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About Toum
- Birthday 06/14/1981
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Location
Pau, France
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Zato-1 Ground Game: Combo/Pressure Advice and Assistance
Toum replied to PerfectInput's topic in Zato-1
I'm getting better at judging the spacing for the jump > flight mixup midscreen If you do -K- > dash jump K > dj.KH and your double-jump hits, what kind of efficient -S- combo can you do ? I thought -S- was really useful when hitting someone airborne or after a 2D to launch. (For now I still do -K- > dash 5P > 2D > unsummon, which isn't really powerful :p At least it pushes to the corner and let me resummon quickly) EDIT > my bad, tested yesterday, you can j.KHD or j.KSHD after a ground -S-. So I presume you can do -K- > dash jump K > dj.K(hit)H > -S- > j.KHD. But you lose corner knockdown. -
Zato-1 Ground Game: Combo/Pressure Advice and Assistance
Toum replied to PerfectInput's topic in Zato-1
Thanks guys. Also, what are your options when your opponent blocks a -K- midscreen ? I tend to dash in 2P > 2K > 2S > -K- then dash in 2P > 2K again / DF to corner -D-. It pushes him to the corner, but is pretty limited. The first option empties Eddie's gauge quickly and I have a hard time unsummoning AND continuing pressure. -
Zato-1 Ground Game: Combo/Pressure Advice and Assistance
Toum replied to PerfectInput's topic in Zato-1
Ok, I understand, so summoning Eddie with Nobiru from the puddle is more of an option to catch guys running or jumping, thinking you will summon in front of you. But that's not a safe option to let Eddie out. If the case happens, what can you do if the opponent blocks a H drill then a Nobiru from the puddle ? My Zato seems too far from him so Eddie gets killed before I can close the gap (but maybe I mess up the timing). Do you have time to dash in and land a normal before the blockstun of the Nobiru expires ? -
Zato-1 Ground Game: Combo/Pressure Advice and Assistance
Toum replied to PerfectInput's topic in Zato-1
I'd love to see this thread develop the arcanes of Zato's neutral game. I'm relatively new to Zato too, and this is by far what I struggle the most with. In the corner I can now do basic -K- mixups to combos and unblockables, but when I summon Eddie midscreen I'm kind of lost :p Even when my opponent blocks a far drill and I summon Eddie on the puddle with Nobiru, most of the time I just don't know what to do after, and it turns out to be totally random and not-at-all-pressure-tight : ] Help and ideas would be much appreciated ! (thanks for starting the thread PerfectInput !) -
[Xrd] News & (Theoretical) Gameplay Discussion
Toum replied to Shinjin's topic in Guilty Gear General
Man, this Faust's f.S seems sooooo strong O_o -
I wonder why the I-no players we saw in the latest videos don't use any RC like other chars... If HCL is considered a projectile, it should be YRCable, no ? Would be great to slow time > airdash after it :p
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Well, the technical barrier and the spectacular display of HCL 6FRC6 combos are one of the most appealing things with I-no, so it's natural to begin with it :p (actually that's why I started to play her) But it's just a part of her gameplay, and some other things are as important or even more important than that. I-no is fragile, and if you want to win, you have to master how to move well, how to defend well, how to break your opponent's guard and how to confirm into big damage when you have the opportunity.
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You can if you hoverdash and you hit 2S/2D just as you land. Hoverdash has an auto-jump install that's kept if you land without letting the stick be back to neutral.
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Johan > I would say, learn: - good movement, how to airdash after a hoverdash - some mixups after a knockdown + note (hover dash j.S > 2K, empty hoverdash into a low, empty hoverdash into a throw..., hoverdash j.S to another short hoverdash, etc...) - some counterhit combos, especially after 6H and STBT.
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[Xrd] News & (Theoretical) Gameplay Discussion
Toum replied to Shinjin's topic in Guilty Gear General
DaiandOh > "Backspin on Stinger Aim S ! Stop ball on Stinger Aim HS ! Bishop run out ! How embarassing for these guys ! Who wants to learn ?" That's my own translation and I think it's pretty approximative :p And I don't know much about Venom so I don't understand what "stop ball" or "backspin" could mean : x -
Yeah, it's the stomp Overdrive. Not sure why the name has changed and what the correct reading is (in Japanese) :p
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[Xrd] News & (Theoretical) Gameplay Discussion
Toum replied to Shinjin's topic in Guilty Gear General
Don't know if this was discussed before, but it seems that I-no's got a new move in her command list: 214H in the air, close to the opponent. The name is "ShĂ´doku method" (sterilization method XD). -
[Xrd] News & (Theoretical) Gameplay Discussion
Toum replied to Shinjin's topic in Guilty Gear General
Apparently, Zato's Drills leave automatically a "shadow pile" when they disappear. And little Eddie can be summoned directly on the remaining shadow with 214H. Actually that's what I understand from the command list, but I'm not a Japanese expert :p Oh, and his new dragon move (623H) with Eddie out is probably some sort of throw. The command list indicates "with Eddie summoned, close to your opponent". -
Using the FRC: short gatling > 6H > FRC > throw (a very good throw setup ! Thanks Klaige) That apart, the guardpoint and the throw invulnerability are good to catch people mashing. You can cancel 6H into Shitsu or Fuujin. I may be wrong, but I think the main drawback of 6H is his long startup. If you do it too often, the opponent could backdash to make it whiff and punish.
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[Xrd] News & (Theoretical) Gameplay Discussion
Toum replied to Shinjin's topic in Guilty Gear General
No, she just has one, like in #R. Intros and winning poses (and Faust's medical treatments XD) are fun, but where are the gameplay footages ? :'(