Good stuff; I'll definitely have to spend time in the lab tonight to work on airdash mix-ups.
Baiken doesn't have much abare, does she? I mean, compared to Jam and other members of the cast. It feels like meterless, the most I can do is cancel into mat, j.psd. It's nice for pushing to the corner, but it just doesn't feel like Baiken can convert much damage off a stray poke.
Is there a way to hit mat > j.psd more consistently? I've tried sj.psd instead of j.psd, but I sitll only hit it about 70% of the time. I'm guessing there's a certain part of mat that's jump cancelable, but I didn't find anything like that from Baiken's frame data.
Thanks again. I'll be in the lab most of the day working on this stuff.