I tried to translate what's on the JP wiki, my Japanese is pretty trash so Im not 100% if I got all of it correct.
Midscreen:
・2K>2S>HS>2D
Universal ground combo Leads into her Okizeme
Be aware of distance as 2D may not connect at max range.
・2S>2HS>jc>(JK)>JS>JD>jc>Air Dash>JS>JHS
Universal ground to air combo You can choose to omit the JK after the jump cancel depending on the altitude of you opponent
Quickly inputting 99 after the JD>jc>Air Dash makes it easier (?)
・2S>2HS>hjc.JS>JP>JS>JHS(1)>j.214S>Land>Dash>JK>JS>JD>jc Air Dash>JS>JHS
Pin combo with good corner carry.
Dust Combos: D>Homing Jump>JD>jc>JD>jc>JD>jc>Air Dash>JS>JHS
Throw Combos: Throw>RC>Dash>cs.S>2HS>Air combo
If you don't have the meter for the RC, after the throw go for Tandem Top Okizeme instead
Instant Kill Combos: (100% Tension)Throw>RC>Activate>(Slide?)236236H*
Corner Combos:
•2S>2HS>JK>JS>JD>jc.Air Dash>JS>JHS>2P>cs.S>2HS>JD>jc.Air Dash>JS>JHS
Omit 2P on light characters.
Does not work on Faust
•2S>2HS>(JK>)JS>JD>Air Dash>JS>JHS>j.214S>2HS>JS>JD>jc.Air Dash>JS>JHS
•S>HS>236S>RC>236HS>6HS>jc>236HS Hits>Falling JD>2HS>JD>jc.Air Dash>JS>JHS>j.214S>2HS>JS>JD>jc.Air Dash>JS>JHS
•2S>2HS>JK>JS>JD>jc.Air Dash>JS>JHS>j.214S>RC>236HS>5HS>236HS Hits>2HS>JS>JD>jc.Air Dash>JS>JHS>j.214S>6HS
•S>2HS>JS>JD>jc.Air Dash>JS>JHS>j.214S>Land>6HS>214HS
Secret Garden Okizeme (The JP wiki said this was tentative so it's probably not very good?)
Corner Throw Combos •Throw>RC(Slide?)236HS>6HS>236HS Hits>(jc.JD>)2HS>JD>jc.Air Dash>JS>JHS>j.214S>2HS>JS>JD>jc.Air Dash>JS>JHS*
•(Faust Only)Throw>K>JP>JK>JD>jc.Air Dash>JS>JHS
Instant Kill Combos: (100% Tension)2HS>JK>JS>JD>jc.Air Dash>JS>JHS>j.214S>RC>Activate>236236HS
Notes:
*I have no idea what the ‘Slide’ in a couple of these combos mean. If someone could let me know that would be nice.