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RurouniLoneWolf

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Everything posted by RurouniLoneWolf

  1. Umanohone(VL)vs.Kaicho(IZ) FT10
  2. On the topic of side games, I'm curious about what else is happening at this event besides the Xrd tourny. Any other main tournies? Casuals? FAB burgers at Summerhay's when?...Actually, that last question was the only important question. You can skip answering all the other ones, lol.
  3. Only the SB version has an increased difficulty. Wouldn't know for sure unless JP players have said something about it but it might just be the case that they're stricter on the timing of the button presses for the SB version. According to the frame data, you currently have a 12f window. It's possible they lowered it in 2.0 for the SB Dance super.
  4. Just dumping what 2.0 footage I gathered in the old thread here for completeness. 2015/1/15 a-choLabrys vs Kanji https://youtu.be/MfMPn0AojJM?t=1 1月17日 ジーカム和白 P4U2大会 1回戦③Kurenai vs Akihiko https://www.youtube.com/watch?v=hK0VNEnMlwU 1月17日 ジーカム和白 P4U2大会 2回戦②Kurenai vs Yosuke https://www.youtube.com/watch?v=dpbhX7yWm-g 1月17日 P4U2大会 野試合 1戦交替Labrys vs Yukari https://youtu.be/756Bdqq6wkI?t=316Labrys vs Elizabeth https://youtu.be/756Bdqq6wkI?t=1992 1月17日 P4U2大会 野試合 勝ち抜きLabrys vs Yukari https://youtu.be/esp2cjr_bdQ?t=416Labrys vs Naoto https://youtu.be/esp2cjr_bdQ?t=660Labrys vs Elizabeth https://youtu.be/esp2cjr_bdQ?t=816Labrys vs Yosuke x2 https://youtu.be/esp2cjr_bdQ?t=953 1/17/2015 Amipara 2on2Purepure vs Sho https://youtu.be/U-MbxzZBlNc?t=14Purepure vs Kanji https://youtu.be/U-MbxzZBlNc?t=187Purepure vs Mitsuru https://youtu.be/bJTjAr7_3RQ?t=33Purepure vs Kanji https://youtu.be/bJTjAr7_3RQ?t=189Labrys vs Aigis https://youtu.be/F2Dn2ontSXc?t=349Labrys vs Rise https://youtu.be/F2Dn2ontSXc?t=570 1/27/2015 Nagoya Osu CasualsLabrys vs S. Chie https://youtu.be/XNyJWTVspsI?t=4702 Labrys vs Kubo (Ken) https://youtu.be/XNyJWTVspsI?t=4830 Labrys vs Aigis https://youtu.be/XNyJWTVspsI?t=7936 Labrys vs S. Junpei https://youtu.be/XNyJWTVspsI?t=8321 Labrys vs Narukami https://youtu.be/XNyJWTVspsI?t=8612 Labrys vs Kubo (Ken) https://youtu.be/XNyJWTVspsI?t=9425 Labrys vs Kubo (Ken) https://youtu.be/XNyJWTVspsI?t=10101
  5. Just dumping all the 2.0 footage we gathered up to now in the other thread into here for completeness. 1/17/2015 Amipara 2on2Rise vs Sho https://youtu.be/F2Dn2ontSXc?t=67Rise vs Labrys https://youtu.be/F2Dn2ontSXc?t=570Rise vs Margaret https://youtu.be/lqLPNFL3sW8?t=30 1/22/2015 Shinjuku SportslandRise vs S. Junpei https://youtu.be/_1cbqjAuopk?t=231Rise vs S. Junpei https://youtu.be/9kh3Hdx5gIU?t=11
  6. Done and done. If I missed anything, be sure to let me know/feel free to change it. Not sure I did the analyze and air version frame data for the specials in the best way. Thanks for posting the frame data and the 2nd CMV. Knowing how long it takes to put up shields in this version is more depressing when you know the actual numbers ;.; The CMV showed some good stuff. AA 2Bs look more rewarding thanks to the change to j.2B. I'm pretty happy with this. Also nice to see 5C > 22B find its way back into combos. Almost died of laughter at the [5C > Sweep] xN combos at the end.
  7. Take this conversation to the gameplay discussion thread guys.
  8. FT5 BananaKen (Elphelt) vs Spooky (Sin) FT5 BT | MarlinPie (Zato) vs Spooky (Sin)
  9. S. Akihiko Combos by Destre https://www.youtube.com/watch?v=ytOooCUlnXQ
  10. 2015 1 29新宿某店第59回P4U2 平日大会シングル戦 Tahichi vs Adachi Tahichi vs Adachi
  11. That's an interesting change to how the weather for the next round is decided. Guess we'll have to pay attention to the time at the end of each round. Also, looking forward to reading your translation of that huge doc. I'm quite curious to hear more about 2.0 Marie.
  12. 1/17/2015 Amipara 2on2 Sho vs Labrys Sho vs Rise 1/20/2015 Nagoya Osu Casuals Sho vs Yukiko Sho vs S. Chie Sho vs S. Junpei Sho vs S. Chie Sho vs Kubo (Ken)
  13. 1/17/2015 Amipara 2on2Marie vs Junpei https://youtu.be/dm44yAz0Ovk?t=39 Marie vs S. Labrys [Asterius] https://youtu.be/tuk28WHhKKw?t=45
  14. 1/17/2015 Amipara 2on2 Rise vs Sho Rise vs Labrys Rise vs Margaret
  15. I'm glad my hypothesis was correct and they decided to add rematches into BB as well. P4U2's rematch feature is offline only. Not sure about how Xrd handles it but in Skullgirls, if you're in a 2 player room, you have the rematch option available to you at the end of each match. That would be the ideal implementation but baby steps I suppose. Maybe they'll improve it with their next game.
  16. I also didn't see this coming but it's great that it's happening. I'll probably double dip and get the western release too like I'm doing with UNIEL.
  17. Midscreen pressure/mixup route I noticed in these last batch of videos that I thought was interesting. Rising j.B pops the musical notes and then falling you can either do a close to the ground air dash j.B for a high or land 2A for a low. Pretty good stuff.
  18. Hello. I'm sure someone with more hands on experience with Xrd May can answer these in greater detail but for now, here's some answers to push you in the right direction. 1)The best way to answer this question is "Depends on the matchup". There are a lot of tools that are commonly used in across the matchups (playing footsies with 5K, f.S, j.S,j.H,j.2H, controlling space with the beach ball and the applause for the victim dolphin). But at the end of the day, if you want to get consistent results from your plans in neutral, you got to start breaking it down matchup by matchup. I'd recommend starting with a more straight forward character like Sol and start considering the best way to make use of your tools. If you run into problems or have questions, then ask them in the May vs Sol Matchup thread to try and get ideas from others. 2) No. You don't need meter to make Applause for the Victim oki work. The YRC is mostly used to get both a beach ball and dolphin out or other stuff designed to mess up your opponent's wakeup options. Also, don't be afraid to experiment because you're inexperienced. Experimentation is a core part of learning what works and what doesn't no matter what skill level you may be at. Hmmm, right now, it feels like you might be trying to tackle a lot of things at once so for now, it might be better to keep it simple while you deal with learning other stuff. After you summon the Applause for the Victim dolphin, send the dolphin ahead of you before starting your pressure. When you start getting comfortable with this, try waiting longer to send the dolphin so you can do stuff like open people up with 6K> (Have the Dolphin hit) > do the rest of the combo. Or stuff like blockstring -> have them block the dolphin while you reset your pressure with run up 2K/2D/well timed OHK/etc, IAD j.S, etc. After you master that, you should look into varying your oki pressure even more with beach ball oki and mastering pressuring opponents without the use of either the beach ball or the dolphin. 3) *Karate Chops sonicbrkr on the head* Never waste time learning a combo you don't know how to open people up with yet. Combos are nice. But it's solid neutral and pressure that'll win you games as you fight tougher and tougher opponents. This is a common mistake though so no worries. Hmmmm, nope. I can't think of anything else. The stuff you mentioned along with varying your pressure should be enough. The problem here probably is the fact that you don't know how to seamlessly put into your pressure yet. That's fine. Keep practicing and experimenting and it'll come. How do you deal with grabs? Usually, it comes down to using a throw invuln move but in May's case, dolphin oki can deal with it and any other reversal attempts the opponent may try. In the case where you send the dolphin ahead of you, the opponent should be in blockstun by the time you reach throw range. In the cases where you don't send the dolphin ahead of you though, 6K can be useful because it makes May Airborne, which will in turn make ground throws whiff. Also, it's worth noting that OHK's start up is throw invuln though I don't think you'll ever be using specifically to beat a wakeup throw. 4) I think I already covered #4 somewhat in the answer to #2. But I still would like to touch on dealing with other people's pressure since it's the bulkload of the paragraph anyway. Much like neutral, you'll find that the best way to deal with an opponent's pressure is to break it down matchup by matchup. Again, there are general tools like creating space to jump out with Faultless Defense, Blitz Shielding, throwing people out of poorly executed setups, etc. But at the end of the day, if you want to get consistent results when defending against other players, learning the ins and outs of their pressure and mixups is definitely the way to go. And that's it. Hoped it helped a little. By YRCing with every non D button but the button you're holding to make the Dolphin wait. Maybe I'm misunderstanding the question?
  19. 1/26/2015 Game Chariot Yoshiki (Lamda-11) vs Various
  20. 1/26/2015 Game Chariot Yoshiki (Nu-13) vs Various Yutta (Ragna) vs Yoshiki (Nu-13)
  21. First footage of the return of our god. From Post #1157 [1/25/15] Fenrich (JN) vs N-O (RC) [1/25/15] Poropiccho (HK) VS N-O (RC)
  22. Spooky vs Shine (Potemkin) FT5
  23. Need to see more footage/Hear stuff from the JP players but my current assessment is it shouldn't. The cooldown should be over by the next time you need it if you managed to keep the momentum you got by using Risette field to cover your approach. More importantly, the projectile invuln buff for Makarakarn shield summon might give us a better alternative in cases where you would want to use Risette Field. It won't be as effective as Risette field for getting in but the fact that it won't cost us meter either is a big plus. And of course, we always have the option of just using solid movement to slowly work our way in so I think we should be fine.
  24. Sho 2.0 2C FC Combos. Nico only for now. I'll edit this post with the youtube version later if it gets re-uploaded. http://www.nicovideo.jp/watch/sm25430990 EDIT: Youtube version 2C FC Combos by Okusan
  25. RIP. That sucks. Hope it comes back from the dead. Good to know it works on Liz though. I'll have to check it out.
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