xxteefxx
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Sigh I barely play the game and I am so behind. Wish I can catch up. Something I noticed not sure if people know, so I decided to share it . U guys can find better uae ofcourse. Noticed people know bout the p set, s CR into 2K BH. Anyways can be done with bishop runout as well and leads to crazy mixups in corner and pressure midscreen. In corner this works and is solid for me when done correctly. I don't know o barley touch the game but last I remember I think it is char apecefic. In corner c.s(3) Sqv, run in j.kshsdust, lands 6hs p ball summon. S CR, pball hit....if done correctly you will hit 2 balls, making then umable to escape in between with a jump. Hope it is of any use :S. Darn it I so want to master this game and its sad lol . Nice posts by the way guys.
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This is not new. Been using it for a while( I play on and off) but I covered it in my last vid I made. It leads to 3 ball setups,which is more solid than regular oki and works best at corner. Ends with f+his ball summon ofcourse. You can use sqv or hsqv
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I am aware of the qvp from a while and I prolong it with 1 cycle of the jk s hs dust. Though never knew that isamu uses it. Neat stuff anyways keep at it eshi. Also , a setup I use aside from the midscreen telepott , I think it is interesting: Midscreen knickdown. P ball hs ball, dash in jump quick has into air dash. Not an anti reversal but balls are in escapable and connect air dash combo on hit.. Other stuff willmention later.
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Wonder if the ball setup works for QV as well. If so, it could be possible to ender in corner with qvp, k ball setup on almost all chars( theoratically speaking). And hope lower p ball can be hit by 2S because that would be the old lockon system. Making ball setups more deadly with craid setups and re summon follow ups. Was crossing fingers for the ability to hold carcass for charge or and cancellation of stinger aim/cr. Truly stinger aim cancel was one of the most solid things venom can have.
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It is a bad matchup in everyway possible. Actually looking at the roaster of chars, venom has lots of not good matchups. By far the worst would be millia for me followed by ram. Atleast ram has a bigger hurtbox and slow in comparison, and can be pressured real well once venom is able to get in,leading to a lpt of varieties of oki pressure and mixups.
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I am not defensive my friend . I am stating tips and yticks as well. You have an idea what it is in your post, though I am not quite sure what it is. Kinda confused.Like in general toward venom or just some stuff you want to bring to people attention? Got what I mean? And yes my engliah ain't that good at forums and phone doesnt help lol. How about jump install ball setups? Close p, s~jump install three balls, re jump backward hit them. Short cast redhail? Or is it too general for this one? Hmm how about OS burst, or air block plinks venom specifics.
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Justice Yes sorry. Yes p has carcass is a plink. 5k hs is not, thus it has to be prebuffered plinky. They are tips dude, chill you don't have to put it I'm just post, I just wanted to put something to contribute. With all honesty, none of these nor the pnes you mentioned requires any annotation for excution...I am just throwing excution stuff so people who doesnt know can see all the options . Yes it was mentioned in another post that someone was asking for ways to excute standing s into iad. So this is an extra way. Just 9-6 womt work with the chain of standing s, thus you have to actually input the airdash instead of ahortcut. The super jump I mentioned is just am extra way to trick the system as if its a 96 due to the tk motion at the emd of the active frames of standing s
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https://www.youtube.com/watch?v=bGT6gzjXxrI HS>S and P>K enhanced OKI This is just miscs in general. The standing K is guaranteed and can act as HS with late ball hit property. The good part about standing K is that it’s Jump cancellable. So enjoy your pressure with more varieties now. 1-corner: 2K,Standing S(3), IAD, S,HS,Dust. Land 6HS. Ball summon P>K All the examples here are quick. Basically works fine with slight prolongation of combos or after throw. The follow up example is : Dash jump in K(hit ball), late land S. Land S(1)~ Carcass raid.S. Dash in K(Ball hit)~ into IAD The kick is fast, stuffs opponent and completely guaranteed free pressure . giving you option of IAD for High mixups 2-Corner: 2K,Standing S(3)~ IAD S,HS,Dust. Land 6HS~ HSQV, s ball summon The follow up is simple and very effective. Guaranteed tell the K hitting ball part like the previous example , thus the IAD is a mixup. The follow up is: Jump in place S, AD, S,HS. Land S(1) Carcass raid.S, dash in K(hit ball)~IAD 3- Corner: 2K,Standing S(3)~ IAD S,HS,Dust. Land 6HS~ HSQV, s ball summon The follow up is : Jump in place S, AD S,HS. Land S(1)~ Carcass raid.S , dash in K,HS~Carcass raid S Yes you can K,HS~ Carcassraid. The whole trick is that you have to run so you can early buffer, otherwise it’s REALLY hard to perform just standing. Not hard to excute, fairly same like S,HS~ CR.S 4--corner: 2K,Standing S(3), IAD, S,HS,Dust. Land 6HS. Ball summon P>K Last example with aguarenteed pressure for the entire combo. The follow up is: Dash in Jump K(hit ball), before landing S. Standing S(1)~ Carcass raid.S. Dash in K~ Mad struggle
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https://www.youtube.com/watch?v=_MqWkjhEVRs 3 balls setups vid: HS> S corner Oki example 1- In here it’s done after a simple: 2k,S(3)~IAD S,HS,Dust, land 6HS~ HSQV, Sball. Afterwards, jump in place S, AIR dash S,HS >> land S(1)~ CR.s Followed by a simple low mixup to show oppurutnities 2- The same exact example but ending in S,HS~ CR.S 3 Ball Setups: corner only 1- in corner, 2K, Standing S(3)~ SQV. Dash jump K,S,HS,Dust. Land 6HS~ KQV, P ball summon This will simply give the options of Multiple ball teleport. It’s guaranteed with the first follow up until the first TP. In this example you can TP twice. The guaranteed follow up is Hit Ball with P. re summon P ball. 2S~ TP Feel free to do whatever you want. You can cr.S~ Stinger AIM(YRC) TP for further guaranteed enhanced setup, and will still reward you another two TP’s afterwards, though it cause ¼ meter 2- IN corner, 2K,Standing S(3)~ HSQV. Dash jump in K,S,HS,Dust. Land 6HS~ KQV, summon S ball This will works exactly as the same setup HS>S with an extra Ball setup for your leasure. Complete Guarenteed OKI pressure In the example it’s followed up by : Jump in Place S. Air dash, S,HS. Land S(1),HS~ CR.S. Backward jump S to hit the last ball into air dash You can do TONS or variations. Like in the example of the other vid I am posting with this one. You can follow up with prolonged mix up or Air dash S,HS, Land S(1)~ CR.S into low mix ups or another pressure of S,HS~CR.S (watch the green barrier for push). Or you can simply jump dust…whatever option u like. Experiment and have fun 3-Non Corner 3 ball setup: S>P>K This is for fun. After ball carry which I will mention later, you can prolong your balls ofcourse for mixups. This one I use it a lot against Pot and chars that are more easily to be pressured by venom. The ball formation is S>P>K One of many useful ball carry 3 balls setups 4-Funzies in corner using Bishop Runout: Same exact 3 ball setup, but ending with Bishop runout. Trust me it DOES scare people and it does GOOD!! Really good pressure when used correctly (Props to Blacksnake)
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hello everyone. so i came up with some stuff and wanted to post them. i shall post the newest tactics, giving 3 different examples. sadly i dont have time to record everything, but i recorded the most solid examples. I talked about how Useful 3 balls setup are, and so i decided to show how and why. https://www.youtube.com/watch?v=_MqWkjhEVRs enjoy the vids the other is enhanced versions with complete guarenteed pressure on opponent with Oki using HS>S and P>K https://www.youtube.com/watch?v=bGT6gzjXxrI i shall write the transcript breifly
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alright gents! those are my last videos for now. wanted to post em from ages but didnt have time! i dont think i will have time to practice again that much, but hey i did my best. https://www.youtube.com/watch?v=bGT6gzjXxrI&feature=youtu.be this is an enhanced HS>S setups and P>K setups. complete pressure you cannot escape and options to follow after. didnt see anyone posting or talking bout this, so i wanted to bring it to attention -Followed by this other badboy video, which i've been using a lot and GOD! lots of ball setups it's insane!! https://www.youtube.com/watch?v=_MqWkjhEVRs welcome 3 balls setups that works on all chars. and tons of ball formation and possibilities from HS QCV and S QV starters. i only put two option which are the most guarenteed and that it will keep opponent pressured. the first being HS>K>S which follows the rules of HS>S ball with an extra ball setup. the other is a Multiple TP setups which is S>P>K 3 ball setups Enjoy and hope it's usefull. shall add the transcript in the Ball setup formation page
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Fair enough, you guys do whatever you would like. i just wanted to participate my 2 cents wanted to also mention something not sure everybody know that apparently? which is, after standing S(3) instead of 866 or 966 u can do a shortcut that is similar to jump install concept. used to use it for testament ac Loops. you can 2369, then 6 to Instant air dash. will be considered as 99 effect. and yes it works but tight on time (toward the end of active frames of 5S last hit. Edit: What about 2K, Standing S(2)~ carcass raid Dash in K,HS~ Carcass raid
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Where is the following : -5p, 5 hs~ cr -5s, 5Hs~ Cr -double crs after buffered standing s -2k, standing S~CR -TK madstruggle. Those should be basics and essential to learn
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Was just looking around in here. I believeleo vs is total venom favor. Yet to find a solid leo to give me trouble at all. First >> learn leos strings. It is easy 2- you can iad escape from over head ( watch for randoms of srk, you can bait scrubs). 3- you can backdash from his pressure in between frame traps and punish severely ( even corner). 4-his overheads are punishable by 2p or 2 sstingeraim or whatever for major capitalize of dmg -IB as you said and rejection which is worth it That regarding his preasure
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hello all. so ya i will get back to cycle of life on the 15th of jan..and sadly i wont have any time to play . maybe like once a week or so. anyways i got some info to share and videos and stuff. the info in here guys some of them are really solid. i would like to participate in all ,but sadly i dont have time so i will mention somestuff first i shall write the transcript hopefully today and post it. maybe u all and daiandoh would like.. secondly , here's something i noticed nobody mentioned. i noticed u guys mentioned ending combos with QV's, which ive been doing so it's good people are aware of it. some stuff i learned from fighting Blacksnake were stuffing in QV charged in ball formation, and ohh god it does wonders!! the bishop runout is VERY VERY important! it's truly usefull when used correctly! u have to start using it due to the bounce and specially when hit with Dust for wall bounces. the easiest formations and completely safe would be >> after knock down, summon two ball, Bishop~ CR.HS to move on, u guys aware of the corner setup HS ball, S ball? so try this for example, in corner 2k,5S(3), IAD S,HS,Dust, 6HS~ QVHS, S ball summon. jump in place S, Air dash forward. the whole idea is THIS will plant an exact setup like the P>k S,HS~ CR.S . i shall post a vid for it as well as others so u can visually see it. a simple follow up would be >> - jump S(hit ball) AD S,HS, land S(1)~ CR.S. dash in S,HS~ CR.S . complete block stun setup cannot be escaped. u can also dash in S,HS~ ball summon. HS will hit the ball and u will have time to summon other stuff like >> After knock down mid screen, S>P ball. Dash P(hit ball) SUmmon P>HS ball. Dash in jump P,HS or mix ups whatever u want. -Other stuff is how to pressure three ball setup in combos. P>k>HS Does wonders!! try it. P> K >HS after hitting P to hit one ball, it wont collide when any other. make u able to TP behind opponent. lots of stuff anyways that i will share hopefully unless u guys discovered it already :S lol. i shall post vids of me fighting the following: -Lostsouls -Shine_IS_dead -MarvinPie -Blacksnake -KBnova -Symvicious PS: you guys know who are those ? the reasons is to show some setups specific to each chars. we play lots of matches , so i will post tops two each (one i win, other they win) later for now. just wanted to say hi, and good stuff in these forums great job
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@daiandOh Hey man. Ya sure i will add the Transcript later today. glad u liked it. i shall do the Youtube thing, sure @Eshi Hey man. Ya sure. it really doesnt matter vid quality to be honest, it's all bout editing lol, but gratz anyways! i bit the video quality will be dope. i just like where u are going with what u are doing even if ur new to Venom. "u remind me of myself actually if ur new to venom, especially if to Fighting games in general" so i am happy truly to see people like you Focusing on Tech and experimenting for fun and trying to crack down the chars. just dont forget that Tech is really nothing in my opinion, it's all bout Reaction, reading and matchup haha. thank you, my vids arent that good man (ur exaggerating), but i am trying to show what can be helpful as much as i can! so am glad you liked them and hope u guys come up with stuff that shits on mine for sure. yea i live in Philly Eshi, my gamer tag is the same (xxteefxx). and boy how i despise mirror matches >_> keep up your vids i shall be looking u up! @SnowMonkeyFunky lol Venominal. thank you. see now your exaggerating haha. glad u liked it and yes, they are as much as possible old school/ classical basics
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Here's another video for Oki ball setups and formations. the video Just has all the BASIC and all the setups that are GUARENTEED OKI. By means only way to escape is by certain char reversal's. Other than that, then good luck Perfect Guarding into Blitz shield , or perfect guarding throw>> or reversal. by means, those are all ball formations possibilities that I find very basic and essential for Venom. the video Have some Advanced stuff like the P,HS~ CR.S and others just generals. Idea's here and their. pretty much I would say something like an ABC Oki for venom? the video Starts with 1 ball Oki formations >> multiple and sequencial oki formations Mid Screen >> 2 balls oki formation mid screens >> Corner oki formation >> Ball Formations in general >> Miscs. https://www.youtube.com/watch?v=snbpVsbQi6g&feature=youtu.be
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Eshi ur videos are pretty interesting man. some nice Mix ups their for sure. solid stuff Miss around with P,HS~ CR setups? maybe u will be able to find more stuff than i do. i commented on ur videos. a lot of ur stuff are escapable, so i presume u showed them as non guarenteed mix ups correct? though never the less, they are really nice mind games, enjoy them a lot!
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Hello all. so my Only chance to Play GGXRD is in this break. Half of it gone because Of holidays, Sickness, Inflammation and PSN going down. so...lame haha anyways, I just wanted to share, the possibly my last share of video for the longest of time. the video Just has all the BASIC and all the setups that are GUARENTEED OKI. By means only way to escape is by certain char reversal's. Other than that, then good luck Perfect Guarding into Blitz shield , or perfect guarding throw>> or reversal. by means, those are all ball formations possibilities that I find very basic and essential for Venom. the video Have some Advanced stuff like the P,HS~ CR.S and others just generals. Idea's here and their. pretty much I would say something like an ABC Oki for venom? the video Starts with 1 ball Oki formations >> multiple and sequencial oki formations Mid Screen >> 2 balls oki formation mid screens >> Corner oki formation >> Ball Formations in general >> Miscs. I shall put the explanatory later. if anyone have a question, please feel free. other than that, I hope I was by any means usefull ? enjoy. if u didn't like, I apologize, did my best for explaining venom in a simple safe way haha. Happy holidays all https://www.youtube.com/watch?v=snbpVsbQi6g&feature=youtu.be
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Hey Dime_X sure i shall mention ALternating Ball patterns in the Ball formation section. Alternating balls is when you throw out two Ball summons. when u try to collide them by a 5P, the 5P will only hit one ball only without colliding with the other. to ACTIVATE the collision, you preform another summon of another ball setup. when you preform other ball setup, or in general re summon a ball after 5P quickly, it will simply bring the non activated ball closer to the one you hit with 5 P. thus it will collide later on. the reason they are called alternate, is that basically for this to work, you need to different formation and you alter between them. can work with 2 balls > 2 balls / or 3 Balls > 1 Ball / or 3 Balls > 2 balls...etc so in this example, one formation covers air more, and the other covers ground and bounce. the first is more forward, the second is more backward they are: HS, P (first formation) S, P (second formation) to do it, just simply input the following >> HSBall , P Ball / 5p to hit ball, then quickly SBall , P ball
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fair enough. hope u have fun in your practice and that anything i mention was useful or helpful by anymeans. thank you as well
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To everyone. thank you all for replying. DaiandOh brought to my attention i might be confusing people with my video and explanatory? if so i apologize to all, i shall do my best to help explain. @ DaiAndOh Hey. thank you for replying. before i continue talking, please dont take anything i say offensively at all. i mean you no harm, as i respect everyone the same. so take what i will say with a friendly approach. i Truly dont know from where to start on replying . whether on your Critique that Truly proved you are just answering because u just want to reply. or the fact that the Word Basic is bugging you as well as the block, so ur further trying to look into the slightest of details to make it look bad. So here's my reply dear DaiAndOh. If u didnt get the concept of the video, dont bash or critique when u arent well informed. Ask maybe before reacting, deep breath and think first the hell is going on and ask question . so first off, please calm down/ secondly, please re read what i wrote in the first reply? if not i shall somehow re type it here. third, lets start I apologize for the terminology. i shall look into the matter and fix it. yes thank you as well, Shall put it in the video, as well as will do my best this weekend to re record this CLEANLY , Editing and video recording. will somehow use my CPU this time. though no promises! life is too much complicated already. but will do my best BASIC: Summary sentence. Basic means the Pillar of the foundation that will help you get the complex. the term your Looking for is, EASY. thus dont bother with Venom if you want to progress competitively. or else stop complaining and learn his trade and techs. EASY is not BASIC Easy is, throw in corner, f+p,f+HS~ DHM Basic is, THrow in corner, HS~QVK, s.K,f+P,f+HS~ K BAll or multiple summon Oki ADVANCED IS: Throw in corner, HS~CR.s, J.S,J.HS,J.D, Land f+HS~ QVS, P~ IAD S,HS,D, Land f+HS~ Kball oki setups. You will require the BASIC, to do the Advanced. take my concept with a Grain of salt, if it doesnt suite you then i apologize, but Technicality means nothing really....you can gain it easy through playing and practice, achievable by anyone. this is venom, LEARN HIM or else the player wont be ever Affective at all. in addition to not even setting CPUs to block raw balls Not sure what part your not getting man. anyone watching this video can understand that whether or not it's a block string, it's for the sake to be informative of open capabilities. if your confused about whether it's a block string or not, then the counter is working and connecting. it means opponent probably has and forced to block the whole sequence. when there's a gap of counter, then go figure , you probably seen that it's oki right? i am sure you got what it's so stop complaining, because again, i am holding the tablet to record, i cannot use BOTH tablet and stick/pad to block sequences. i am sure people in here are smart, because lots already got the idea of the setups as whole and not so broken down like what u are doing. so just let it go man until i re record the video, cool? lol....just let it go Explanatory: BEFORE ANYTHING. THIS IS A BASIC SETUP BASE VIDEO. TEACHES BASICS(what i think is), COVERING THE MOST POSSIBLE SIMPLE POTENTIALS OF SETUPS/MIXUPS/OKI's. NOT A COMBO VIDEO AT ALL. SIMPLY HAS COMBO'S IN IT, BUT NOT MADE FOR THAT PURPOSE. RATHER, FOCUSES ON THE SETUPS before i further elaborate, what are u critiquing exactly? i am starting to feel that you just as if you have THE perfect setup and comparing them all to it? not sure what exactly is a waste and what is not to you. Venom = ARSENAL Venom = KNOW the ARSENAL and mix them up to confuse opponent VENOM = Learn The ARSENAL because it's truly annoying that each char setups can be different sometimes Venom = Learn Arsenal because the more you are maliable with setups, the better reaction u will get. and that's what u need. to have fun with a char with multiple tricks or else u will get BORED out of ur mind lol. so just ease there man cause truly not sure what you are doing. but again, thank you anyways. and i shall go with the flow 1- no charging is not hard, practice it, u can do it. learn it, spend time and once you get it, it wont be hard, i promise. Not sure what other mixup options you refering too, but the entire video full of basic mix up options, you pick whichever u like or even add yours. the video is not meant to show off, it's simply to teach others how venom is played and what capabilities he can have ps: if you or anyone need help with stuff like charging and how to preform it, please tell i can promise to help whether ur a pad or stick player. no shame, it been passed to me from others, time in labs and years of fighting games, the least i can do is pass whatever knowledge i have to others and help if they are truly interested. 2- the idea is that this will give you TP option, wither to come down with TP~S/K, or TP Airdash to confuse opponent. the gap is not that big at all, opponent cant escape unless you did the IAD and player read it. other than that, THE KEY setup is safe. the key setup is >> After knock down, P ball summon, Dash in hit P, resummon P~ Stniger aim HS(YRC), TP yes it costs a meter. Yes can be worth it, and yes cannot be worth it. though got other setups like this? if u do, then The one you will mention will be true basic and essential. i cant find any setups aside from the ones i mentioned and will mention, that can use TP safley and open up more Mix up options and confusion. this is not a combo video Dai, this is more of possibilities. https://www.youtube.com/watch?v=XAeSUS30NSc#t=55s watch starting min 2:30. it will combine both examples 2,5 with 1 and 4. 3- Blocking: ....i swear i am recording with my hands while CPU playing my recording. unless there's an Option that can make ME AUTO BLOCK on my own, then i will do my best to see what i can do. my apologies though stop it! you can understand and i know u do...so just Stop! lol.... ps: not sure what u meant in here. yes ofcourse it all comes down to K ball oki IN THIS setup, but not in general? so i am kind of confused if you can elaborate please. 4- pressure starter? this is a Throw possibility with TP option and mix ups. i dont care about the sequence after, i am simply showing the MIX UP tech/Oki. this is not a combo video if that is what you are looking for. this is BASICS and possibilities. so i am not quite sure what u been critiquing so far, but all the points you mentioned seems that you are confused about the nature of the vid. and in that case, it's simply tech showing and basic explanatory to setups and others. the pressure done after DOESNT MEAN THAT IS WHAT YOU HAVE TO DO AFTER THE SETUP. not at all. simply showing that after the setups, u can input WHATEVER YOU WOULD LIKE. in fact, the video doesnt work like that my friend. it's simply all techs, you pick what you want and do it be cause it will teach the essence of simplifying venom while grasping as much as possible mix ups. how about that? 5- Correct. Both 2 and 5 are actually reliable. 2 is subject to distance, 5 is more of corner pressure. something interesting, u judged the previous follow ups pressure and didnt on this one? come on man...lol..... but anyways, the goal is the setups. are u aware that more chars can break the pressure after in here rather than the example in number 4? 6- if your not a fan of alternating ball formation, then start being one. it's one of the most useful thing venom can have if used in the correct times. hmm the alternating setups i showed truly are one of the most useful as they dominate the screen in two different portions. making them ACTIVATE at different time. works even better with 3 formation. i shall actually post examples later on why it's usefull old venom best alternators where Still THOSE two as well as some others. sadly they took away Aim Cancel, it made instant ball collision unavaliable in this game. but anyways to get back to the subject matter. these two alternators are for example Anti I-No, Potemkin due to collide confusion, in comparison to other ball setups. so get used to them because they are useful as fuck! 7-Agreed. not as strong. but it's a possibility. the actual purpose of QV charge is when in long distance to have a ball formation pressure after words. whether YRC QV or not. best used against chars like I-NO, POT,ElPhlet and Ramlethal for example. but again, it's just like icing on cake. taste good, but not as useful nor as good as the cake itself. 8-i shall not explain this again. but hmmm...what is bothering you? it can go for both combo or block pressure. isnt that is the purpose of the Oki and setups? to hit opponent with them for re Oki and further pressure or knockdowns? so what is bothering you that much anyways? lol really.... 9-I disagree. i think u just didnt figure out its trick that is all. not hard at all. 10- .... fair enough this is your Bible. to every Venom player in here who wants to inquire further more advancment and understanding of venom gameplay. This is one of the most useful videos u will find. Fino is amazing to watch, so always look Fino up https://www.youtube.com/watch?v=XAeSUS30NSc#t=55s Time for QVS setup: starting 00:00:50 Explanation: QVK -4 frames? that is nothing....that is Lag time lol. distance will make it safe lol. besides, u dont always do safe things everytime. U HAVE TO RISK the different mixups, or else you wont be able to cause much confusion and pressure against opponent with venom. god bless both QVS and QVK. use em in your Pressure absolutley! and to have a CH chance to for a small risk or stupid reversals? absolutley! PS: all about the Distance.
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Basic Combo part 1 Explanatory: 1- Mid Screen, 2k,CS.S(3), IAD S,HS,D , 6HS~ Pball, Kball / Dash in Jump K (Hit ball) before Landing S/ cs.S,HS~ CR.S , Dash in 2K, s.S, 2D~ P Ball So basically the combo is divided into two segments. the first being the common easiest ending with P ball, K Ball setup . done in corner so u can have a follow up of Oki pressure. the combo can ofcourse be prolonged if it was done in corner or close to corner, by adding either another loop of IAD S,HS,D (against big char), or QV+s, P hit ball into IAD S,HS,D or just QV+k, 6P,6HS~ Formations. Second part is the crucial part. learnign P ball, Kball into dash jump K, before landing S is very important. both hits the Ball, Plays a mind Game of either High Block(Landing S), or simply dash jump in K, into Low, or even Dash in Jump K(hit ball) into Air dash S,HS~ mix ups/combos. third part is the most important to keep the Oki and pressure Up. Try to master S,HS~CR.S because truly it's one of the most solid pressure venom can have in this game. i shall explain the charger time later as it's in the video. but for now as a basic thumb rule, P Ball into this trick >> S,HS~ CR will work as if it's Accent core S Ball into 2.S. to have this effect as seen in the video, then should be done after either Hard knock down formation P ball, K ball. or simply Pressure of Set up P Ball (shall be shown later in the video as well) 2-Close 2K, cs.S(2), 2D~ P ball. Dash in hit p Ball with "P", Quickly summon P Ball. 2S~ Stinger Aim HS~YRC , teleport. the whole idea is to have mix ups or high and low from mid screen. the use of meter in here is not that worth it for everytime, THOUGH it's a defenit guarenteed pressure/ Mix up. On block it's considered two seperate hits if Venom TP into S. the S will be the over head, the ball will follow up after making a sequence pressure. aside from this note, venom will have High low Mix ups still with this fun Setup. 3- after not down in corner (example in vid : 2k,cs.S,2D ~ P ball). P hit Ball, RE summon P Ball/ Dash in P (hit opponent and ball)~ k Ball / 2S~Stinger AIm HS~ (YRC), K Ball. the whole idea of the setup is NOT that it connects!! But rather to system your opponent after true pressure. Thumb Rules of Venom are : A. Go watch Fino and Other venom Player. B. Force your opponent to believe Venoms Bullshit nonsense. Note: this pressure is escapable by small chars with simply crouching the first P ball. THOUGH! they will be under the subject of QVS Loops in that case, so a tit for tat is fine to gamble with in that case. by means once you scare opponent to systematically forced to block and guess with other true setup, start experimenting on them with other kinds of pressure. this is a good example due to the fact that I am in perfect distance for (Air throw, jump in place Hit ball into Further more pressure, Jump in place D or distance block, and Carcass Raid HS Screen pressure/mind game) so it's not bad. feel free to experiment , feel free to Exclude the Stinger Aim(YRC) specially if you dont have meter. feel free to use any other mentioned or non mentioned setups instead 4- in corner Throw. Dash in HS~ QV+K, K,6P,6HS~ QV+k, P summon Ball. / Hit Ball with P, TELEPORT S just an extra Oki ball formation to consider. 5- In corner, 2K,cs.S(2),2D~ P ball. Dash in hit ball with "P" ~ P Ball. 2.S~ Stinger Aim S(YRC). hit ball with P~ IAD Pressure. self explanatory. i think this is the most useful meter YRC waste i can find for an oki. you can literally preform anything u want after. you can mind game in QV block pressure, you can simply dash into S,HS~ CRS (though u wont initially dash in with P at the very first ball summon), or simply up or high Mix ups (specially 2D~CR.S, cs.S~ J K,JS,JHS,jD, 6+HS on big char) PS: the pressure done at the end is a known CR pressure Loop. you can also mix up dash 2K instead of 2S~CRHS. 6- Ball formation: A) S,HS (those where the very first two) B) Classical P,K dash in hit ball with P~ resummon any ball C) alternating sequence. the ones used i think where HS,P and S,P. you can alter with also K,HS and hmm....i think S,K? dont remember another non mentioned form, which is similar to classical D,HS,P ball formation : HS,K,P (Hit ball with P) resummon HS or P ball. both has completely different effect. good part is that this Tri formation can be teleported to. used in pressure where Hit the ball will only collide two balls only leaving the buttom one free for 2S~stingers setups. 7- Mid screen Throw. dash in HS~ QV+P(slightly charge and then release), K Ball. Hit QV ball with P. dash in Jump quick with S. self explanatory. just to show extra possible Oki potential 8- the P ball setup into dash in S,HS~ CR.S followed by whatever of your mix up choice the first example is to show the connection of the setup. the second example was supposed to be a BLOCK string example. ofcourse the block string is a subject to interruption, but i dont think opponent would like to mash easily when it comes to guarenteed pressure like that, so un rewarding for them that is for sure (that is the purpose actually) 9- loops of S,HS~ CR.S it's not hard at all. if you think it;s then, put ur ass in practice mode and learn more tech for venom . i would say do it as if your doing regular 6P,6HS~ CR.S these setups has been their since reload i presume if not even before? the buffering was always open anyways. the whole trick is to quickly and sequencly press,S,HS so you can charge 2 as sufficient as much. try to look for the input on the sides in the video, i sequencially S,HS and then 2 and hold it. toward the end frames of HS, simply 8S for CR.S. not a biggy, not hard at all, venom players should already be familiar with this if your an old veteran. if your new to venom, then practice this as a basic rule for Venom Buffering system - Air dash (Start holding down) S,HS . as soon as u land, Leave 2, press quickly S (1 hit only) then 8S. if done correctly you will preform the CR pressure done in example /combo number (5) in the video -Second practice would be. On block , Cs.S(3). as soon as you press S against opponent, charge down . the tap of down should be sequentially done fast as if your Plinking (just like the above example). toward the end of the third S hit, simply UP + S -third would be a ball summon into cr.S~ stinger aim get those down, and you will get 6P,6HS~ CR or S,HS ~ CR easy 10- Block setup QV+K~ jump in place P,HS, land CR.HS i apologize for not being able to gaurd correctly due to holding the cam. well not the first combo to not guard, though it was crucial here for the eyes to understand. simply Put, it's one of QV pressures that is slightly safer due to distance it will put Venom in. yet manitaining a simple pressure. PS: Fino favors this pressure i guess?
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@snowmonkeyfunky go ahead man, feel free and have fun. hope it was helpful. @DaiandOh boy you sure have an attitude (wink). thank you. yes ofcourse it's sloppy, i am not graduating from GG school and that is my final Project. it's just a video DaiandOh, i really care less about the presentation and more of the content. i would agree regarding the block and how it might be distracting(thus i promised the explanatory), but when a person like me live day to day bases of 10 dollars a week, school and work, then surely equipment is an issue haha. recorded by the Tablet i borrowed, and such device doesnt have editing nor subs nor narration...etc. but i guess your smart just like others and got the idea of the block setups? it is just i wasnt able to both record and Take control of the stick to block each movement. had to sacrifice. point noted though, maybe in the future i will re work that, if i ever had time so by means....just watch and enjoy it haha now regarding the setups and vid content: -I kind of disagree. i find a 1/4 for a setup that can truly capitalize far more pressure is way worth it. this is more of Vanilla Venom mentality hybird with Acent core. so truly Meter IS essential is you dont have a f+HS knockdown setup.one though arent that of much use, like the QV+P Charge~ YRC. the pressure after is only to options of either High or low with few pressure string option compared to other setups. dont forget the time freeze is a Bless!! you can react IF opponent tried anything fishy as well as open the bracket of more options windows. -I pretty much believe those are Basics. I think i've been playing Venom for years now(considering i didnt have enough chance with PLus R, Sadly), if it went less basic then that then truly no point to even consider venom. if one dont fathom that Venom is a tech Extensive, then it's pointless to even try to master venom. Technicality should not be a judge. There are couple more basic stuff i missed. so maybe i shall re record all this and try to edit with the missing stuff. other basics i forgot to mention would be: -In corner, Faking air dash mix up ofcourse, probably after K ball ,AJ.K. d+D,~CRs, dash in S(2-3 hits), jS, jHS,jD, f+hs~Ball summon. unlike Accent core, works only on bigger chars. missing around for a better use. though cant find any for now. used to be VERY crucial, but have to live with it i guess for now. - K ball~teleport or s Ball ~teleport into Air D setups are usefull -Hard knockdowns, Ball summon into qcf,hcb+S -Multiple Ball setup (HS > K > P) and how to use it anyways, thank you all for reading. i shall start writing the explanatory. if there are any suggestions, stuff we can improve on? or even more stuff were we can breack venom down even further, then completely feel free too. hope i was of any use. PS: the re make of the vid is in consideration, so thank you DaiandOh. will look into this matter.
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Hello everyone. ive been playing Venom for 2 days so far in Xrd, having a blast. due to Work and school(Art) i wont be able to fully dedicate myself to this game. though i have a break now so why not. i compiled a quick video of setups, oki and ball formations that i feel are essential or basics foundation for venom? this is what i can conclude in my game so far, and it seems so far well rounded. anyways i shall post full explanatory tomorrow , if u have any question please feel free. hopefully i will be able to explain the ideas in each part. Basically they are: Oki setups. Traps and tricks. Ball formations. Pressure. regular combos/ Mix ups/ follow ups https://www.youtube.com/watch?v=l8TVpql2gg0&list=UU59p4ocfCFQ43ZwllsTO7Uw&index=1 https://www.youtube.com/watch?v=61_f6RI5dkU&list=UU59p4ocfCFQ43ZwllsTO7Uw&index=2
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