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Tronotron

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Everything posted by Tronotron

  1. Thanks for your comments. Yes, it's the white Datel "Arcade Pro" (lol) stick with the Street Fighter -like artwork. I may just get a sanwa stick with an octagonal gate and put it in there, seems easy enough. My only problem with the buttons is that some of them are too sensitive. They probably miss inputs but I haven't noticed it yet. Also, what is the recommneded outlet for stick parts in the UK?
  2. I'm using the basic Mayflash/Datel arcade stick. I just play against the CPU and very rarely with others, although I hope to change that. The Datel stick feels loose and it has quite a bit of play , but the only other sticks I ever tried were in the (european) arcades years ago, and they were a lot tighter, I think they had korean bat top sticks. Anyway, I don't know just how bad this stick is. I have problems pulling off some special moves involving half circles. Would getting a Sanwa stick help at this point?
  3. Any local groups playing BlazBlue / Guilty Gear in Brighton?
  4. Cool, I just watched the first 3 episodes and I FINALLY undesrstand the basic principles of this game. Good work, thank you. A stick cam would be awesome , I saw someone else on YouTube using that and that was how I first got an idea of how to use the stick and buttons.
  5. Thanks all for your help and responses. I suppose if numpad notation has been used for years some people could think that I was trolling, but I wasn't . I realized my post could seem a little assholish, like " here's this newbie come tell everyone that they are wrong!" I was actually thinking of ascii arrrows like ←↑→ ↓➘, and not emoticons but I'm not sure if all the needed directions are in the ascii set. To get back to the topic, I now understand the tension meter reasonably well, thanks for the help.
  6. Another idea would be to have the web camera on your hands and arcade stick so we can see what you're actually doing.
  7. Fait enough but I respectfully disagree , when I look at this ↓➘ → P K , I know instantly what it means, without having to learn numbers. arrows and P for Punch and K for Kick must be the most straightforward way to describe the move. Numpad is easier to write but not to read.
  8. Well it is easier for those writing the stuff but the point is to explain to those reading it, and the arrows need no explanation. The numpad notation is an unnecessary complication that will most likely put me off attempting to learn much here. Seems almost like something deliberately chosen to put most people off and keep the techniques secret, for the small proprortion of people who can take the time to learn the numpad notation. I'm not good with learning unecessarily complicated things. No numpad, I have a laptop and a console. Staring at sequences of numbers has always been extremely awkward to me, it very quickly loses any meaning my brain is trying to attach to it. Here's to someone somewhere producing a human readable guide to these games.
  9. Thanks folks, things are a little clearer now. I stil don't get why so much talk is focused on cancelling. Seems like something I take for granted. (Also a confusing terminology, coming from an RPG background I assumed it had something to do with cancelling enemy moves.) Also, I need to say here that the choice to go with numpad notation is really unfortunate., it is a major turn-off for beginners who don't even have a numpad to refer to.... Being faced with lists of things like 562jc is a fast way to make me look for another hobby. ← → ↑ ➘ ↓↵ I'm missing some diagonals but surely all the arrows can be done with ASCII codes? Reading the wiki is somewhat futile as the jargon is not linked to its explanation, and it is everywhere. e.g : It doesn't have to be as inaccesible as this .... the jargon is rarely self-explanatory and adding in Japanese words just kills off the appetite.
  10. Thanks, that helps but I still don't get some of the terms you and the wiki use here. The wiki glossary doesn't have Roman Cancel, and I keep seeing that. Force Roman Cancel? Overdrive? So the purpose of building up the meter is to enable the super moves?
  11. I appreciate your work, may I request that you do future videos with the game music turned off, not everyone is into that music and personally it distracts me from concentrating on what you're saying. Also, less jargon would be nice, or better , explanations of technical terms / fighter slang as you use them. Thanks, keep it up.
  12. Hello, I've been really enjoying Guilty Gear and BlazBlue for 6 months now , just been playing against the CPU. With my favourite character I can beat all opponents on Hard difficulty in Blazblue and most of them in GG... however I feel I'm not really playing the game right and would get creamed by human opponents because I don't understand how to work the tension bar system and how that relates to the most powerful special/ super moves , and the combos. I notice that some events build up the meter and others take it down but nothing is clear yet. I almost never seem to be able to pull off the most powerful super moves. Also , every character seem to have a slightly different meter . I don't understand what "Respect" does in GG. If I press all 4 attack buttons together the background goes black and there is a red glow around my character, (I usually get punished for doing it) and the meter changes, and says something like "Attack Data" . WTF?? I would love to play against other people, it would be a lot more fun, but I think I would get my ass handed to me. What I really love in these games is that I can get into an intuitive flow where actions and reactions are nearly instant and I pull off the right moves without having to think about applying specific tricks and understanding all the mechanics. But I think this way of playing will only get me so far, I need to understand the strategy behind the meter and how the special / super moves work. Any clues?
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