Hello...ummm loopers?
Just registered to look for some insight into teddie and this game. First time with any of the GG engine games and I was here for some advice hopefully. For starters I have been reading the teddie forums a bit and the only terminology I got lost on was AoA so I would appreciate some help on that.
I am still working on getting some basic sort of bnbs down. Am I correct in assuming that teddies combos are reasonably short but mainly revolve around continuous pressure with short combos. In my very limited experience it seems that way. I have seen a corner loop in some combo videos using 5b into jumpcancelled 5c but was wondering if there is a good standard way into that loop and how many reps you can get out of it. Standard ender seems like 5b, j.a, dj.a then either j.b into item oki or bear screw into missile (in the corner missile into circus bear seems impossible even with D missile is that right?)
The main thing I am having problems with is opening people up so I can actually try practicing combos in match situations. His 2a has terrible range, but most people block low as standard anyway and the only overhead is his all-out attack and it seems incredibly easy to spot coming. Short hop j.a also either doesn't overhead or just doesn't come out fast enough to be of any use and although I have been trying to cross up with j.a because of the speed of air dashes in this game and the cross up guard mechanic my friend told me about it seems difficult to get something is either ambiguous and puts me in a good position or hits and leaves me close enough to follow up with anything.
Bear in mind these are all first impressions from someone with a pretty novice understanding of this type of fighting game engine. I have plenty of experience with sf, mvc, sc and doa but in terms of mechanics they're pretty simple compared to the arc sys engines so I can't exactly tell if my hunches are accurate or not. :/