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Everything posted by Fame96
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Blacktricity ripped me a new one. I asked for abit of neutral game help and he sent me the resources i needed.
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Can we get a new one? I'm watching various videos on footsies. I should have done this a long time ago.
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Alright! Now that i am pretty much finished with exams, i finally got free time again! Starting tomorrow, we are going to get that thread straight? Two other things though, what happened to our moderator and has anyone been testing out terumi counter poking? I might have found something interesting....
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Who wants to help me give the combo thread an overhaul?
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
@TD thank you TD sensei. *bows head* -
Streaming just to let you know if anyone is interested. http://www.twitch.tv/fame96
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
I can't japanese and i don't trust google translate. -
Oh shit i forgot those...... I plan on making another driveloop demonstration for the other 6D variations. I'll be sure to add those as a bonus.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
what did they change? I don't really keep up with little hakky. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
I wish i had a quick command grab T_T -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
Struggle so real...........but driveloops...................and stomping jin players' heads in.............so satisfying..... -
That might convince me to humor it more.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
She used to have a damage problem? I remember getting hit by makoto not being fun....................................................in OD Yea you're right she did used to have a damage problem. -
On side note, i just tested terumi's crush tigger, i can't punish it anymore on normal barrier. You have to instant barrier now for a punish.
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When it comes to starters you want to stick with the normal level starters like 5B, 5D, and j.D into either 6C rapid or messenga. You can also start it with CH 6A to 2D or 6B. Remember to use J.C near the peak of your jump and very slightly delay j.D so it comes out right before you land you can connect 5C. When you finish the 1st rep things get harder or easier depending on the starter and screen position. The general rule is that the closer you are to the corner, the easier it gets since you can simpify the combo greatly ( if you are close enough to the corner you can go straight to lvl 1 stomps and finish it there) midscreen you have alot more to worry about. Anyway just be sure to take it slow. It took me some time to learn this too. So don't expect to get it immedietly.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Fame96 replied to Anne's topic in BlazBlue Gameplay
So..... How is everybody liking their characters so far? I'm rather curious of your opinions on them? -
You can't get a driveloop off of j.2D. It's a short start and canceling into messenga takes up too much time. On a different note what part of the driveloop are you having trouble with? I might be able to help.
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I actually use #1 as my main short starter corner combo. #3 i never used before but it's a great corner combo and very meter effiecent. 2 and 4 however i honestly don't think they're a good idea. You give up quite a bit of damage for a very marginal heat gain increase (2 to 4 points of heat) which you can get very easily by making them block. I would only recommend orochi into cleaving only if you OD before the cleaving link to keep them from bursting.
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5. Needs 80% or lower health, 46 heat at the start, corner only, gains 86 heat, does 5289 damage. I'd would abuse this.... Alot! 6. Same requirements as #5, 236D whiffs midscreen due to how high up 6D sends them, only allowing 4573 damage and 42 heat gain. Yeah this is corner only for me. 7. The 6D, 5D-236D link only works if you land OD 6D (that one didn't get nerfed). getting the opponent in maximum height after 6D without OD and doing any normal slower than 5C or 3C is either too slow or impractical imo.
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Thanks for starting those in my place. I passed out last night. I'll get the rest.
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I will get to that as soon as i finish downloading this game. J.B(2), J.C is the easiest variant imo but it is character specific (beware of celica, amane, izayoi, and the smaller hitboxes.) J.B(1), J.C is a little harder but i found it very consistant. J.B(1), J.C, 5D imo is a pain in the ass. However my execution isn't top tier but this also gains the most heat. If you have good fingers, go for this.
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It was at the end of the video....... But the first song was Hades: the end by Yousei teikoku The second song was existance from the sound alive soundtrack
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I finished the combo video i was working on this is basically covering basic combos in certain situations and optimizing your damage based on the resources you have. https://www.youtube.com/watch?v=8Soc0IOe5Is
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You can still net the same amount of damage and heat gain on corner combos in 2.0 but it's not that easy anymore.
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I am also working on a basic combo video of some of the optimal combos i use in fights. I should be done soon.