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noobsaibot

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    GoldmanJaqs
  1. Weak Punch = A Weak Kick = B Strong Punch = C Strong Kick = D Boost = E CREDIT TO SHORYUKEN WIKI FOR MOVES NAMES Special Moves Bowgun (Upper) (Air or ground): 236A Great move especially in the air Bowgun (Lower): 236B I don't use this too much Helmet Bomb: 236 D Sends a helmet along the ground her 2nd best projectile Forward Roll: 214 B Steel Spike Switch: 214 C Spike Attack 236C > A(Upper) or B (Lower) Bowgun Reload: 214 A Bind Yo Yo: 623 C Messes with the physics of gravity for opponent jumping/falling in its range Backslash Kick: 623D Great for ending mid screen combos, not very good as an AA. can follow up with E (boost) INSERT COMBO. Bind Trick/Ensare: 236 236 A (uses 1 bar of aura) This super travels across half the screen capturing your foe and then ends with mamiya jumping to the still opponent then kicking them high into the sky, it does very little damage on its own but with the bow array follow up can be more viable its main use is setting up Mamiyas dribbles Bind Trick Bow Array Follow Up: 236 E (Uses all remaining arrows) (after she kicks them up at the end of the ensnare/bind animation) you can wait for Mamiya to go pretty high above the opponent before you unleash all of Mamiyas bolts remember this will completely deplete the arrow gauge. Bike: 236 236 C (uses 1 bar aura) Use directions to move the bike, you can jump this covers a fairly decent amount of distance and if near a wall (no opponent below and standing next to it, works if they are knocked down) she will jump off of it (chin li esque) automatically. tap back/ 4 once to pull a wheelie. tap back/4 twice to turn the bike around 180. Press A B C or D to dismount the bike and send it hurtling into the enemy (extremely useful after a jump, and essential as you will take a lot of damage if you don't dismount as the bike explodes after dishing out a certain amount of hits/damage and turning red. Sayonara FATAL KO: 236CD ( All stars must be taken from opponent) After you input 236CD Mamiya will raise her bow at this point tap up/down to adjust where she aims then press A,B,C or D to fire at the bottle she throws vertically into air, each shots deducts an arrow from the arrow gauge, as soon as you hit the bottle it will send about 9 capsules raining down if these hit the enemy it's lights out. Corner Dribble VS Rei Shin Juda Jagi 2A 2B 2D A+C 8A 8B 8D(let it hit fully) (air) 236A 8D 2D 236236A (ENSNARE/BIND) let Mamiya rise fully above the opponent(if shin just a bit higher then him) at the highest point input whilst in the air B B A C B B B A C B B B B A A wait (Descending B) Land 5B or 2A until you need to get closer E (BOOST) repeat 5B/2A until around 90 hits 5C cancel into (Forward Roll 214 B) 5A Walk forward 5A repeat every time the body bounces down then jump/8A when they're high enough wait 8A 8A LAND 8A repeat until they are low on health and finish with ensnare/bind bow follow up. VS Roah DIFFERENCES: After Ensare/Bind going too far above like the usual set up will cause the set up to drop, instead judge when she's about level in the air with Roah/a slight bit higher 2A 2B 2D A+C 8A 8B 8D(let it hit fully) (air) 236A 8D 2D 236236A (ENSNARE/BIND) in air B B B A A C B B B A C B B B B A (Descending B) Land 5B or 2A until you need to get closer E (BOOST) repeat 5B/2A until around 90 hits 5C cancel into (Forward Roll 214 B) 5A Walk forward 5A repeat every time the body bounces down then jump/8A when they're high enough wait 8A 8A LAND 8A repeat until they are low on health and finish with ensnare/bind bow follow up. VS Kenshiro DIFFERENCES: two problems you will have is A: if you jump diagonally after A+C the opponent will drop before ensnare/bind B: if you go to high above Kenshiro after the 236236A (ENSNARE/BIND) he will drop. apart from that it's the same deal as Rei and the others combo. 2A 2B 2D A+C 8A 8B 8D(let it hit fully) (air) 236A 8D 2D 236236A (ENSNARE/BIND) let Mamiya rise level to kenshiro whilst in the air B B A C B B B A C B B B B A A wait (Descending B) Land 5B or 2A until you need to get closer E (BOOST) repeat 5B/2A until around 90 hits 5C cancel into (Forward Roll 214 B) 5A Walk forward 5A repeat every time the body bounces down then jump/8A when they're high enough wait 8A 8A LAND 8A repeat until they are low on health and finish with ensnare/bind bow follow up. Dribble From Raw Bind Trick i'm new to this so excuse me if it's not very clear Video Guide:https://www.youtube.com/watch?v=TwtIHusRQTM
  2. Hey people I'm just wondering why there's next to no material on Mamiya on the SRK wiki and here on dust loop?
  3. Amazing Mamiya putting a Raoh and Rei on blast. http://www.nicovideo.jp/watch/sm24787121 The Yabanpaku event that Jinbe mentioned is now on youtube in 2 parts, see the following links. https://www.youtube.com/watch?v=uRmzSLl9tHI https://www.youtube.com/watch?v=Ad2pDbe2EDo
  4. Hi guys been practicing set ups the one i feel most confident with is the double high jump set up atm. My problem now is after the super the opponent just drops from my combo a lot of the time/ don't seem to be bouncy enough. I've filmed a few attempts of setting up dribbles, if you've got the time can you tell me what i'm doing wrong? http://youtu.be/xaSSDdzabJU?t=1m8s
  5. Hi all wondering if anyone here can help me with the timing for the high jump combo section of this setup on roah? Is there a certain way i'm supposed to space out the hits/hold the stick or do i just mash ja jb as fast as possible? Also is the combo at that point just (JA JB JA JB JA JB JA JB) or do i need to airdash at any point? Video posted below for reference. http://youtu.be/gbRG15Qsrjw?t=4s
  6. Thanks Maho so don't mash the input just a light tap like kof hop after the 236C animation is basically finished or at the start? Will try it tomorrow. Do you know much about Kenshiro? I'm also trying to learn his high jump combo but struggling.
  7. Hey everybody i'm having problems doing the air 9C after j 2369C In my combos. Sometimes i just jump and no normal comes out, others the move doesn't get cancelled at all. can you tell me what i'm doing wrong (advice on timing)? Here's a vid of me to critique. http://www.youtube.com/watch?v=VXO65R4mntg
  8. Hopefully this is my last question, in the vid below Dogura cancels a JD into Dandy http://youtu.be/9nkT0S6zGkI?t=6m40s How is this possible?
  9. Thanks OneSanitarium! Have a good day.
  10. Hi everybody I need to know how the person in this vid is linking jH into JD after undertow https://www.youtube.com/watch?v=PQb-CSnGQFg I also have similar problems to others in this thread never been able to get JD into J2K, all help would be greatly appreciated.
  11. Thank you I appreciate the help
  12. Having problems with the combo at 2.15 in the first video in the thread. Whenever I try for 5D then chun, it whiffs. That's the staff recall then qcf and C.
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