Hi, I'm a new RK player and have a hard time figuring out which one of his combos are really valuable.
So, may I ask you which combo you would do in each situation I describe, with 0-10-25-50+-100% of tension? Normally there ought to be 3 combos each time, one for pure damages, one for mind game&okizeme, and a balanced one (not too hard and not too tension needing)
I really thank anybody that will answer, ad it will greatly help me
So, what would you do after :
A deep K
A deep P
A deep cS
A deep 2K
A deep jS
A deep lv3 horsie
A full missile
A far lv3 horsie
A full range cS
A full range 2S
A throw
Thanks I know a lot of combos will look alike, but we know the little differences that will exist are the key to winning or losing once you have a good lockdown game
As of now, I don't even what's best to do on a close 2S. Is it a Hs frc 66 P S JC jP jS JC djS djHs or Hs frc 669 jK jS JC djK djD?
I can't figure it out. I drop both about 1 time on 5, and they both do roughly the same damage... And is it better to try set up a missil loop?
Anyway, again, thanks. I really need your help to ass pawn everybody in France with my RK NYARK NYARK NYARK