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Kurumster

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Everything posted by Kurumster

  1. I completely agree that figuring out how to use mobility properly in matchups is the hardest thing about playing her. People go on about her combos, but combos are easy period. I'm starting to get a feel for dealing with a few characters, but a lot of them are still really annoying for me.
  2. The way Aigis combos now looks like we can actually play Valk in P4 lol. I'm pretty excited about the orgia meter buff, and the fact that mode change combos can actually be a thing. The buff in movement and those combos will immensely help the neutral game. Aigis looks way too strong in this iteration.
  3. I get sad every time I netplay.
  4. Yeah I wanted to get the matchup experience.
  5. GGs to ER5Von. Can someone tell me how to get my keyboard to display in english so I can actually type gg? How are people doing it?
  6. Because it is easy. It's just muscle memory. You learn it a while after getting used to it. I only use it after far H, 6H, and 2D though. It's not exactly the best tool. I'll probably be using it a lot less in +R since they changed Millia so much. I didn't really know the extent of the changes until I played a lot of casuals this past weekend.
  7. Good games to everyone I played; I plan to make it out more often. Thanks for housing me, Jet.
  8. So when can I show up?
  9. Was hoping to steal combos from here lol. Guess I gotta actually look. Edit- Nevermind. This works for now anyways.
  10. You're not bringing enough; I'm sure. You're better off throwing together a random team called "We have no scene and want to give away money to people that actually get to play the game."
  11. Hi
  12. You say that like 20 are gonna be there for P4 lol. Would be cool though. Going to NEC instead so this is a nawp for me, even though it's "local."
  13. Good. Now lets team for Gear and find one more. My room is already packed btw, before you ask lol.
  14. Aigis sounds fine. I'm gonna hold out on that opinion until we see j.c in action though.
  15. 2D is great. Getting the knockdown is all Millia needs to start up. If you aren't just randomly 2Ding and learn how to use your buttons properly you'll like Millia. 2D > s disc FRC only works on counterhit btw. Play to Millia's strengths and stop worrying about what she doesn't have. She is very hard to hit, anti air, and she has one of the best anti air games in my opinion. If you're running towards your opponent just pressing buttons you're not going to win.
  16. I'm dropping because I haven't played this game since UFGT and I'm probably going to that same offline ranbat Chickzama is going to be at. Yeah. I already talked to Tectal and Bace about it and if I'm not playing they don't want to play at all.
  17. Kurumster, Bace, TectalEastside - Southern Task Force
  18. Lag is pretty retarded. If you don't think it has any effect on the "skill" a player could possibly portray you're out of your mind. People obviously adapt to it and play it out, but to take netplay as any indication of skill is silly. The "rules" of the game change a whole lot online. Do yourself a favor Nemesis and buy an evo monitor. Laggy TV on top of netplay lag is not fun.
  19. Did you know Bace destroys ZomB super free? Maybe you should ask him for some tips.
  20. I think I have a better idea on how to fight the character. One of the main mistakes I was making in that fight though is full screen orgia activate. Yes, it does make her run away and get her to the corner. The problem is, by the time you get her there you have been poked out of the air a number of times and you've lost all your meter. The ground dash approach can be low profiled with her sweep (if you're using j.c as you should) and the aerial approach loses to j.a. One of the easier ways to deal with people who stop your approaches like that is to just straight up megido them, but Mitsuru has some good pokes that reach too far and will likely stop it (just like Elizabeth does). A way to deal with low profile sweep is to dp it. I didn't do it in that video because I did not think of it until I reflected on the match. Luckily, Mitsuru has one of the easiest dps to deal with. We don't have to do anything other than just straight up safejump it, no shenanigans. The real problem is her pokes, her persona buttons that snipe us out of activate and droit. She can stop us at any time with 25 meter whenever she sees us dashing at her with an ex droit. Typically, I like to stay far back and jump up and down to bait droit (in or out of orgia). Her buttons are better than yours in every way. I like to 2b people in neutral when they're close to me as a get off me move. It almost never gets rolled because they're too close to react to it. This works against almost ALL the cast, but Mitsuru just keeps you at a range where you will get poked out of doing 2b. You end up being forced to block until you dp her or break a throw. Sometimes you can block long enough where they freeze up to try and bait a dp and that's where you also get a turn. It works a lot against good players. If Aigis had better ground game I think some matches would be a little less suffering when it comes to that aspect of the matchup. It kinda hurts when she's fighting against characters who can combat her j.c very well air to air (Teddie, Chie, Mitsuru, Liz). A few of the basic do nots in this matchup are: Do not activate orgia in the range of he ice move that snipes you out of the air Do not activate orgia if she is charging droit Do not deactivate in her face without using a 5c ender that gives big space to you Do not bother approaching her air to air in orgia Do not bother trying to anti air her unless she is way in the air (even then you're better off just doing 5D [while you're not in orgia I mean]) Some Do's - Use j.c a lot. Regardless of her j.a and 5a being able to break it, it still leads to opportunities where if blocked you can start mounting your offense and if hit (counterhit) you can get up to 4k damage. - Air turn dash j.c is very good for dealing with her 2b. It's one of those that doesn't hit behind, making it very easy to counterhit. - Chase her with super jump a while in orgia. It lets you use other moves if blocked and is easy to confirm if you land the hit. It also matches up well vs her j.a if you're approaching from below her. I think the combination of losing 2b in neutral (as a get off me) and the fact that she can fight you air to air makes this match a bit problematic. I don't think it's something unbearable or something to really cry about. It's just something to adapt to (like the Shabrys matchup). Knowing that your ground game is suffering also doesn't help. The best way I can say to approach this matchup is to just stay patient and you'll get your chance. If you don't play disciplined (block, properly play neutral, wait your turn, play clean) you're not going to win. TL;DR - If you notice Mitsuru is laming you out (like LK did me), just try and find a way to approach without orgia and activate it when you've closed the space. I don't think we can fight her without mastering how to use the shield (5D). LK is also just a better player, I wasn't ready to fight him. I hope to be a bit more practiced up if I get the opportunity to play him again.
  21. I'm just saying people shouldn't get discouraged by it. They should know what they're getting into when they decide to netplay.
  22. You're probably not gonna block Narukami's shit online anyways. It's hard enough to block it offline.
  23. Good games to everyone I played over the weekend. It was fun.
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