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Wirya

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Everything posted by Wirya

  1. Definitely make Sol's Dragon Install much more useful. It's one of his signature moves, so it should be used more often.
  2. Oh boy. That pink panty really cracks me up.
  3. You know, Sorael. I almost drooled seeing that Millia-Dizzy pic. Literally. Hey, what's up with that t-shirt? EDIT: Is that you in that photo, Sorael?
  4. Not enough gimmicks Johnny has now, no. Not enough for some really unfair advantages. By "unfair" I mean things that look like cheating. Like that alcohol bottle, or even better my smoke grenade idea (easy unblockable anywhere). EDIT: This will make Johnny easier to play, attract more newbies. His basic gameplan will be throwing out powerful gimmicks (like that smoke grenade) at the right time, which will lead to nice easy damage. Easy enough for beginners. But for veterans it will introduce worthy challenges too, revolving around using the gimmicks in the most effective combinations possible.
  5. That's some hot I-No.
  6. @notsogos: LMAO :thumbu: @IronTager: That's what I'm talking about. His image is already like that, why not strengthen it? If Johnny really gets re-design in that direction, I can see him as a somewhat gimmicky character who can get unfair advantages BUT only when the situation is right. When the situation isn't, he doesn't suck, but isn't too strong either.
  7. Yo Nainsoo, I gotta apologize I didn't give a shit about your pics when I first saw your name here (I've got this stupid equation going on in my head, "name never seen before = shitty pics"). But now I see how awesome those sketches are. :thumbu:
  8. Johnny should fight more like a criminal. He should be more tricky, but in the sense of a criminal, unlike Millia's tricky-ness for example. What I mean is he should employ more dirty tricks, simple and also somewhat gimmicky. That alcohol bottle thing sounds like what I'm saying here. It sounds tricky and dirty, not something a normal swordsman would do. Or that smoke grenade idea of mine.
  9. Baccush Sigh is already funny-looking as it is (where the hell does that mist come out of, anyway?), so why not adding one or two more funny-looking mist moves? I'm thinking of a forcebreak where Johnny throws out a smoke grenade, which is basically a much faster version of Baccush Sigh. If the grenade hits the opponent, it will explode and cover the opponent with a smoke. This may sound like too broken, so maybe the smoke duration should not be too long, maybe much shorter than Baccush Sigh.
  10. Reducing the guard damage (which means reducing the damage itself) sounds feasible, although I'm not really sure. The guard damage is one of the reasons people should fear the super. Dark Angel pushes the opponent to a corner, and that really helps Venom. Without cornering his opponent, Venom can't really do anything worthwhile, AFAIK. So unless Arcsys do something to that (maybe changing his playstyle so he's more beast even when not cornering his opponent), Dark Angel should stay that way.
  11. No way. Do NOT nerf Venom's Dark Angel. Unless his playstyle is changed radically.
  12. Arcsys already lowered Johnny's damage output for some reason. And I kinda agree with them, Johnny should not be a monstrous swordsman type character. He should be more tricky, but make his tricks more worthwhile, much more than in AC.
  13. Admit it, IronTager, you're really just agreeing with him. Don't be too stubborn to admit it. You say it yourself that Johnny has a hard time to do considerable damage. That's Johnny's real problem, not his damage output.
  14. What will the next picture be? Suddenly I can hardly wait.
  15. @DaiAndOh: Sounds like crazy cool.
  16. Man, that's FREAKING awesome. :thumbu:
  17. Hey, thanks. I didn't go online the last couple days, I'll check the sets now. Thanks, can't wait to see the photos! :kitty:

  18. Sig worthy stuff. WTF?? :thumbu:
  19. Who's that girl? If she's not your gf, can I have her pics, or maybe some info? :kitty:

  20. rockin' signature :thumbu: :thumbu: :kitty:

  21. Scrubs actually don't care if a FG is deep or shallow. As long as they can play the game "good enough" (by this I mean they can have enough fun), all is good. And making a FG easy-to-understand is fundamental in this matter.
  22. I still like it eventhough I'm not quoting it anymore.
  23. Also important is to make every character has a very unique playstyle that is easy to understand (like I said, with as few external helps as possible). AC is, again, on the right track to this.
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