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BeautyIsPower

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  1. Anything about Carl in the story?
  2. Well I find it interesting since my friend mains Ragna and I Relius, so it would and some zest to our matches.
  3. Any particular reason why Relius and Ragna now have a rivalry?
  4. Also, is Izayoi really that strong that Noel has to become Mu-12 to fight her?
  5. Ah ok I get it. But I can't find the translation for her Astral Heat. I have to know!!!
  6. So what about the character Izayoi?
  7. What is Izayoi exactly? I know that's Tsubaki's armagus but that's it, can someone tell me more? Also if some could translate what she says in her Astral Heat that would be super.
  8. Relius was just no question for me. Love the character and the playstyle. That said I can't wait for Izayoi, my new main.
  9. I remember Kanji's air dive used to catch everyone until they learned. Yes, Chie's pressure and oki game is far superior. When she gets you into the corner, *shudder*.
  10. Definitely sounds like Chie to me.
  11. I love my "counters", hehehe. You're also right, he is SUPER fun to play.
  12. Okies, after some testing I have found Anji to be my favorite. I saw some matches from a player called Domi, and I loved what I saw. Not to mention he has dual fans as weapons, which is just awesome!
  13. Evasive actions and dps on one button. Super armor overheads also. They kept the guilty gear good burst mechanic, and there are also the awakening modes (take less damage, gain meter and access to a strong super). The combo system feels quicker than in the other games, at least Blazblue. But I think it's around the same level of complexity as the other two.
  14. I've watched some of those videos, but for some reason they all look the same. Nothing jumps out as unique to me. Relius did because he was different than the usual puppets, Kanji did because he was not like the other grapplers (even Tager). Although I will say I mained Elizabeth just because I liked her originally and after wards ended up liking how she plays.
  15. Mostly what everyone else has said. Few attacks are TRULY unblockable. Although you usually just have to worry about that with puppet/shadow characters, where they can hit both high and low nearly simultaneously. The feature you speak of is only in Skullgirls as far as I know. However, protection from unblockables does not guard against mix-ups or intense pressure.
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