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Everything posted by Fame96
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
@TD Rachel? Low tier?! What else happened besides the wind regen nerf? -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
Don't feel bad. My OD got nerfed too -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
To be honest it always takes awhile when your character takes major changes. We just need to be patient and take care of that muscle memory. -
Been working on OD combos with 100% health. Here's what i got so far.... Midscreen 5b, 5c, OD cancel, 623B, 5c, 22ccccc, 665d, 6c Minimum heat req: 44, damage 5029 If you exclude 665D, damage is 5002 Corner 5b, 5c, OD cancel, 623b, 3c, 22ccccc, 5b, 5d, 6d, 236d, 623b Minimum heat req.: 44 Damage: 6034 If you exclude the second 623b, damage is 5134 and you get 51 heat back.
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In my honest opinion, we should probebly just start a new combo thread for extend. It will be better this way so new players will be able to quickly get access to the combos.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
Despite some of the changes to certain characters, i do like this version better than 1.1. The matchups while tough, are very winnable and i do like the universal system changes that they made. -
http://forums.shoryuken.com/discussion/185451/ground-game-guide I'm going back to fundamental land. If you want to join me in reading. You can click on the links. :i http://philosophyfighter.tumblr.com/post/82255565345/on-footsies http://philosophyfighter.tumblr.com/post/83457905224/on-spacing http://sonichurricane.com/?p=460 http://sonichurricane.com/?page_id=1702 http://insertcredit.com/2013/01/14/the-educated-gentlepersons-fighting-game-primer/ http://shoryuken.com/2013/07/24/domination-101-controlling-space/ http://www.sirlin.net/ptw/ https://www.youtube.com/watch?v=FQQCan5oo90 (this one is a video i found on my own, he gets a bit ranty, but he gets the point across.)
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Blacktricity ripped me a new one. I asked for abit of neutral game help and he sent me the resources i needed.
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Can we get a new one? I'm watching various videos on footsies. I should have done this a long time ago.
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Alright! Now that i am pretty much finished with exams, i finally got free time again! Starting tomorrow, we are going to get that thread straight? Two other things though, what happened to our moderator and has anyone been testing out terumi counter poking? I might have found something interesting....
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Who wants to help me give the combo thread an overhaul?
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
@TD thank you TD sensei. *bows head* -
Streaming just to let you know if anyone is interested. http://www.twitch.tv/fame96
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
I can't japanese and i don't trust google translate. -
Oh shit i forgot those...... I plan on making another driveloop demonstration for the other 6D variations. I'll be sure to add those as a bonus.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
what did they change? I don't really keep up with little hakky. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
I wish i had a quick command grab T_T -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
Struggle so real...........but driveloops...................and stomping jin players' heads in.............so satisfying..... -
That might convince me to humor it more.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
She used to have a damage problem? I remember getting hit by makoto not being fun....................................................in OD Yea you're right she did used to have a damage problem. -
On side note, i just tested terumi's crush tigger, i can't punish it anymore on normal barrier. You have to instant barrier now for a punish.
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When it comes to starters you want to stick with the normal level starters like 5B, 5D, and j.D into either 6C rapid or messenga. You can also start it with CH 6A to 2D or 6B. Remember to use J.C near the peak of your jump and very slightly delay j.D so it comes out right before you land you can connect 5C. When you finish the 1st rep things get harder or easier depending on the starter and screen position. The general rule is that the closer you are to the corner, the easier it gets since you can simpify the combo greatly ( if you are close enough to the corner you can go straight to lvl 1 stomps and finish it there) midscreen you have alot more to worry about. Anyway just be sure to take it slow. It took me some time to learn this too. So don't expect to get it immedietly.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
So..... How is everybody liking their characters so far? I'm rather curious of your opinions on them? -
You can't get a driveloop off of j.2D. It's a short start and canceling into messenga takes up too much time. On a different note what part of the driveloop are you having trouble with? I might be able to help.
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I actually use #1 as my main short starter corner combo. #3 i never used before but it's a great corner combo and very meter effiecent. 2 and 4 however i honestly don't think they're a good idea. You give up quite a bit of damage for a very marginal heat gain increase (2 to 4 points of heat) which you can get very easily by making them block. I would only recommend orochi into cleaving only if you OD before the cleaving link to keep them from bursting.