-
Posts
14 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by TiredOcean
-
Hey guys. I just came around to say thank you to Sean who was at the HoG last Friday for helping me out more with GG. Super nice dude, I hope he's reading this.
-
Super Vs. Battle 2013 is going to be held at the HOG from Friday 9 August (TODAY) to Sunday 11 August. They will have a Guilty Gear AC tournament (on Xbox 360) this Sunday. Click here for the complete schedule, location and entry fee info. I'm going to go this Saturday for 3S since entering GG would be kind of pointless since I'm so crap at it, but I hope those of you here that do play GG at an above-mediocre level will go and compete.
-
[Xrd] News & (Theoretical) Gameplay Discussion
TiredOcean replied to Shinjin's topic in Guilty Gear General
Fantastic work ElvenShadow. I'm super excited about Xrd now, and this makes me just want to start playing AC in anticipation even more. Bishop Run Out seems interesting, and kind of overpowered - if it doesn't disappear, could Venom create infinite combos/blockstrings? I guess it would drain Tension (or even life) the longer its out, but this is all speculation and the answers are out there. It'd be nice if someone could answer. -
[AC+R] Venom Video Thread (Last updated Jun. 21, 2013)
TiredOcean replied to Adelheid's topic in Venom
Fino (VE) vs Teresa (Jam) http://www.youtube.com/watch?v=dbisLe1BXp8 Fino (VE) vs Ain (KY) and Tsubu (ABA): http://www.youtube.com/watch?v=ae3M1LhGwuw&f#t=26s -
I don't know where to post this, but I was playing recently against a bunch of people. The thing that stuck in my mind was the match-up against Sol, namely in the mid-range. I can't seem to hit any buttons as my attack will be stuffed by his Gun Flame. I would create distance between me and the Sol to set some balls and harass from far range, but he can keep up with his own airdash. I'd appreciate some advice on what to do.
-
[AC+R] Venom Video Thread (Last updated Jun. 21, 2013)
TiredOcean replied to Adelheid's topic in Venom
It's a shame HEVEN doesn't seem to frequent mikado a lot since most of the time I see Fino on Goldenrody's channel. :/ He's crazy though. Those jump canceled c.S'es into throws... dayum. HEVEN vs. Rozu (Ky), Tanabata (Slayer) , LOX (Jam) http://www.youtube.com/watch?v=6WrMj1idFQI -
[Xrd] News & (Theoretical) Gameplay Discussion
TiredOcean replied to Shinjin's topic in Guilty Gear General
JUST TELL US IF THE GAME'S GONNA SUCK OR NOT JEEZ Anyway thanks for the better translation ZenTzen. -
[Xrd] News & (Theoretical) Gameplay Discussion
TiredOcean replied to Shinjin's topic in Guilty Gear General
It'd be nice to get a translation, but from what I've read by Google Translate, it just seems to be promotional spiel, talking about how he feels and his approach regarding the visual style. I presume he's talking about looking at the game systems again (especially the "basics"), with a view to refresh/change them, but then again every Japanese developer says that when they're making a sequel. Not much else that I can see. -
BTW I will be free to go to HOG in around a month's time. I will be playing 3S and Skullgirls, along with GG. I did see that there was some GG play on TheWonderPark's stream archive, and that people were playing on Xbox 360 - were you one of those people? If so, how did you get AC - the game isn't released in Europe yet! Plus I don't have any dualmodded sticks, and I play on PS3, so...
-
Guilty Gear FAQ Thread - Ask your questions here!
TiredOcean replied to Kairi's topic in Guilty Gear General
I'd like to ask, since I've been playing around with it in my head: is it possible for Sol to do a Gun Flame on a downed opponent so that the flames crosses them up on wakeup? -
Guilty Bits video series- Official thread
TiredOcean replied to tataki's topic in Guilty Gear General
I'd like to thank Tataki for his fantastic video series, especially since it's the reason why I'm on this forum right now. Hopefully you get to do May soon as my brother is interested in maining her. -
Since I can't be bothered to read the 800+ pages of this thread: Is anyone going to play GGXX:AC at the Heart of Gaming? I'm not going to go there in the near future because of exams - I just want to know if there'll be any competition or if I'll have to just play against my brother.
-
[Xrd] News & (Theoretical) Gameplay Discussion
TiredOcean replied to Shinjin's topic in Guilty Gear General
Well, that was fast. Most people have been talking about the fact that Xrd might change some of its mechanics to make them easier, in an attempt to attract new players/casuals. I get the feeling that most people are missing the point when it comes to trying to attract casual players (hell, almost all fighting game developers have missed the same point): Casual players do not give a single fuck about mechanics. They look at the presentation and the fun you can have from the "surface" of the game. One or two people have made this point before, but they didn't develop it much. So here goes: What is the first thing that comes into the mind of a regular person when they look at (for example) UMVC3? Is it: "This game has stupidly powerful comeback mechanics in the form of X-Factor and most characters can one-touch of a random hit. I'll pass." OR is it: "This has Wolverine and Ryu fighting each other! Neat! Shopkeep, one copy please." It's most likely the second quote, because most people don't have a great understanding of how fighting games work, and simply want to have fun mashing buttons to deplete a life bar. The thing is, guys, that Guilty Gear does this really well. Gatlings allow people to do 4-5 hit combos with ease, gigantic amounts of hitstop make those attacks feel visceral, and cool character designs combined with an absolutely badass soundtrack makes GG, well, fun. Daisuke and the Xrd team need to work on presentation to appeal to new players and casuals, not dumbing down the game. The marketing and aesthetic appeal will draw people in. Now, the question of drawing players already part of the FGC into GG is a different matter, because they do care about the mechanics. Hopefully the increased presence of Guilty Gear due to it getting a new game will bring people into the fold, and hopefully they will like it enough to stay. -
[Xrd] News & (Theoretical) Gameplay Discussion
TiredOcean replied to Shinjin's topic in Guilty Gear General
I read the entire thread, so now I'll try to share my opinion on Xrd while keeping in mind what people have said already. (I also was writing this yesterday and couldn't finish it, so this might seem a bit off the current topic.) Long story short - I'm excited, but also slightly frustrated. I got into GGXX:AC really recently - actually it was Novril's Guilty Bits that did it. My frustration comes from the fact that I haven't even started to properly learn the game yet when a new Guilty Gear is announced, especially considering the fact that as I live in Europe, I don't even have a proper PSN release of AC to practice combos and the like. I'm sure that this isn't much of a problem for most of the people on Dustloop, being veterans and all, but if you take the fact that ACPR was released relatively recently in arcades and home consoles, it seems like ASW is doing itself a disservice; I think it's better to have a game mature competitively before announcing a new entry to the series. (I am also aware that ASW was probably working on this while ACPR was also in development.) While I won't say it looks terrible, I do think that the art style needs a bit more work to bring it more in line with previous Guilty Gear games (to be fair I can only compare it to Accent Core...) - it seems a tad bright and the shading doesn't feel right. I can't put my finger on why though. And yeah, Sol does look a bit too chunky. What really ticks me off, though, are the camera angles on the 5Ds. While ASW showed some restraint, for 5D it does seem that they have fell in with the "3D cinematic fighting games!!!!!" crowd - "Cinematic Launchers! Cinematic Throws! Cinematic everything guys!!!" (I'm looking at Capcom here, SFxT in particular.) It was exciting but also a bit boring to see combos from earlier games - it would have been nice to have a teaser of a new special move, something reworked or a new mechanic, something we couldn't explain by looking at previous games. I liked the fact that they put in combos from old games, such as the Dust Loop, but creating a new game simply to change the engine and improve the graphics is again a disservice to ACPR. ... This sounds really negative. I liked Heavy Day, it sounded awesome. I guess the main reason I'm excited about Xrd is simply because it's a new Guilty Gear, and there's not much you can write about that. Oh, and first post I guess. Hello everybody! (I'd want to post about the current discussion regarding making GG more inviting for casuals/new players and changes to the system, but I want to wait a bit instead of double posting.)