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Wirya

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Everything posted by Wirya

  1. The first thing that guarantees the commercial success of a FG is a clear and easy-to-understand gameplay. (Easy-to-understand =\= easy-to-play) Easy-to-understand gameplay means that the gameplay can be understood with as few external helps (going to forum, reading frame data, etc) as possible. AC is on the right track to that. Some examples: Every scrub knows that Slayer's BBU (236D) is hugely powerful and dangerous, just look at the move, no need to read the frame data to know that it hits really hard. Every scrub also knows how deadly Slayer's Dead On Time (superman punch that goes through the opponent if blocked) is, no external assistance needed. Every scrub knows what to do with Eddie's Shadow K (the 2-hit one which pulls the opponent in), it's easy to understand. Every scrub knows that Ky's lightning strike (after Vapor Thrust) is the thing to do if awesome combos are desired (it clearly looks like an essential move in combos). Also, less and less obscure things like Slayer's backdash cancel (it was really powerful and important in #Reload, but not anymore in AC).
  2. Creating a hardcore game that can also attract the attention of more casual gamers... that's a tough ordeal, don't y'all think? So, really, just chill out and wait. And pray, maybe. Basically, don't rush and push Arcsys, don't do such things. Don't badmouth them, even if it's just a "IF they bla bla bla and dumb it down bla bla bla THEN I will surely go mad bla bla bla fuck all that shit bla bla bla". Okay?
  3. GG AC had taken so much of creative energy of Arcsys. Chill out, let them re-fill their "CP" (creative point, lol).
  4. Love that NOL Xev. I'm digging your style deeper and deeper, Sorael.
  5. Mac said the most advanced and useful stuff on this thread. :thumbu: And Blade, you should stop wording your means extravagantly, because it's the only real weakness of you that I can see. People misunderstand each other so easily on the internet, you know?
  6. @Hecatom: I think, yes, they added new moves. I remember how confused I was when I tried to do Ky's Greed Sever and it actually worked! (it was supposed to be a new move in GGXX)
  7. This might be my reason to finally buy a PS3....
  8. Play GG if you want a deep fighting game, and I do mean DEEP. Play BB if you wanna feel like you're playing a deep fighting game, but you don't actually care whether it's truly deep or not. Hey guys, am I saying it correctly?
  9. Millia is just well-designed from the start. Eddie is just wrong (too strong, you attack with two characters at once), so unless he gets nerfed terribly and unjustly (Slash) he'll definitely be top. Zappa is almost too hard to make right. Slayer is THE cool character of GG. You don't make a cool character weak, or else the whole game would be uncool. There it goes, my amateurish analysis on the tier-list trend of GG.
  10. Nice avatar, man.

  11. Yeah, HM, real talk. You should do it, and everyone should support you as much as possible. :thumbu:
  12. BB is far from the next GG. Anyone who ever takes GG seriously should know that the true strength of GG lies in it's hardcore-ness. It's not just a fighting game with unrealistic aerial movements (double jump, air dash, etc), but it's a hardcore fighting game with unrealistic aerial movements. It's not just a fighting game where every characters plays quite differently, but it's a hardcore fighting game where every characters plays quite differently. BB isn't hardcore.
  13. I believe I have not seen a REAL classy Tsubaki, yet. Maybe you can draw such pic, Sorael? And that Slayer and Valk vs Edward and Jacob is gold, I support that.
  14. From an old GGXX FAQ I got from Gamefaq.com: 1. Slayer 2. Millia 3. Faust 4. Eddie Slayer was goddamned lucky to be the strongest, thanks to his glitchy backdash and broken bite....
  15. Relax, man.... :kitty:

  16. @fohstick: Because the attack level is reduced, the hitstun of 5B is reduced too, so the timing for 5B>3C is more strict.
  17. No. It just means that I am the best Wirya on Dustloop. :kitty:

  18. JC'able even when whiff? What the heck?
  19. Read Hatred Edge's post and stop hoping for real A.I. improvement in BB.
  20. Yeah, I think AC's A.I. is somewhat decent.... But still, making a list of A.I.'s stupidities like that will not really help the developer, since it's likely that they know the stupidities already.... The real problem isn't looking for stupidities that can be put into a list, but instead finding a nice algorithm to cover the stupidities, and it's way beyond the realm of normal gamers....
  21. So, I heard about this change on Ky's 6P that it was stronger in AC+, and it was apparently a myth or a hoax? OMG....
  22. This could be a tl;dr version of my previous post....
  23. Man, how I love this thread. One or two threads like this once in a while make this forum much more alive....
  24. Pot's backdash has like 19 frames of invulnerability, I don't think Slayer can really punish it.... But you can always try to bait it.
  25. Sounds like an interesting idea... although not something we can expect to be going really well.... Sometimes, the developer of a game just doesn't know what to do to make the game's A.I. smarter. That DP thing was seen even in older GG installments, so I think it's safe to assume that Arcsys doesn't really know what to do to fix it.... Even if they do know some ways to fix it, it's possible that new A.I. stupidities will appear in the future. Yeah, sometimes you can just try to implement a somewhat sophisticated algorithm for the A.I. that can cover as many stupidities as possible, making the A.I. good enough as a sparring partner, but the real problem is whether or not the said algorithm can be implemented fast enough....
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