PsiPhi
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A - PsiPhi B - Christian C - Fairfax D - Robo Ky E - DC/MD/NOVA F - Possibly. G - Only within the DC metro area...
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Both horizontal and vertical dolphins will be jump installed if you do them with 9H/9S. You can also ji a vertical dolphin with 7H/7S. Just to clarify/confirm
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It depends, if you were charging with 4 you get horizontal, if you were charging with 1,2 or 3 you get vert.
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that's why dan wins tourneys and I don't
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Why do people focus on such little details? I mean assuming ducking extends your hit box so you get hit earlier, yeah you will recover earlier by a frame or two, which really doesn't help you out. But why not just take the simple solution and ib the freakin' thing? Why do you people even worry about the frame data so much? I mean you need to know which hits give you an advantage and which have invunerability and what not. But is it really important to know that attack A gives you +4 fames on block? Just play the game, don't worry about such little details. edit: this isn't directed at dan, this is directed at everybody who has posted a silly question involving frame data
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dj = double jump ad = air dash aa = something that you just made up, it isn't used in any of those combos
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I've thrown him out with may's ohk.
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You just have to throw slayer before he leaves the ground.
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Yeah, I think fdc is about as close to a kara cancel as you are going to get in gg. They are really common in 3s. SF2 has some psudo kara cancel type stuff like rekka cancels. But as far as I know 3s is the only game that uses a lot of kara cancels at the high level.
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From the Street Fighter Anniversary Collection Guide: "A Japanese term that means 'empty cancel.' It is used to describe a situation in which you cancel out a normal attack into a special move before even seeing the normal attack come out. Usually used to gain extra range on special attacks, such as throws." So no, that isn't an example of a kara cancel. Well at least by 3s terminology.
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Kara means empty in japanese. Karate = empy hand (or something like that). A kara cancel is when you cancel an attack that whiffs (ie an empty attack) into something else. These are common in street fighter games, they are typically used to increase the range of an attack. For instance in 3rd strike with makato if you press lk then execute her throw right away, you will see her start to do her lk animation (where she takes a slight step forward) then throw, resulting in a throw with increased range. In general you have to connect an attack in gg in order to cancel it, but there might be exceptions, I'm not sure.
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You can not be pot bustered out of baikens 6k, same goes for may's 5k during throw invincible frames. Also I'm pretty sure put buster, and may's ik are command throws. I mean you put in a command and they throw the other guy, that's the definition of a command throw right?
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I'm really confused by this. May can't combo 3 sweeps. Do you mean 2k,2h,2d? That isn't necessarily a bad combo, it doesn't do wonderful damage or anything, but it knocks down and gives you an opportunity for more oki. Personally I use 2k,2d, vertical dolphin as a low starting b&b combo.
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In general for any fighting game, if it isn't in the arcade version it is banned from tournament play. Which is why all non game breaking glitches and "cheap" tactics are allowed, but extra characters aren't.
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After having played slash for a while I'm finding that overall may's match ups are a little easier. Is anybody else with me?
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On ps2/xbox versions you can map p+k+s to any button on the pause screen, I don't know about the pc version. When I'm using a controller and I need to frc something using H, I will press H to get the attack then slide my thumb over and hit the other three buttons. I don't know, it is worlds easier to frc junk on a joystick. Frcing a dolphin ride on a controller shouldn't be too hard, because you have all day between the time you do the dolphin ride and when it gets to the frc point. However a dolphin hoop will probably be tough because you will need to reposition your thumb shortly after inputting the command.
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On ps2/xbox versions you can map p+k+s to any button on the pause screen, I don't know about the pc version. When I'm using a controller and I need to frc something using H, I will press H to get the attack then slide my thumb over and hit the other three buttons. I don't know, it is worlds easier to frc junk on a joystick. Frcing a dolphin ride on a controller shouldn't be too hard, because you have all day between the time you do the dolphin ride and when it gets to the frc point. However a dolphin hoop will probably be tough because you will need to reposition your thumb shortly after inputting the command.
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This isn't the milla thread but anyway S mash (lust shaker) works really well at low level of play, but at higher levels of play spamming it will get you punished... bad. Milla is high tier, testament and may are low tier. Also, lush shaker is not what makes milla high tier. That's what I do, that is to say I just run up and do it. I also do it after a successful dust combo, most people are expecting a 6p or something so they block when they land. Actually anytime you would normally do a 6p switch to a ohk, that way you will end up landing a lot more 6Ps and OHKs. Being able to frc dolphins would be a good next step, this will lead to much higher damage combos. Hoop frc is good if you want to set a hoop on the other guy when you are sorta close; the frc will prevent you from getting punished. There are also a bunch of really nifty combos you can do with it, but you have to be japanese to pull them off in a match.
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This isn't the milla thread but anyway S mash (lust shaker) works really well at low level of play, but at higher levels of play spamming it will get you punished... bad. Milla is high tier, testament and may are low tier. Also, lush shaker is not what makes milla high tier. That's what I do, that is to say I just run up and do it. I also do it after a successful dust combo, most people are expecting a 6p or something so they block when they land. Actually anytime you would normally do a 6p switch to a ohk, that way you will end up landing a lot more 6Ps and OHKs. Being able to frc dolphins would be a good next step, this will lead to much higher damage combos. Hoop frc is good if you want to set a hoop on the other guy when you are sorta close; the frc will prevent you from getting punished. There are also a bunch of really nifty combos you can do with it, but you have to be japanese to pull them off in a match.
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They joysticks are so expensive because they have swana arcade parts and they have to be imported from japan. may upper, and purple 8 were the two best sites for may combos and matches respectivly. I don't remember the exact address for either and I'm at work so I can't find them, but you should be able to find both with a little googling.
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They joysticks are so expensive because they have swana arcade parts and they have to be imported from japan. may upper, and purple 8 were the two best sites for may combos and matches respectivly. I don't remember the exact address for either and I'm at work so I can't find them, but you should be able to find both with a little googling.
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The hori real arcade pro, and real arcade pro 2. They are the same basic joystick as the tekken stick, except they have better quality parts. The only thing is the tekken stick is $50, the real arcade pro is about $150, I'm not sure how much the hrap2 but it is more than hrap. Oh and both of them have a reflective top, no tekken art.
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The hori real arcade pro, and real arcade pro 2. They are the same basic joystick as the tekken stick, except they have better quality parts. The only thing is the tekken stick is $50, the real arcade pro is about $150, I'm not sure how much the hrap2 but it is more than hrap. Oh and both of them have a reflective top, no tekken art.
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I would reccomend blocking low against Chip. With some practice you should be able to block all of his overheads on reaction. If you manage to block a sweep, sweep him back then do pulsr's combo if you have the tension. If not sweep him then do a vertical dolphin, this will ground him, so you can do wake up games or you can do an iad combo. iad is air dashing really low to the ground. You do it by pressing 96 really fast. Pressing 9 counts as both 8 and 6, so you are basically buffering the 6 from the 9 into another 6, which results in an air dash (if that makes any sense). When you jump install you should be doing the move on the ground. For example 6P,s(ji),h,vertical dolphin bla bla bla If done correctly the combo will look like you didn't do anything, that is to say the p,s, and h are all on the ground. Actually the only way to tell you did it correctly is after you do the dolphin you will be able to air dash or jump, which you wouldn't be able to do otherwise. I and most people use a joystick, personally I use the hori tekken 5 stick, good quality and the price is right. If you are using a controller I would reccomend using the ps2's dpad. Some of the motions required in this game are just too precise for the analog (in my opinion). If you are playing the xbox version get a magic box so you can use a ps2 controller/joystick.
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I would reccomend blocking low against Chip. With some practice you should be able to block all of his overheads on reaction. If you manage to block a sweep, sweep him back then do pulsr's combo if you have the tension. If not sweep him then do a vertical dolphin, this will ground him, so you can do wake up games or you can do an iad combo. iad is air dashing really low to the ground. You do it by pressing 96 really fast. Pressing 9 counts as both 8 and 6, so you are basically buffering the 6 from the 9 into another 6, which results in an air dash (if that makes any sense). When you jump install you should be doing the move on the ground. For example 6P,s(ji),h,vertical dolphin bla bla bla If done correctly the combo will look like you didn't do anything, that is to say the p,s, and h are all on the ground. Actually the only way to tell you did it correctly is after you do the dolphin you will be able to air dash or jump, which you wouldn't be able to do otherwise. I and most people use a joystick, personally I use the hori tekken 5 stick, good quality and the price is right. If you are using a controller I would reccomend using the ps2's dpad. Some of the motions required in this game are just too precise for the analog (in my opinion). If you are playing the xbox version get a magic box so you can use a ps2 controller/joystick.