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Everything posted by SuperOast
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More changes from Moja (Credit to OutlawVinegar for translations) "Junpei's bat reflects a projectile when it's hitting Teddie DP lolol" "2Aor5A (routes? starters?) are unchanged. 5B>5B>5B is a new P-combo route Kintoki is out for longer on jC 2C is now Special/Super cancellable j2C now comes out from the ground like grounded 2C, same cancel options as 2C" "Air version AoA was doing 1200 in one blow (on the first hit). Not entirely clear on the second part, it refers to the falling angle, hard to follow up on hit?" "Bearscrew damage changes: Grounded A 1035→810 Air A 1395→900 Ground B 1250→1000 Air B 1485→1125 Ground SB 990→1150 Air SB 1100→1375" "Every version of Puppeteddie causes wallbound on hit. A version's poison went from a 5 second count to a 3 second count. D Teddievision hitbox adjusted(?). All cancelable (all versions? or all cancel options? I'm a little unclear on all this). Tomahawk missile damage was lowered a little." "Moja mentions on the fish thing that it's possible to combo into 2B on a 3-fish hit." Really liking that j2C change~ Also I'm guessing the air AoA change is that it's just a one hit move now instead of going into all out rush.
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Some pre victory cry 0-10 run combos. Corner: 5A>5AA>5B>2B>2AB>214A>OMB>5B>2B>jB>>jB>j236A>236236A~B>236236C~A 3773 dmg 13 runs 100 SP used 12 SP gain +burst Opponent techs immediately after homerun so you don't get knockdown unfortunately. 2D FC corner combo: 2D>2B>delay jB>j2A>5B>5C>236B>66 2A>5B>delay 2B>jB>jB>j236A>236236A~A 3678 dmg 24 SP gain 50 SP used 13 runs First part can be finnicky, depending on spacing you might have to dash forward before the 2B to get it consistently (IE. training mode right corner start position). You can always opt to leave out the first 2B to get: 3629 dmg 23 SP gain 50 SP used 12 runs You can get still get the full 13 runs by following up 236236A w/ ~B and going into 236236C~A from there.
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FC 236CD corner combo: 236CD>236C>jB>jA>jC>5B>mjA>j236B>5A>5AA>5B>5C>2B>jA>jB 4.3k dmg Another nani ga der kuma idea thing: 5A>5AA>236A>236236A/B (Firecracker, ice, smoke bomb)>j236A>6A+B~D or 5A>5AA>236A>236236A/B (Firecracker, ice, smoke bomb)>j236A>5C>DC>2B>jA>jB Both give 3k, sadly no item oki though. AoA route is pretty much garenteed to carry to the corner as you can choose sideswap with 5A+B. The other route gives better KD and you don't have to do the tedious AoA mashing.
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Yeah you don't need to backdash it to follow up with j.A, I just find falling j.B to be a lot more consistent. Also, hype Teddie cmv! - P4U2: Teddie Combo Movie 「Teddie is Nihilistic, Tomahawk, Circus」
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After the 236D>5B you can add mj.A>j.236B>5A>5AA to add about 500 more damage. Also I forgot to mention, with the 2C FC you should only really follow up with j.A if you backdash canceled 2C, without the backdash cancel, omit the j.A and do 2C, falling j.B, ect.
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You should be doing 236236D after J236A/B, as it's the fastest version of homerun, pretty much guaranteeing the hit as long as you do it fast enough. Unlike the other bat supers which only work from air tornado when you're close enough to the ground/in the corner.
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Been messing with nani ga der kuma a bit and found something that could be semi-useful? 5A>5AA>236A>236236A/B (Red rocket, Mystery food, air bomb)>5A>5AA>5AAA(2)>844>J.236A>2B>JA>JB>JD Gives around 3k + poison, has roughly half screen corner carry gives better item oki than red rocket + mystery food (Hopping robot + oil drum). Unfortunately, it doesn't end with them still in the effects of mystery food. The optimal FC combos at the moment are: Midscreen: 2C FC> JA> JB JA> JC> 23698B> 5A> 5AA> 5AAA> JA> JB. -4k dmg, -30 SP Corner: 2C FC> 5B> mjA> j.236B> 5A> 5AA> 5B> sjC> JB JA> 5B> 5C> 2B> JA> JB. -5k dmg, -38 SP Generally if you want to add more damage to your corner combos, use j.236A> 236236[D]> 2AB> ]D[> 844> JD instead of ending with JB. Adds a little over 1k to pretty much anything and leaves you in a better position than JB>JD. And on a final random note, you can buffer teleport during TV summon at any point and it'll still come out...ye.
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(10/05/14) P4U2 EU Netplay Tournament @ 10AM EST
SuperOast replied to MastaToken's topic in P4A Online Play
PSN: SuperOast Tag: Oast -
a-cho P4U2 『P4U2F Cerberus』3on3大会 決勝T(2014.3.9) Teddie (Moja) vs Yosuke Teddie (Moja) vs Narukami Teddie (Moja) vs Chie Teddie (Mad vs P.Sho Teddie (Mad) vs Yosuke Teddie (Moja) vs Yosuke Teddie (Moja) vs Narukami Teddie (Moja) vs Mitsuru a-cho P4U2 『P4UFサンダーファイヤーパワーボム』2on2大会 決勝T(2013.12.28) Teddie (Mad) vs Kanji Shadow Teddie (Moja) vs Shadow Labrys Shadow Teddie (Moja) vs Mitsuru Teddie (Mad) vs Narukami Shadow Teddie (Moja) vs Kanji Teddie (Mad) vs Narukami Shadow Teddie (Moja) vs Teddie (Mad)
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Mad (Teddie) vs Waka (Naoto) Part 1/5 Part 2/5 Part 3/5 Part 4/5 Part 5/5
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Alright, this thread has been dead long enough. Here's a list of changes and other things I've noticed about Teddie • Mystery food X actually inflicts roughly 2 counts of silence and then 2 counts of poison. • You can now hold down missile's without them exploding for a longer period of time. •If Teddie is hit while missile is out, the missile will immediately disappear without exploding. • Combo rate increased from 65% to 70%. Things like (starter) > JA > JB > JA > D.JA > JB now works outside FC. Example corner combo with 50 meter: 5AA > 5B > JC > JA > 5B > 5C > 2B > JA > J236A > 236236[D] > 2AB > ]D[ > 844 JC > 5AAA > JB. • Teddie players sometimes throw out two of the same item(s) in a row. Like here for example, Teddie throws muscle drink > Pinwheel > Muscle drink. Not sure how/why this happens. • Cross up JB's and other awkward OTG hits are much easier to confirm than before thanks to the new auto combo. • Kintoki Douji has projectile invuln in his throwing animation That's all for now
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P4A EU PSN Netplay Tourney (March 30th, 2014 @ 3PM EST)
SuperOast replied to MastaToken's topic in P4A Online Play
I'm in PSN: SuperOast Location: Scotland Timezone: GMT -
Teddie CMV's: P4U2クマコンボ動画 前編 「HEAVEN」 P4U2クマコンボ動画 後編 「Let me go!」
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Some Junpei combo's by Kabuo
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Fight me! Right now!
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Hagiwara and Saiting come to mind. Also thanks for helping out the Teddie forums, Rath
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Part 1 http://www.nicovideo.jp/watch/sm22453220 Part 2 http://www.nicovideo.jp/watch/sm22453457 2on2 featuring two Teddie players
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Oh, so you have to activate the hand manually? I'm fine with that, looks like a really nice reversal though. Seems like a much better option than Teddie decoy when you're in the corner. Seeing how you can get a corner combo off as well. Teddie's looking pretty good so far. @Wiredgod I'm pretty glad it's still in too, from old data, I thought it wouldn't. hallelujah!
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http://www.youtube.com/watch?v=2ke4klGYfiw No ones posted this yet? Not gonna lie, some of those corner fatals are pretty sweet. Good to see how his new items work as well. 5aaa > jb > optional item drop looks like our new route for item oki, which seems better than before, seeing as it builds more meter.
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[XBL/PSN] Ft5 Sets Season 1.1 - "To the Next Level"
SuperOast replied to yes06kin's topic in P4A Online Play
I'll join. -
Good games to everyone I faced in the past few days. Glad to see this game still isn't completely dead.
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Good games Rybuster, Reaper D, Progen and Amuse. I should come online early more often. Also I now have a hatred for Akihiko.
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Nice try fist. But this thread is about as dead as arrow to the knee jokes.
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The changes that aren't in the pastebin: New Super: Nani Ga Deru Kuma (Is this the super you meant?) Standing and crouching item throw has different item orders New items: Disappearing Robot Disappears, possibly transparent, then advances forward。Similar to Naoto 5D。 Electric Robot A robot that will put out multiple shocking barriersheres around itself。Was somewhere around the Car in order Key Car Car comes out, goes to Corner and comes back afterwards。Super quick, seems great for neutral。 • 5D item list:Green robot -> SP drink? ->Red robot ->Mystery food X (now inflicts silence)->Air bomb ->VOTOMS (what the f is this?) ->Drum -> Car ->Firecracker • 2D list: Dry ice -> Smoke bomb -> Ninja? Disappearing robot? -> Rage drink -> Pinwheel -> Electric Robot -> Lightning drum -> Bucket Buffs KintokiDouji throws items up higher, harder to see C Warp is slightly faster B puppet wallbounces on CH hit? (It was a FC hit at the time, or fear gives some moves wallbounce for teddie) 5B launches on normal hit Nerfs -KintokiDouji stays on screen in the corner, making him easier to hit -Kintokidouji stays out longer after throwing items(?) -Untech time on CH bat has been reduced -Startup frames of D missile have not changed, but angle may be slightly different. -Air C Missile startup is slower
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Ahhh yes that's the combo I was thinking of. Good good. More to learn. I find it mostly useful against Naoto when she's zoning and Yukiko. But I have only played an Aigis once, they're pretty much dead on xbox, lol.