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GoldExperience1

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Everything posted by GoldExperience1

  1. You can do either, I think the general consensus is that dash up 236H is better though due to being able to control the distance between you and your opponent better. Saying that though, I'm having success just rolling up and doing it.
  2. I dunno it's very possible that I'm actually hitting 96 without realizing I'll have to properly look at my inputs when I play next. The JP wiki was recommending hitting 99 to make it easier though, out of all the online resources I would assume it's correct,
  3. Try hitting 99 right after the j.D, I've been hitting more consistently after beginning to do that.
  4. I tried to translate what's on the JP wiki, my Japanese is pretty trash so Im not 100% if I got all of it correct. Midscreen: ・2K>2S>HS>2D Universal ground combo Leads into her Okizeme Be aware of distance as 2D may not connect at max range. ・2S>2HS>jc>(JK)>JS>JD>jc>Air Dash>JS>JHS Universal ground to air combo You can choose to omit the JK after the jump cancel depending on the altitude of you opponent Quickly inputting 99 after the JD>jc>Air Dash makes it easier (?) ・2S>2HS>hjc.JS>JP>JS>JHS(1)>j.214S>Land>Dash>JK>JS>JD>jc Air Dash>JS>JHS Pin combo with good corner carry. Dust Combos: D>Homing Jump>JD>jc>JD>jc>JD>jc>Air Dash>JS>JHS Throw Combos: Throw>RC>Dash>cs.S>2HS>Air combo If you don't have the meter for the RC, after the throw go for Tandem Top Okizeme instead Instant Kill Combos: (100% Tension)Throw>RC>Activate>(Slide?)236236H* Corner Combos: •2S>2HS>JK>JS>JD>jc.Air Dash>JS>JHS>2P>cs.S>2HS>JD>jc.Air Dash>JS>JHS Omit 2P on light characters. Does not work on Faust •2S>2HS>(JK>)JS>JD>Air Dash>JS>JHS>j.214S>2HS>JS>JD>jc.Air Dash>JS>JHS •S>HS>236S>RC>236HS>6HS>jc>236HS Hits>Falling JD>2HS>JD>jc.Air Dash>JS>JHS>j.214S>2HS>JS>JD>jc.Air Dash>JS>JHS •2S>2HS>JK>JS>JD>jc.Air Dash>JS>JHS>j.214S>RC>236HS>5HS>236HS Hits>2HS>JS>JD>jc.Air Dash>JS>JHS>j.214S>6HS •S>2HS>JS>JD>jc.Air Dash>JS>JHS>j.214S>Land>6HS>214HS Secret Garden Okizeme (The JP wiki said this was tentative so it's probably not very good?) Corner Throw Combos •Throw>RC(Slide?)236HS>6HS>236HS Hits>(jc.JD>)2HS>JD>jc.Air Dash>JS>JHS>j.214S>2HS>JS>JD>jc.Air Dash>JS>JHS* •(Faust Only)Throw>K>JP>JK>JD>jc.Air Dash>JS>JHS Instant Kill Combos: (100% Tension)2HS>JK>JS>JD>jc.Air Dash>JS>JHS>j.214S>RC>Activate>236236HS Notes: *I have no idea what the ‘Slide’ in a couple of these combos mean. If someone could let me know that would be nice.
  5. Makoto is so good, "KISARAGI SENPAI~" get's me every time.
  6. I started out with Jin, but I've since swapped to Platinum. She's cuter and has a more fun playstyle in my opinion.
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