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DaiAndOh

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Everything posted by DaiAndOh

  1. Looking at my name, I would have never guessed! This. We should be celebrating, Arakune can only do 3-4k in curse mode! But seriously, first loketest, let's see how it plays out. I wonder if FRKZ got tested...presuming there's a 5k combo in there. Also given the large powerup sequence, I want to use FRKZ activation to be able to see their roll option then use silly oki to land said combo and win the match...NOW I DONT NEED SEALS!
  2. But you could always play GG here!
  3. As the guy running TSB, I also still recommend going to Big 2 as well.
  4. You have a Shuu avatar right? I like you. Sounds like also you need to work on the hit confirming as well. Setting the training dummy to blocking randomly is good for that.
  5. Is anyone coming to play today X_X
  6. Not sure if I want Bang or Azrael....
  7. Naoto's off the top of my head: Chaz, Braver, Omni, Quina, randoms. ALSO LETS SESSION AT MY PLACE THIS WEEKEND. MAN IT UP!
  8. Big 2 tomorrow. First Team St1ckbug event with is 8/18.
  9. The best idea I can think of for j.22a is doing 228a and acting out of it for superfast overheads. Doesn't Plat have something kinda similar with j.c IIRC?
  10. So keeping up with the system changes, overdrive (somekinda hybrid XFactor/Rage Explosion?) gives unique power up to each character. FRKZ is this. 236236D I guess is his new super then seen when he drives his nail in?
  11. Wouldn't that be involved with every button though? These new moves can only be done with A.
  12. Azrael is the most manly thing to happen to BB since Bang! I like him too! I hope Bang gets some big changes, current CS playstyle is starting to bore me... http://i.imgur.com/0AYdM.png Oh look at that two new moves! Maybe Steel Rain is removed? Or just not fitting on the sheet lol. Out of respect for Huey, I will let him decide if the time is right for the BBCP Bang thread.
  13. I meant j.214a/b. Man I'm a fraud...for now.
  14. Does anyone know the differences between 214a and 214b? Also are these mostly safe to throwout when cancelled into 4d or something? And per slim chance, they overhead? About Liz, a lot of my solutions are inconsistent. And I can't aerial approach her, 2b seems to cover almost every option. But I can tell she has openings I'm not taking full advantage of because I didn't realize they were openings as well.
  15. Elizabeth can opt to have Thanatos use the super armor bubble rather than the grab though, then your 5a attempt could cost you the match. What I've been doing so far is chicken block after the first couple of slashes. If you block the bubble or dodge the grab you can tap Thanatos I believe.
  16. So it looks like you can cancel your cyclone moves into AoA as well. Wonder if there's a bonus there...
  17. Debuting at Team St1ckbug...none other than Persona 4 Arena! Who would have thought? Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Times have changed, please check your game. Consoles: Guilty Gear XX AC – PS2. Please bring your own stick or pad, I cannot guarantee a quality PS2 controller. BlazBlue CS Extend- Xbox 360. There are TE sticks for rent, and PS2->360 converters will be supplied during the tournament. Skullgirls - Xbox 360. Virtua Fighter 5 Final Showdown - 360 Persona 4 Arena - 360 In addition, Ben Fong will be available on site to mod and fix your equipment. Whether you want a dual mod, button fix, or even to install light up buttons, no one does it better. All fighters are $5 singles tournaments. Venue is $10. Persona 4 Arena 2PM SHARP. CALL ME OR SOMEONE TO TELL ME IF YOU ARE LATE! 2o3 Rounds, 2o3 Matches. Winners, Losers, and Grand Finals Finals 3o5 Matches. Double Elimination. Loser of the match can change character. Winner is locked in character. BBCSEX 3PM 2o3 Rounds, 2o3 Matches. Winners, Losers, and Grand Finals Finals 3o5 Matches. Double Elimination. Loser of the match can change character. Winner is locked in character. Unlimited Characters are banned. GGXXAC 4PM 2o3 Rounds, 2o3 Matches. Winners, Losers, and Grand Finals Finals 3o5 Matches. Double Elimination. Loser of the match can change character. Winner is locked in character. Gold, Shadow, and EX Characters are banned***. Kliff and Justice are banned. If on AC+ and you play Zappa and/or Robo-Ky, you may request an AC station. Virtua Fighter 5 Final Showdown 6 PM 3o5 Rounds, 2o3 Matches Winners, Losers, and Grand Finals Finals 3o5 Matches. Double Elimination. Loser of the match can change character. Winner is locked in character. Durandal is banned. Skullgirls 6:30 PM 2o3 Rounds, 2o3 Matches. Winners, Losers, and Grand Finals Finals 3o5 Matches. Double Elimination. Loser of the match can change character. Winner is locked in character. And for the love of god, and me, report your matches AS SOON AS THEY ARE FINISHED. This makes the tournament run faster and efficiently and makes me less frustrated. Streaming: St1ckbug is on break! Want to know why we named the tournament? Not only is it a Persona joke, but Henry "Golden" Cen himself will be streaming! http://twitch.tv/goldencen Side events are always welcome. Once things have died down, we can play anything! Now you can combine your love for Team St1ckbug tournaments with your love of facebook! Introducing the TSB Tournament page here: https://www.facebook.com/pages/Team-St1ckbug-Tournaments/224577610899582 So everyone, bring the hype, bring the skills, and leave your copies of SFIV and Marvel at home. ***if you are that nigga who said EX Slayer, you're good
  18. Yes, you saw that right. Big 2 is changing. Let's some them it's worth it! Want to get sponsored? Mr. Biscuits is your hookup. First entries that hit em up at the venue, get in for free. TWITTER @teamspooky @nycnextlevel STREAM Follow TeamSpooky on http://OWN3D.tv/TEAMSPOOKY WWWWWWWWWWWWWWWWWWWWWWW Next Level: http://www.nycnextlevel.com IPlayWinner: http://www.iplaywinner.com WHERE Next Level 4013 8th Ave Brooklyn, NY 11232 Directions by Train: Take the D to 9th Ave. The store is just 3 blocks away. SCHEDULE Next Level opens up for casuals at 12 noon. You can pay the venue fee then and it will cover you for the whole day. Registration begins at 6pm FEES+PAYOUT $10 Venue Fee !!!Everyone must pay the venue fee, even if you are just spectating!!! $10 ENTRY for Persona 4 Arena $10 ENTRY for Ultimate MvC3 $10 ENTRY for SSF4 Arcade Edition Ver. 2012 $2 Controller Rental $3 Stick Rental 16 or more people means 70/20/10 for 1st, 2nd and 3rd place respectively <12 people means winner takes all 13-16 people means 70/30 split between 1st and 2nd place RULES Turbo: Not allowed Stickless Sticks: Not allowed Double KO: Results in no points for both players. They must replay that match. Wireless controllers: BANNED. You are not allowed in the venue with a wireless controller. If we see you attempt to sync a controller, we will ask you to leave. Persona 4 Arena(360) Sets will be 2/3 matches until finals. Winners, Losers, and Grand Finals are 3/5 matches. The player coming out of the Losers side of the bracket must win 2 SETS in Grand Finals in order to become the champion. All characters are allowed. Loser can switch their character. Ultimate Marvel vs Capcom 3 (360) Sets will be 2/3 matches until finals. Winners, Losers, and Grand Finals are 3/5 matches. The player coming out of the Losers side of the bracket must win 2 SETS in Grand Finals in order to become the champion. All characters are allowed. Loser can switch their team. Winner must keep the same team with the same assists in the same order. Super Street Fighter IV: Arcade Edition Ver. 2012 (Arcade/360) Sets will be 2/3 matches until finals. Winners, Losers, and Grand Finals are 3/5 matches. The player coming out of the Losers side of the bracket must win 2 SETS in Grand Finals in order to become the champion. All characters are allowed. Loser can change characters. Winner must stay with the same character but can switch Ultras.
  19. Game is on day negative -9 or whatever, already top player. Only Dacidbro! So I looked at the hitboxes on the wiki. You should too. I came. Aki basically has Super Turbo disjointed hitboxes...explains a bit.
  20. Thanks though! Eh, the DP is solid imo. It's not great. Not something to use often. But it covers a surprising amount of vertical space, and has the invincibility. It's usable enough to keep people in your face and right above you honest on wakeup. Death if you spam it. Is it wrong though I kept forgetting about sweep? I know you can cancel into it from cyclone moves, but does it get better properties? I'll be editing as more thoughts come into my head lol. Expanded 2b and added a part about throws just now.
  21. So I spent the last 3 days playing Akihiko, time for impressions/quick how-to. Some of this stuff is well known though, but I figure a quick primer consisting of scatter thoughts wouldn't hurt...see the movelist for what the moves are. So let's start with those cancels/cyclone gauge. These are initiated from 236a/b, 236 c/d, 214a/b (successful parry), 214 c/d, throw, and j.214a/b (and their ex versions) You can cancel into 4a/b, 6a/b, 4c/d, 6c/d, b+d, and 2a+b (and their ex versions) from the starters. You can also cancel these into each other, but you need to do a different move. You cancel into 236236a/b as an ender from any of the above two groups. Performing a successful cancel increases the cyclone gauge by 1. The higher it is, the better damage/move properties you get. Non-damage examples: level 3 6a/b wallbounces. level 2/3 4a/b have more stun. level 2/3 b+d has more untech time. The extra damage makes comboing into 236236a/b worth it for huge damage! The cyclone gauge decreases very quickly though. In pressure, I found 4d was very useful surprisingly, it let me bait out dps, 2a and throw mashers, and get really good punishes. To play Akihiko, I feel you need to understand when each character is open for you to approach. You have various options for approach, both in the mechanics (roll, aerial movement) and in the character, but all of them are punishable or vulnerable in some way. Once you get in, keep your momentum, and learn to confirm to maximize your damage no matter what situation, and pursue the opponent to do it again...hopefully they'll die then, Akihiko's actual mixups are limited. Gotta make it hurt while you can. 2b is a super good anti-air it seems! Amazing vertical hitbox. Learn to convert into potential sick damage (check the combo video Kiba posted, Skye that should be in the first right away!) Don't whiff it so much or you can be punished. If you're on the ground expect to be... 5c and j.c are ok moves. Good range, covers some vertical space too. Can't move until landing with j.c. And then there's a little lag after you land. Mid range moves, which Aki lacks normally. D moves are matchup dependent in how useful. Be careful how you use these, keep it slim though. b+d is a solid DP. You're no Mitsuru though, I wouldn't spam it, but it will keep others honest! Because throws in this game are fairly easy to tech (unless you're bad like me...), a lot of throw setups didn't seem to work for me. My most successful ones involved some pressure, into 6c/6c+d then throwing almost immediately (sometimes they'll still be in blockstun). When you do this with the right timing, you'll keep cyclone gauge! Overall Akihiko is really fun and has plenty of depth to him. You'll need to put in your fair share of work to win and have some rough matchups, but that huge damage and great pressure is so satisfying!
  22. If people are actually interested in Aquapazza....yeah then.
  23. Not during weekend? X_X can't make it sorry. On another note, I'll gladly host a P4 session this weekend if I'm able to secure early copy...
  24. Yup. 8/8 is the date! And yes, if you want this game to grow at all, this is what you do...go out and support your damn scene.
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