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AMB Bakery

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Everything posted by AMB Bakery

  1. There's more than just one page of threads... Do you live in Houston now? If so, you should probably talk to Kid Viper or faultydefense and see what they're doing.
  2. Hazama sucks, but Aru doesn't. Also, how many of you are going to be doing the hitotose special (run up super command grab to finish the round) when this comes out?
  3. Slayer doesn't always get 50% or more, especially if he's playing a non-japanese player who is probably doing sub-optimal combos or is trying to do optimal combos and dropping them. Slayer gets rewarded when he has meter, which he'll usually have a lot of, but your confirming skills have to be pretty high to capitalize off Slayer's weaker normals (6K, 5K, 2P, c.S/f.S, etc) on ground hit and not in the corner. You also don't have to always be doing ballsy moves, you just have to play an insanely patient neutral game. Bear in mind that Slayer has 2H and 6P which will destroy you if you rush in too hastily (bear in mind, 6P beats the first hit of any level of rock-it clean). Running in and blocking isn't the worst thing to do, especially if you think they're going to do something high-risk high-reward like that. It's not like Slayer can lock you down after having you block one normal or poke. Also, try to get free charge whenever you can if they're not going in on you. Honestly it depends on who you're playing, but the chances are you're either playing netplay scrubs or a friend that lives close to you. Just try your best to figure out their tendencies quickly and adjust. Whenever I was having dinner with CrimsonDisaster and a bunch of other Austin peeps, he told me this in regards to HOS: "The better you are at fighting games, the better you will be at playing Order-Sol." Take that as you will, I took it as "fundamentals are really important to playing Order-Sol" but I think it's simple enough that you could take any message from it.
  4. If I were you, I would never IAD at Slayer. He pretty much gets free CH anything off that especially 6P. As for being in his 5K range, you can try walking back a bit and doing rock-it, but that's risky. You could also try getting a bit closer and throwing. Honestly, there's nothing that should keep you "stuck" at that range unless you're in the corner. If you think Slayer is going to forward dash out of the corner (though I usually see reversal backdash more often), you could try doing a spaced gunblaze or doing late back-throw.
  5. So apparently 3C xx 2C is a link you can do in the corner. Don't know how useful that's going to be, depending on if you can pick up afterwards. Also 22C/623C (DUMP) is kinda funky in neutral, caught some people off-guard. EDIT: Also off FC in the corner, 3C xx 2B is a link, but I bet that probably also works off non-FC based on the previous link I posted.
  6. I'm pretty sure I've seen people chicken block it w/o barrier. Don't know why they wouldn't just stand block it if they thought he was going to do it on wake-up.
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