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Fame96

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Everything posted by Fame96

  1. T_T I want all those songs so bad! > i guess i'm waiting.
  2. I really want to know what to know what is going to be on the vocal edition disc coming with the LE. I might have to make some sacrifices to get the game on time.
  3. My salt levels are OVER 9000!!!!!!!
  4. FAB Pot is always hype.
  5. CS1 was tolerable in my opinion. It was CS2 and extend where i started questioning where they were getting these announcers from.
  6. Houtenjin-fame96 Greatly appreciated
  7. I would like to join.
  8. Alright i made the skype. How do i join?
  9. Sure i just need to hurry and make a skype right quick.
  10. So... Any zato players plan on streaming on launch? I'm waiting on the us version and i'm very interested in maining him.
  11. Besides the message at the top, there is not much going on, so yeah...
  12. And yet to this very day i question why she looks (and in japanese sounds) like she is freaking five.
  13. It was a double edged sword. I like that they kept the original name of the moves (i'm looking at you hazama and terumi), but some of the other lines that were kept sound really cheesy in english.
  14. Outside of sol's and venom's voice, i got no complaints on the dub.
  15. This. All the way through.
  16. That fatal combo route is possible in 1.1 already. It's just not that damaging but can give up to 81 heat without OD.
  17. Terumi combos! http://www.nicovideo.jp/watch/sm24769856?ref=search_key_video The driveloops......
  18. Terumi 2.0 combo vid! http://www.nicovideo.jp/watch/sm24769856?ref=search_key_video
  19. This along with making it a better starter because combos off j.2D do a bit more damage now.
  20. http://www.nicovideo.jp/watch/sm24741841 At 0:53 you see the terumi player do a classic corner combo. Which means as long as we use normals that leave them higher in the air (5B>5D>6D or 5C>2C>5D>6D) we should be fine. 22:15- Driveloop for the win. https://www.youtube.com/watch?app=desktop&persist_app=1&v=M9edGXQd2Mg At 3:27 terumi links J.2D into orochi. He does this multiple times throughout the matches and even links ground messenga once after J.2D. The combo also did fairly good damage for an overhead starter and is a pretty long combo. This is leading me to believe that they either increased the super cancel window on J.2D or they also increased the hitstun along with the recovery on J.2D. None of this with J.2D works in 1.1 unless it was a crouching counter hit and even then you don't get as much damage off of it like in 2.0
  21. Alot of great terumi footage here http://www.nicovideo.jp/watch/sm24741841
  22. Damage buff? I haven't really seen much of a difference, but I'm most likely wrong. :P
  23. http://www.nicovideo.jp/watch/sm24658141 From the looks of this video, J. D got a serious change in its hitstun, allowing new combos. It looks like we might have to use to compensate for the 6.D nerf.
  24. I don't know, but it does look alot faster.
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