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Mugen Tux

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Everything posted by Mugen Tux

  1. It's in the wiki, just click that big ol' Dustloop Wiki link on the main page http://www.dustloop.com/wiki/index.php?title=Frame_Data_(GGXRD)
  2. Specifically the Hori Real Arcade Pro VX SA. I wanted to get a good retail fightstick for the Ps3 and chose this one off a list, but I can only find listings as an X360 controller, but I know that some controllers are cross-compatible. So I ask if it would work on the Ps3 or if the controller's exclusively compatible. If there's any other suggestions as far as a stick similar to this, they'd be welcome as well.
  3. GGs to some people on lobby Hoo boy do I need hitconfirm practice
  4. Are some of the combos in the OP still for CP1.0? I see a few that involve 623C into other buttons that you wouldn't(or shouldn't) be able to follow up with the rest... Unless those combos are 'back to the corner' combos? Eg. 623C 623C, from a snippet of one combo in the OP.
  5. GGs to Geimyr and Arkai7, and some other dudes on Ranked Smacked my Bullet around a bit and I scraped together a win or two
  6. I was bored, It's not particularly good(neither am I), but I threw this together.
  7. MugenTux coming out of Tampa, FL. Still super-new to Izayoi, especially since I've logged a total of like...10 hours, but I'd like to think I'm getting the hang of how to run her pretty well..? Anyways, as soon as I get some GOODNESS under my belt I'll get some videos up.
  8. Oh dang, no clue how I missed that. Thanks.
  9. Noticing that Noir Edge doesn't seem to have SMP and that D teleport restores your jump gave me the urge to mess around with overly long j.C > j.C > j.236C > 214D x N loops, but I'm going to guess that this is in no way optimal or a good idea? Ending in Strike Fall still gave techable knockdown from ceiling height if I saw it correctly, but in terms of bang for your stock, I'm sure there's better ways to spend it. Also to ask, is there an overall changelist from 1.0 to 1.1 floating around anywhere that I can take a look at? It's not like I had any experience with Izayoi from pre-patch due to not really playing at all, but I'd like to know where I need to adjust things when looking at old stuff. Thanks.
  10. Thank you for the quick response.
  11. So, not sure if this is the place to ask, but this Saturn Pad: http://www.ebay.com/itm/Sega-Genesis-and-Saturn-USB-Controller-Great-for-Emulators-/110976003178?pt=US_Video_Game_Controllers&hash=item19d6af6c6a I know that they're compatible with PC, but are they also compatible for PS3? I'd like to know for certain before I actually place the order.
  12. Ahhh, I see. Here I was thinking that with all those changes, she'd be a totally different beast. :P Thanks for the info.
  13. Alright, thanks.
  14. So judging by the number of changes, I'm assuming that anything beyond learning the basic fundaments of Tsubaki's character in CSE would be wasted coming into CP? I don't have access to CP yet, but I want to start using Tsubaki, and I do have CSE.
  15. Well, if it is me, it's probably me just not being used to the pad. I can do all the motions in both GG and BB without too many issues on the PSP D-pad, but not on the PS3. I dunno, I'll just get a different pad, I guess.
  16. So a friend of mine made this after I expressed an extreme hatred for Noel.
  17. Yeah, my controllers are really old...Like, release date old. Thanks for all the info, guys.
  18. The D-Pad is just way too soft for me... It's really hard to do even 236 on a regular basis. I'm guessing I should either get a stick or a better pad. Recommendations?
  19. Oh, wow, thanks so much! :D I didn't expect such a detailed response. I'll make sure to keep all that in mind and practice some more. Aki is just too fun to play. @_@
  20. Fresh, shiny new Aki main here, wanted to ask a few questions about his overall gameplan. From what I understand, Akihiko's primarily a rushdown character with a bunch of ways to break through defenses, right? Stuff like Charged B Hook, Duck > Throw, stuff like that. What are all the staple things that I should make sure I've got down pat? Keep in mind that I've played Aki for a whole of three hours, but I just really like how he plays, so I want to get better with him.
  21. GGs to some people on Ranked who got PSR boosts from my free Aki. Really should play this one on a more regular basis. Can't keep momentum for crap right now.
  22. Mechanical Beast Golden Tager X. Mechakaka.
  23. CPU Pot and Tager get all my hate. I know the CPU is reading my inputs, but no matter what I try they always manage to destroy me. Whenever I try to zone/poke, I get block>Sledge/block>Hammerfall. Whenever I try to get in to keep pressure on them, block>Command Grab Is there any kind of help to this, or is the CPU just 'cheating'? Should I just stop fighting the CPU and get the console versions?
  24. Hey, I wanted to ask a bunch of questions regarding P4A and Labrys as well. When I went online for the first time, I suffered pretty badly, with a 20~ match losing streak, and I figured that I really need to relearn fundamentals. >IAD Crossups I'm guessing I shouldn't try to use these very often, due to predictability and obviousness? >Knockdown What should I be going for after knockdown as Labrys, and when should I go for knockdown? In general, are knockdowns as good as in GG? >Punishing and Defense How important is it to learn what moves are safe and which are punishable, for both myself and other characters? Is blocking low and looking for a high or jump-in to block high still the general rule? What are generally unsafe moves on block? >Making Stuff Safe After a jump-in j.B gets blocked, I tend to get hit as I'm falling. I'm assuming j.B is unsafe on block, and would 214A make it safe? Are most unsafe moves made safe with 214A/B? >Throws Can a throw break an opponent's momentum, or should it be reserved for blcokstrings? >Blockstrings What are some basic, safe blockstrings with Labrys? >Furious Action What should I be using it for, besides the obvious DP use? That's all I can remember. Any help is appreciated.
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