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[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
More footage from the closed loketest~ Nothing really new here, however powered-up 214B can be followed up midscreen, which makes it very worth it to use imo. Caused an air spin state and the Celica player followed up with 5B but dropped afterwards. But it looks like you get enough time to run-up 6B for a full combo. Also seems like you can get some sort of pressure after regular hit 236C? The diagonal angle causes em to tech pretty close to Celica, maybe enough so that she can run-up 5B/6B for pressure? Idk, I could just be hoping. Also that color is really really cute -
[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
Pls bring back CPEX CH 236C. I guess the regular version is fine since we get a lot of blue HP for superarmor'ing through stuff even if we get no pressure/combo afterwards. But if I'm spending blue HP on 236C and I get a CH, I would like to convert that into a combo or at least get pressure off it. Otherwise I don't see myself using it much lmao. -
[CF] Naoto Kurogane Information/Discussion Thread
Dawn of Musou replied to Tong's topic in Naoto Kurogane
His pressure is looking pretty solid with a nice overhead, crossup hop and his crossup dash. Crusader looks really good as a reversal and his Ds should at least keep the opponent careful about how they approach. Don't really get much reward off it on block though. That guard crush doesn't last long at all so he can't seem to get in much after guard breaking from like midscreen range. Still tho, they'll be pretty nice to have and the rewards on hit look pretty strong. (Charged versions seem to cause Fatal counter too) Sent from my LG-H811 using Tapatalk -
[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
So from the first part of the loketest streams today. -5C is jc-able on hit. -j.C>j.D combos now (I like this a lot) I'll prolly update this post as the stream goes on, then add it all to first post Edit: Stuff from above added to first post. -
[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
We have new footage~ My impressions from the video: -Not only is 236B faster, but it goes full screen now. -New D3 was special-cancelled into 236B for additional damage. Celica ran up and was able to get pressure on Haku after, so it seems pretty good overall. Might be able to be mashed out of though? -When Kaqn said 6B had a new animation, he meant Celica does something new. She covers herself with her cape during 6B now, but Minerva still does the same attack as in CPEX, so we still have our gawd anti-air~ -Throw doesn't cause wallbounce midscreen and wallstick in the corner anymore, instead it shocks them like Rachel's lightning and they float. Can be followed up with 5B. Couldn't immediately follow it up with 632146C midscreen, probably have to delay it. 214B's bounce can indeed be followed up in the corner. The Celica in the vid followed it up with 5B into an air combo for 2.9k, but I feel like we can do more. 214B also looks slower, but I'm not too sure on that? Might have been the video quality. You also get pressure afterwards if you do it midscreen. I definitely like it. -You gain Recover Cap HP from using Ds. If you don't special cancel D3, Celica automatically heals it as health. (Was still a bit confused on Recover Cap and blue HP, but now that I've seen it, it makes sense and looks pretty strong). -New D3 was the move shown in first CF trailer, Except in there, it caused the opponent to spin. In this new video, it blew the opponent back full screen. If you let yourself heal the blue HP you got, you don't get any pressure from it midscreen. -6A or one of her moves might have gotten a damage buff. 6A>2A>5B>6B>2C>j.B>j.C(both hits)>jc>j.C(both hits)>j.214A did 2539 damage. I'm pretty sure that combo does less damage currently. -5C's animation is the same for Minerva, she still hits you with her spinning hand thing, but it's only 1 hit now. However, Celica strikes a new pose with her arm forward during 5C now. Looks hella cute. -Got a look at powered-up 214B. It's basically current charged 214B but without the charging. Looks faster than regular 214B, goes far. I like it a lot. -6C's buffed range is hella helpful. 5B>5C>6C>665B>6B>2C>j.B>j.C>jc>j.C>j.214A worked from max range and did 3.3k. -236C superarmor looks very strong. Beat Haku's 2A on wakeup (definitely looks like superarmor starts on 1F) and the amount of blue HP it converted into was nice. 236C also pushes the opponent out more diagonally instead of upward like it does now. -Even if Celica takes damage, the blue HP she gets still remains. That already makes it better than Persona's blue HP and increases her healing potential by a lot. -Got a look at powered-up 214C. Causes a pretty strong blowback on front hit. I'm sure it can be followed up but the Celica in the video dropped the 2B pickup cause she backed away a little before doing it. -2B>5B had a lot of pushblock in the corner..... -In Overdrive, not only was Celica healing herself at a faster rate, but she was also gaining blue HP for free. This seems like it'll be pretty awesome. This is prolly what Kaqn meant when he said we could use powered-up specials repeatedly. Looking forward to the comeback potential ehue. -We get blue HP on both hit and block for D moves. I like this a lot. -632146A (Healing super) healed all of Celica's blue HP and some extra. It also seemed a lot faster imo. Maybe it'll have actual use now? Probably can do it after D3 for a nice HP gain. -Random, but blue HP disappears when the round or match finishes. Overall, I love what we're getting so far. imo Recover Cap and better reward off a lot of her stuff make up for the loss of pushblock. Her tools have been changed to work around her specials, so she doesn't need powered-up specials as much as I thought she would. I think they're mainly gonna be used to add damage, go for the kill or corner carry. Blue HP also seems pretty nice. Choosing between powered-up specials and healing means we're gonna have to play a little smarter too. Really really looking foward to CF Celica if they keep these changes. Edit: Changes and video added to first post. (Bring back pushblock tho plsss) -
[CPEX] Jin Kisaragi Video & Discussion Thread (Updated 7/19/2015)
Dawn of Musou replied to Jourdal's topic in Jin Kisaragi
Forum update killed all links. Unless the name of the link is the url, not sure how they can be recovered. -
[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
Thread updated. Thank you Hiago and Kaqn~ I feel like they wanted to give a focus on midscreen and opening the opponent up in general. 2C pull-in is necessary now that we have pushblock, but 6A having an easier follow-up is nice. The reward off 214B is better and I assuming the bounce has enough hitstun so that you can continue pressure after it lands midscreen, it'll be nice for corner carry. Ds being special-cancelable means that stuff like 2D2>214B will happen and be pretty decent for mixup. The whole thing with Recover Cap and blue HP means that we gotta be smart about how we superarmor during opponent pressure as well as how we use the blue HP. Do we wanna go for good damage or corner carry with the charged specials, or heal Celica so that our chances of dying are much smaller? Faster 236B is also pretty nice but I mainly wonder if we still have 214C loops in OD? Since all blue HP is used up if we use a powered-up special regularly, we'll only be able to use it once for combos, but in OD we can use powered-up specials repeatedly. I'm curious about how 214C was changed, but I'm hoping we still got OD loops lol. Overall, Celica's gonna play pretty differently and I'm looking forward to it. Pushblock on B and C normals still make me cry tho -
[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
I spoke too soon..... Hoping the buffs make up for it but that really hurts. -
[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
Hiago is currently tweeting a bunch of new info from Kaqn. When he's done, I'll update the first post. We got a lot of buffs~ -
From Lich's Twitter j.2D not overhead.....
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Depending on date, I can be a part of Team Lambda. Sign me up as a maybe.
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Was definitely hella fun this time, didn't think I'd end up on stream lol. Worth walking like 2 hours through the cemetery. Yeah that was my fault cause I mistook 9th street for 9th avenue and then proceeded to get lost for a while. gg
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Grimsley-San's topic in Celica A. Mercury
I got to test the 6B CH combo on Hakumen and it worked from near-max height when I delayed the 214[C] a tiny bit.. The microdash 5C is a bit of a struggle cause if you don't do it right, the 214[C] after the 6C won't hit with the thrusters. On the note of Celica pressure, I usually don't use D normals or 5C. 5C doesn't really allow for too much since you can only go into 3C, D normals or specials after. I mix up 5B and 6B jump cancels, 2A, 2B, 2C, throws and sometimes Crush Trigger if I got the meter. A string I do sometimes would be like 5B>2B>2C - 2A>6B>jc>j.B>stuff. Depends on how much the opponent respects. -
Chrono Phantasma Speculations/Theories [rules updated 10/14]
Dawn of Musou replied to Chaoschao222's topic in Zepp Museum
There were also 3 extra stories that expand on Bullet, Kokonoe and Kagura. -
Didn't know people still cared about color lol.
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Grimsley-San's topic in Celica A. Mercury
Valid reasoning. I was thinking about this as I was writing that Azrael MU writeup lol. At first I thought it'd be a lot worse but it actually worked out just fine. I'd imagine it'd be kinda similar for most of the cast as well. That right there is why I prioritize corner carry while midscreen. She's pretty lackluster midscreen and can't really do much unless it's a CH punish. Lack of pushback in corner though makes for some really really solid and scary pressure. This also makes her Crush Trigger a lot more viable. If she had pushback, her CT would basically be useless considering how short her CT range is. This is especially why I'm hype for 2C pull-in in CF. But what's your 6B CH combo? I haven't really experimented with it much lol. -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Grimsley-San's topic in Celica A. Mercury
She has potential. While I think she's on the very low side of the tier list, it's not like she's impossible to win with. 5B and j.C are pretty damn amazing for neutral and just about everything, 2B and 2C are hella strong for pressure, 6B is a really reaaallly good anti-air, 6A>RC>mixup is a solid 50/50 and her best mixup, charged 236C is pro for baiting, OD healing has won me the round a couple of times or at least let me fight on longer before losing, and her damage output is like one of the best in the game. Still though, I won't deny the struggle. Poor meterless mixup, bad reversal, lacking pressure due to literally everything being minus on block except 2C and Crush Trigger, not really a threat until she's got you in the corner. Tbh, she's basically a much weaker Jin overall. Everything Celica does, Jin does better (except damage and anti-air'ing lol). But still, she's really fun to play and I think people can enjoy themselves if they take the time to try her out. She also has the low tier option select ehue. Edit: As for why the Celica forums are dead, there aren't really a lot of Celica players in general, either on netplay, offline or in Japan. I guess most people just find it not worth the effort lmao. -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Grimsley-San's topic in Celica A. Mercury
Alright. You already got me on PSN so I'll prolly ask for a match next time we're both on. -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Grimsley-San's topic in Celica A. Mercury
Sure, that'd be cool. When are you available? -
Finally done gathering and translating changes. This should be all that we get for now unless some random info that I didn't see earlier shows up. Next time we can get new info will most likely be at Arc Revo, which is August 15th. CF will be playable there so there's a chance we might get footage as well. Now that I've seen all these changes, I'm actually looking forward to CF Jin. I know this is all only first loketest changes, but overall, I like what they're doing with him. Hoping a lot of this stuff stays in the final version. Especially the new Overdrive combos with both Ice Arrow and Exceed Accel for hype damage. Not the 6B changes though. RIP 6B if it stays as it currently is lmao.
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[CF] Celica A. Mercury Gameplay Discussion Thread
Dawn of Musou replied to Dawn of Musou's topic in Celica A. Mercury
Updated with some new info thanks to HiagoXYZ. https://twitter.com/HiagoXYZ/status/623562116327440384 https://twitter.com/HiagoXYZ/status/623563538511069184 -
https://twitter.com/isukagg/status/623179800585175040 This tweet says 5B>6A and 5B>throw are gone, which we knew already. If I'm seeing the other stuff correctly though, it also says 5B is still only jump-cancelable on hit, but it might be ±0 on block again. Edit: Thanks to hakimiru for confirming that this is true. Also got a bunch of new stuff. I updated the OP. Also, this guy has a whooole bunch of new Jin info and combos: https://twitter.com/isukagg I believe he starts on the 18th (the stuff on the 17th is theory stuff he came up with or things he wanted to try out). I'll see what I can make of his stuff with my poverty Japanese knowledge and Google Translate until someone better hopefully translates. I'll edit this post with all his tweets first and then what I can understand. Then when it's complete, I'll add it all to the OP Edit: All changes have been translated, checked and added to the first post.
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[CF] Bullet Loketest Changes and Discussion
Dawn of Musou replied to RurouniLoneWolf's topic in Bullet
Does that mean we have 1.0 5C again, or just 1.1/2.0 5C but with no charged version?