokonoes here that play like the average 14-16 dan netplay Kokonoes over there based on the replays I've seen, but I'm not sure how meaningful rankings are in BBCP.
  5. Kokonoe is overpowered, but the problem is proving *how* overpowered. She is not ST Akuma. While it's *possible* to show HDR Akuma levels of overpowered if you could have someone like Damdai with HDR Akuma destroy everyone, it's a different game/different timeline. HDR was simply a rebalance of a long standing game, and it is well understood why ST/HDR Akuma's designs break the game. BBCP on the other hand is a major revision with new system mechanics, new characters, and the OP character in question was introduced only a few months ago, so people are still learning to the extent that she affects the current "meta". Yes it's clear she does way too much damage and messes with neutral game very easily, but unless it's easy to show that matches are unwinnable against her, the best argument in favor of banning her are results (I hope this is a straightforward enough conclusion for most people). Some recent examples: I got 4th at Frosty Faustings and I honestly got bodied by CrazyApe, and I also lost to Chosen Ninja. That doesn't mean I can't win very convincingly further down the road of course, but this is a far cry from the dominance Damdai proved with HDR Akuma. SKD switching to Kokonoe in grand finals doesn't really mean much when he breezed through the tournament with Ragna and/or possibly Izayoi. Rebel Up is probably a better example and featured better players, but Pain was still sent to losers and had to reset the bracket to finally get 1st. Interestingly, banning console characters period was the norm for some communities. Back in SCII days console characters were banned on principle since most of the playtesting and balancing was done assuming an arcade release. For console, characters were announced and then subsequently released with no location testing or anything. Though it sounds like a kneejerk reaction to ban console characters like this, supposedly Necrid was way too strong so it did have some merit. If a character was deemed to be not busted over time, then the ban is lifted. I think this would have been the most logical choice to make for BBCP with no prior experience with the characters. The whole "lifting embargo on Kokonoe" would have been a whole other topic of discussion for sure, but it would've been an interesting option. Another thing is ArcSys doesn't seem to care about Kokonoe being as strong as she is, might take as long as BBCP2:Valk Has Jetpacks Edition for people to see any nerfs. For this iteration, Kokonoe is here to stay. TL;DR It's too late to do a "console characters ban" to stick with arcade balancing, and as of yet we still don't have a Damdai destroying everyone with Kokonoe. I feel the latter would be the most compelling way to show she should be banned, as it is with most games. Yes, these fighting games tend to have a relatively short life cycle, so even if the Damdai route is successful some may argue it will be too little too late, but if people were that concerned about these things then the community should have gone the SCII route, or get good faster with Kokonoe.
  6. Holy crap this is a goldmine of Kokonoe, thank you Kurushii <3 I should have checked these forums sooner I guess
  7. I'm in Michigan, btw! HyperMarth vs EternalOps Kobayashi vs Elochai >:D
  8. Dustloop account name/XBL Gamertag: BananaKun/Banana Ken PR Character: S.Lab State/Prov you are located: East Lansing, MI Looks like someone offered to stream already, so stream not needed
  9. Dustloop account name/XBL Gamertag: BananaKun/Banana Ken PR Character: Shadow Labrys State/Prov you are located: East Lansing, MI I can stream as well, www.twitch.tv/denjinj
  10. DL/XBL: BananaKun/Banana Ken PR Char: Asterius (Shadow Labrys) State: MI So this is starting at 8:00pm this time?
  11. Here's a FT10 with Kusanagi, Chie vs S.Lab
  12. "Tsundere Banana Ken" :V
  13. I can do both of these. Let me know when you guys are available, I could do it today.
  14. Cross-posting from the XBL thread: I'm recording/uploading FT10 sets and haven't done so in a while, anyone up for it? Alternatively I could just record a set between any two players. I'd commentate it as usual!
  15. The post-match screen is so much faster when playing online, it's so good. I haven't recorded a FT10 set in a while, anyone up for it? Alternatively I could just record a set between any two players. I'd commentate it as usual!
  16. My stream is at twitch.tv/denjinj, we could even have people do commentary if they want to, I'd just add them to a skype call while they spectate in-game.
  17. Is stream covered? I have a stream setup I can use, and I have a fiber connection so streaming + playing is not a problem for me.
  18. I like this idea, I don't expect to play as much as I usually do so this should keep me practicing. Dustloop account name/XBL Gamertag: BananaKun/Banana Ken PR Character: Shadow Labrys State/Prov you are located: East Lansing, MI
  19. Crossposting from the netplay video thread, FT10 with Kurumster: http://www.youtube.com/watch?v=PHLL4MNjG6c Sound issues aside, hope you guys like it~
  20. Here's the FT10 with Kurumster I did last week. Sorry in advance about echoing game sound. It isn't too loud though, so you can at least hear the commentary.
  21. Sorry I took so long, here's the second set: http://www.youtube.com/watch?v=KtJDvwH2x1w
  22. GGs, I haven't seen Tsuuna since I started playing on XBL. I'll try to upload today's set sometime tonight.
  23. ggs, I think matchup knowledge was a huge factor. If you understand when it is "your turn" to counterattack or make a move you'd get a lot of chances to start an offense. Like I mentioned previously, in this matchup your main target is my persona as well. Edit: Don't feel bad
  24. I don't have a room up, but I'm down with getting on XBL in a bit. Lobby up, called Bananas
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