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Daidoji Kage

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Everything posted by Daidoji Kage

  1. Hey all, I was hoping there might be some simple tip for improving how to land j.2DD after j.DD. I always feel either too slow and they can tech out or that I don't have enough time to jump again... Is it a purely height based thing? Is it that I need to time earlier hits in a slower fashion and that they'll still combo? Eh,...I'm just lost and finishing the combos two hits short right now.
  2. I find a lot of use in j.236 (all versions depending on distance) and j.214C. Arakune will typically look to establish a zone of cloud and bell bug or will attempt to stay in the air as much as possible to avoid your ground rush. j.236 gives a nice lead to move forward and j.214 can often angle past bell bug and catch Arakune mid air movement.
  3. Does anyone make worthwhile use of 2369B? As an overhead on hit it seems to give a decent window for follow ups, but it seems unsafe on block. When I first started playing her, I was using it as a means of entry with that nice large hit-box leading the way. Solid strategy or just opening myself up for damage?
  4. Wooo, Klaige is mad. mad mad mad Haha, that's super fun.

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