xxteefxx
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Sigh I barely play the game and I am so behind. Wish I can catch up. Something I noticed not sure if people know, so I decided to share it . U guys can find better uae ofcourse. Noticed people know bout the p set, s CR into 2K BH. Anyways can be done with bishop runout as well and leads to crazy mixups in corner and pressure midscreen. In corner this works and is solid for me when done correctly. I don't know o barley touch the game but last I remember I think it is char apecefic. In corner c.s(3) Sqv, run in j.kshsdust, lands 6hs p ball summon. S CR, pball hit....if done correctly you will hit 2 balls, making then umable to escape in between with a jump. Hope it is of any use :S. Darn it I so want to master this game and its sad lol . Nice posts by the way guys.
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This is not new. Been using it for a while( I play on and off) but I covered it in my last vid I made. It leads to 3 ball setups,which is more solid than regular oki and works best at corner. Ends with f+his ball summon ofcourse. You can use sqv or hsqv
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I am aware of the qvp from a while and I prolong it with 1 cycle of the jk s hs dust. Though never knew that isamu uses it. Neat stuff anyways keep at it eshi. Also , a setup I use aside from the midscreen telepott , I think it is interesting: Midscreen knickdown. P ball hs ball, dash in jump quick has into air dash. Not an anti reversal but balls are in escapable and connect air dash combo on hit.. Other stuff willmention later.
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Wonder if the ball setup works for QV as well. If so, it could be possible to ender in corner with qvp, k ball setup on almost all chars( theoratically speaking). And hope lower p ball can be hit by 2S because that would be the old lockon system. Making ball setups more deadly with craid setups and re summon follow ups. Was crossing fingers for the ability to hold carcass for charge or and cancellation of stinger aim/cr. Truly stinger aim cancel was one of the most solid things venom can have.
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It is a bad matchup in everyway possible. Actually looking at the roaster of chars, venom has lots of not good matchups. By far the worst would be millia for me followed by ram. Atleast ram has a bigger hurtbox and slow in comparison, and can be pressured real well once venom is able to get in,leading to a lpt of varieties of oki pressure and mixups.
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I am not defensive my friend . I am stating tips and yticks as well. You have an idea what it is in your post, though I am not quite sure what it is. Kinda confused.Like in general toward venom or just some stuff you want to bring to people attention? Got what I mean? And yes my engliah ain't that good at forums and phone doesnt help lol. How about jump install ball setups? Close p, s~jump install three balls, re jump backward hit them. Short cast redhail? Or is it too general for this one? Hmm how about OS burst, or air block plinks venom specifics.
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Justice Yes sorry. Yes p has carcass is a plink. 5k hs is not, thus it has to be prebuffered plinky. They are tips dude, chill you don't have to put it I'm just post, I just wanted to put something to contribute. With all honesty, none of these nor the pnes you mentioned requires any annotation for excution...I am just throwing excution stuff so people who doesnt know can see all the options . Yes it was mentioned in another post that someone was asking for ways to excute standing s into iad. So this is an extra way. Just 9-6 womt work with the chain of standing s, thus you have to actually input the airdash instead of ahortcut. The super jump I mentioned is just am extra way to trick the system as if its a 96 due to the tk motion at the emd of the active frames of standing s
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https://www.youtube.com/watch?v=bGT6gzjXxrI HS>S and P>K enhanced OKI This is just miscs in general. The standing K is guaranteed and can act as HS with late ball hit property. The good part about standing K is that it’s Jump cancellable. So enjoy your pressure with more varieties now. 1-corner: 2K,Standing S(3), IAD, S,HS,Dust. Land 6HS. Ball summon P>K All the examples here are quick. Basically works fine with slight prolongation of combos or after throw. The follow up example is : Dash jump in K(hit ball), late land S. Land S(1)~ Carcass raid.S. Dash in K(Ball hit)~ into IAD The kick is fast, stuffs opponent and completely guaranteed free pressure . giving you option of IAD for High mixups 2-Corner: 2K,Standing S(3)~ IAD S,HS,Dust. Land 6HS~ HSQV, s ball summon The follow up is simple and very effective. Guaranteed tell the K hitting ball part like the previous example , thus the IAD is a mixup. The follow up is: Jump in place S, AD, S,HS. Land S(1) Carcass raid.S, dash in K(hit ball)~IAD 3- Corner: 2K,Standing S(3)~ IAD S,HS,Dust. Land 6HS~ HSQV, s ball summon The follow up is : Jump in place S, AD S,HS. Land S(1)~ Carcass raid.S , dash in K,HS~Carcass raid S Yes you can K,HS~ Carcassraid. The whole trick is that you have to run so you can early buffer, otherwise it’s REALLY hard to perform just standing. Not hard to excute, fairly same like S,HS~ CR.S 4--corner: 2K,Standing S(3), IAD, S,HS,Dust. Land 6HS. Ball summon P>K Last example with aguarenteed pressure for the entire combo. The follow up is: Dash in Jump K(hit ball), before landing S. Standing S(1)~ Carcass raid.S. Dash in K~ Mad struggle
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https://www.youtube.com/watch?v=_MqWkjhEVRs 3 balls setups vid: HS> S corner Oki example 1- In here it’s done after a simple: 2k,S(3)~IAD S,HS,Dust, land 6HS~ HSQV, Sball. Afterwards, jump in place S, AIR dash S,HS >> land S(1)~ CR.s Followed by a simple low mixup to show oppurutnities 2- The same exact example but ending in S,HS~ CR.S 3 Ball Setups: corner only 1- in corner, 2K, Standing S(3)~ SQV. Dash jump K,S,HS,Dust. Land 6HS~ KQV, P ball summon This will simply give the options of Multiple ball teleport. It’s guaranteed with the first follow up until the first TP. In this example you can TP twice. The guaranteed follow up is Hit Ball with P. re summon P ball. 2S~ TP Feel free to do whatever you want. You can cr.S~ Stinger AIM(YRC) TP for further guaranteed enhanced setup, and will still reward you another two TP’s afterwards, though it cause ¼ meter 2- IN corner, 2K,Standing S(3)~ HSQV. Dash jump in K,S,HS,Dust. Land 6HS~ KQV, summon S ball This will works exactly as the same setup HS>S with an extra Ball setup for your leasure. Complete Guarenteed OKI pressure In the example it’s followed up by : Jump in Place S. Air dash, S,HS. Land S(1),HS~ CR.S. Backward jump S to hit the last ball into air dash You can do TONS or variations. Like in the example of the other vid I am posting with this one. You can follow up with prolonged mix up or Air dash S,HS, Land S(1)~ CR.S into low mix ups or another pressure of S,HS~CR.S (watch the green barrier for push). Or you can simply jump dust…whatever option u like. Experiment and have fun 3-Non Corner 3 ball setup: S>P>K This is for fun. After ball carry which I will mention later, you can prolong your balls ofcourse for mixups. This one I use it a lot against Pot and chars that are more easily to be pressured by venom. The ball formation is S>P>K One of many useful ball carry 3 balls setups 4-Funzies in corner using Bishop Runout: Same exact 3 ball setup, but ending with Bishop runout. Trust me it DOES scare people and it does GOOD!! Really good pressure when used correctly (Props to Blacksnake)
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hello everyone. so i came up with some stuff and wanted to post them. i shall post the newest tactics, giving 3 different examples. sadly i dont have time to record everything, but i recorded the most solid examples. I talked about how Useful 3 balls setup are, and so i decided to show how and why. https://www.youtube.com/watch?v=_MqWkjhEVRs enjoy the vids the other is enhanced versions with complete guarenteed pressure on opponent with Oki using HS>S and P>K https://www.youtube.com/watch?v=bGT6gzjXxrI i shall write the transcript breifly
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alright gents! those are my last videos for now. wanted to post em from ages but didnt have time! i dont think i will have time to practice again that much, but hey i did my best. https://www.youtube.com/watch?v=bGT6gzjXxrI&feature=youtu.be this is an enhanced HS>S setups and P>K setups. complete pressure you cannot escape and options to follow after. didnt see anyone posting or talking bout this, so i wanted to bring it to attention -Followed by this other badboy video, which i've been using a lot and GOD! lots of ball setups it's insane!! https://www.youtube.com/watch?v=_MqWkjhEVRs welcome 3 balls setups that works on all chars. and tons of ball formation and possibilities from HS QCV and S QV starters. i only put two option which are the most guarenteed and that it will keep opponent pressured. the first being HS>K>S which follows the rules of HS>S ball with an extra ball setup. the other is a Multiple TP setups which is S>P>K 3 ball setups Enjoy and hope it's usefull. shall add the transcript in the Ball setup formation page
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Fair enough, you guys do whatever you would like. i just wanted to participate my 2 cents wanted to also mention something not sure everybody know that apparently? which is, after standing S(3) instead of 866 or 966 u can do a shortcut that is similar to jump install concept. used to use it for testament ac Loops. you can 2369, then 6 to Instant air dash. will be considered as 99 effect. and yes it works but tight on time (toward the end of active frames of 5S last hit. Edit: What about 2K, Standing S(2)~ carcass raid Dash in K,HS~ Carcass raid
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Where is the following : -5p, 5 hs~ cr -5s, 5Hs~ Cr -double crs after buffered standing s -2k, standing S~CR -TK madstruggle. Those should be basics and essential to learn
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Was just looking around in here. I believeleo vs is total venom favor. Yet to find a solid leo to give me trouble at all. First >> learn leos strings. It is easy 2- you can iad escape from over head ( watch for randoms of srk, you can bait scrubs). 3- you can backdash from his pressure in between frame traps and punish severely ( even corner). 4-his overheads are punishable by 2p or 2 sstingeraim or whatever for major capitalize of dmg -IB as you said and rejection which is worth it That regarding his preasure
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hello all. so ya i will get back to cycle of life on the 15th of jan..and sadly i wont have any time to play . maybe like once a week or so. anyways i got some info to share and videos and stuff. the info in here guys some of them are really solid. i would like to participate in all ,but sadly i dont have time so i will mention somestuff first i shall write the transcript hopefully today and post it. maybe u all and daiandoh would like.. secondly , here's something i noticed nobody mentioned. i noticed u guys mentioned ending combos with QV's, which ive been doing so it's good people are aware of it. some stuff i learned from fighting Blacksnake were stuffing in QV charged in ball formation, and ohh god it does wonders!! the bishop runout is VERY VERY important! it's truly usefull when used correctly! u have to start using it due to the bounce and specially when hit with Dust for wall bounces. the easiest formations and completely safe would be >> after knock down, summon two ball, Bishop~ CR.HS to move on, u guys aware of the corner setup HS ball, S ball? so try this for example, in corner 2k,5S(3), IAD S,HS,Dust, 6HS~ QVHS, S ball summon. jump in place S, Air dash forward. the whole idea is THIS will plant an exact setup like the P>k S,HS~ CR.S . i shall post a vid for it as well as others so u can visually see it. a simple follow up would be >> - jump S(hit ball) AD S,HS, land S(1)~ CR.S. dash in S,HS~ CR.S . complete block stun setup cannot be escaped. u can also dash in S,HS~ ball summon. HS will hit the ball and u will have time to summon other stuff like >> After knock down mid screen, S>P ball. Dash P(hit ball) SUmmon P>HS ball. Dash in jump P,HS or mix ups whatever u want. -Other stuff is how to pressure three ball setup in combos. P>k>HS Does wonders!! try it. P> K >HS after hitting P to hit one ball, it wont collide when any other. make u able to TP behind opponent. lots of stuff anyways that i will share hopefully unless u guys discovered it already :S lol. i shall post vids of me fighting the following: -Lostsouls -Shine_IS_dead -MarvinPie -Blacksnake -KBnova -Symvicious PS: you guys know who are those ? the reasons is to show some setups specific to each chars. we play lots of matches , so i will post tops two each (one i win, other they win) later for now. just wanted to say hi, and good stuff in these forums great job