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ReynTime180

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Everything posted by ReynTime180

  1. Gotta stream monster the archives when I get home, this hotels internet is terrible
  2. I was thinking of another combo that puts the 6D before the 5D, and it works further into the screen, but character specific
  3. I think I know the midscreen combo you're talking about and it's character specific, and I've never really messed around with j.D as a starter :P
  4. I like to go for seals on combos that would be lower in damage. Such as a 5/2A starter, or just try to go for 5D and 6D guardpoints and CHs for all 4 in one combo
  5. These were not mentioned, I will say that. The j.623B part works on everyone, except for some characters you have to change the timing on either the j.C or j.623B. The 5D after 5B>2B isn't the most optimal thing to do, the better thing would be to do 5B>623B>2B>5B>j.C>j.22A>j.2C>A-Nail>5A>5B and either the air ender string or ashura, you're going to want the poison damage, cause it adds 800 to the combo that it doesn't tell you. Or, if you want ease of combo, j.623B>5B>623B>2B>5D>5B>2B>Air Ender/ or j.A>j.C>C-Nail>Ashura. The combo will work from almost any starter (besides an A starter) not the best damage but also not the worst, while the other one I gave you is 6K an only works off of 5/2B
  6. If you're really having trouble, you can do 5A>6C>IAD>j.C. It's a little easier but you'll get a bit less damage.
  7. Yesterday was awesome. Bumped into DerQ and Air at beerfest (it was going to happen eventually) got to try exotic beers and hang out with St1ckbug and Zidane, and topped off the night with that hype ft5 and awesome matches of BB. Shoutouts to our own troops defecting. You traitors.
  8. I was just pointing out that he didn't have to specify 6B CH
  9. But you don't need to rapid on CH...
  10. wtf https://www.youtube.com/watch?v=OimnusedxYY
  11. Also I noticed that if Fu-Rin-Ka-Zan runs out during a combo (mainly daifunka) you lose the benefits of OD but still do the OD version. if you imputed the super before OD finishes, but OD runs out before Daifunka hits, you'll get the ID version. Where in 1.0 you wouldn't. Also tapatalk is being dumb and not letting me edit poste
  12. So Dacid found a weird, useless little glitch the other day, if you exit Fu-Rin-Ka-Zan on the ground and don't move after, you aren't able to jump.
  13. Idk, he's the only other person i remember that wears headphones to foonzo
  14. But now there's the issue with the headphones. Are they Brice's?
  15. Ya, I get you, the more 6B the better
  16. I'm thinking: 3Cfc>2B>5B>923B> 5B>5C>CT>2B>5B>5C>j.C>j.22A>j.2C>j.236A>5A>5B>j.A>j.C>j.236C>ashura=6K+0.8K
  17. So I looked the combos over, the little change to mine does do more damage, but you need to be closer to the corner than the original. As for yours, getting an A-Nail in there would be good...
  18. Lol you might want to edit your post to have your comment out of my quote XD
  19. Ooh, a member to the Foonzo/MTL FGC army, always great to get more. Welcome.
  20. New 3C combo I made like, 3 weeks ago: 3C FC>2B>6B>5B>2B>j.C>j.22A>j.C>j.623B>(66)>5B>623B>(66)>5C>6D>Daifunka==5.6K It's a really good, simple combos that works on everyone. Works midscreen and becomes easier the closer to the corner you are. Does not work anywhere outside of exactly the middle of the stage to the corner.
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