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About Sarixis
- Birthday 09/12/1991
Other Info
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Location
Michigan
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XBL
Sarixis
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In my efforts to spread GG like an infectious laugh, I have only three major hurdles to manage. 1. People never even hearing of the game. 2. The stigma of most fighting games being a 2-hit > death combo game 3. Locating members of the competitive scene for help practicing and getting advice. The first hurdle isn't difficult as I haven't had a difficult time cultivating interest by mentioning it yet on my campus. I pretty much describe it as a very flavorful game where every character is like learning a unique martial art. If I get the two-hit death combo question my typical response is that not only does GG have system mechanics that work as safeguards to avoid this. Covering the first two hurdles is typically enough to generate interest in 2-5 people of a group but the third hurdle is the real challenge. The third hurdle definitely the tallest since I haven't really seen a thread for GG players in my area/state (maybe I'm just blind). The problems this causes is that the groups I've fostered don't have a solid backbone of consistency to rely on if I can't be present consistently to handle meet-ups because of how demanding my major is. It also robs the chance to play against experienced players and learn from them in person to further improve. This makes tournament attendance rough since GG doesn't mask skill; and at least from my experience, only being able to practice against a group of new blood doesn't let you gauge your progress in comparison to successful players. When I was active in the Smash scene I watched videos, read match up data, practiced against friends who were also learning, and set to learn my character inside and out. By the time I went to my first tournament on the east side of my state I thought at best I might place in the mid rankings. I ended up drowning in pools and developed a horrible case of tourney nerves that would recur even today. After accepting the reality of where I was compared to others I felt my attachment to the game dwindle a bit. I did find out there was an active group on my side and I would practice with them often and sought to keep improving. Eventually though I retired from Smash because I got tired of the massive tier list disparity and having played arcade fighters in my childhood, the interest re-surged. This led me to start playing GG and BB because I liked the overall ascetic and the overall gameplay didn't feel daunting to understand. I tried to foster scenes for both games but the BB one fell apart when my major had to take priority and the rest of the group wasn't sure how to keep the meet-ups stable. The GG group was started in mid spring and didn't really gain much time to develop and sort of went into hibernation. I feel like without experienced players to seek help from, that at their 1st tournament drowning in pools or poor placement overall could kill over half the group's motivation to even practice. After that 1st tournament it's almost instinctive imo to seek out and play with experienced players and learn from them regularly. Long story short, the issue I'm having is that I can easily get a GG local community started, but it's difficult to keep consistent and alive if the majority is more focused on the game than being a community. It's also difficult because without experienced players in the area/state to practice with, that 1st tournament can be a brutal reality check since there wouldn't be an accurate skill gauge to reference. These are just the issues I've encountered and have been trying to find ways to manage. I still have a lot to learn about the game myself and there are days I have found it rather daunting to have to rely on self-critique and online resources only for practice and improvement.
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Hi guys! I'm new to the Millia boards. I was looking through each page and checked the wiki but I was wondering if Millia has more than 1 general ground BnB? It might be a bit of stupid question lol.
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I'm not surprised lol. I would attempt to come but a 3-3.5 hour drive to and from is draining on my barely modest stamina.
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Oh that's good to know. I have my skype profile link active uner my avatar on here so just use that to invite me . As much as I would love to come to a meetup already if it's on the east side of the state I won't be able to make it since I live around Grand Rapids.
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Hi guys! I'm newish to the Dustloop scene. I feel like a derp for not finding this thread sooner hehe.
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[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
Sarixis replied to Star-Demon's topic in Archive
Thanks for the ideas. I can do most of her basic short ones that have corner carry. I just figured I should ask if there were any longer combos I should learn first that aren't on the wiki for midscreen since it only has 2 combos based off a 2A starter. Currently I'm trying to work on one of her ItsuuB starter combos, hopefully I'll get the tight special cancels down soon. -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
Sarixis replied to Star-Demon's topic in Archive
Are there any midscreen combos not listed on the wiki I should start learning early on? Eventually I need to learn corner combos but I feel like my neutral pressure is lacking to the point I can't effectively carry to the corner consistently enough. -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
Sarixis replied to Star-Demon's topic in Archive
ty. I'm not afraid to try new things, I just felt a bit unsure as to how to practice and develop my foundation with her on basics and BnBs. I'm probably just worried over nothing though lol. I do love playing her though and actually switched from Rachel to Litchi since her play style and zoning seemed to click with me better when I was on the fence of who to main. -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
Sarixis replied to Star-Demon's topic in Archive
If you're the worst then maybe it's a bad idea for me to start trying to learn more about this character, seeing as I wouldn't break past non-existent lol. -
This is a very helpful guide. I feel like I can grasp the basics of Dizzy better now.
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[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
Sarixis replied to Star-Demon's topic in Archive
What would be the best way to approach learning Litchi? I understand some of the basics of how she can zone but I haven't really tried to develop any mix-ups until I got a stronger grasp of some of her better tools for those set ups. I can perform a few of her combos listed on her wiki page and watch videos of Lord Knight a lot to understand how she works on a higher level but feel... a little lost lol. I understand she is a very complex character with a high execution but I just don't want to end developing any REALLY bad habits. I couldn't find a basics guide or FAQ thread for Litchi so I apologize if this is a bad place to post this. -
I played CT at an anime convention the year it was released but I was dumb and assumed it was PS3 exclusive. Over two more years I started passively researching the game and finally managed to get a copy of Extend for my Xbox 360.
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At first I mained Rachel b/c I really liked her toolbox and trap zoning. But after awhile Litchi's character gameplay and plot-wise (sucker for tragic heroes) grew on me rapidly and I ended up enjoying her zoning options and high execution requirements more than playing Rachel, which effectively swapped their roles for me as main and secondary.