25% Tension Collapsed: f.S > FB Fafnir- 85 dmg (video) - Max range f.S combo into knockdown. Works on: Everyonef.S > (2S) > 5H > Fafnir > Tyrant Rave- 148 dmg (video) - Non-max range f.S combo, 2S is usable when within range. Note: Tyrant Rave knocks down PO, RO. Works on: Everyone 5K > 6P > c.S > fj.S > FB SW > nj.S > SW > 2H > fj.S > SW > 2H > tk.8SW > 2H > BR- 199 dmg (video) - Medium weight combo for very close hits at midscreen using 25% Tension. Works on: AB, AN, AX, CH, JO, OS, SL, SO, TE, ZA (need dash momentum on ED, KY, VE)5K > 6P > c.S > fj.S > FB SW > nj.S > SW > 2H > fj.S > SW > nj.S > SW > BR- 222 dmg (Dizzy) - Medium-light weight combo for very close hits at midscreen using 25% Tension. Works on: DI, IN, JU, MI5K > 6P > c.S > fj.S > FB SW > bj.S > SW > dash 2H > nj.H(1) > SW > nj.S > SW > BR- 225 dmg (Baiken) - Light weight combo for very close hits at midscreen using 25% Tension. Works on: JA, KL, MA (need dash momentum on BA, BR)5K > 6P > c.S > fj.S > j.D > FB SW > nj.SW > 2H > fj.S > SW >2H > tk.8SW > 2H > BR - 181 dmg (Potemkin) (video) - Heavy weight (and some medium) combo for very close hits at midscreen using 25% Tension. Works on: PO, SO, ... 5K > c.S > tK.BR(FRC) > ... > - ... dmg - .... Works on: ... Fails on: ... CH 2D > GF(FRC) > fj.SW > dash 2H > tk.8SW > 2H > j.S > SW > nj.S > SW > BR- 244 dmg - Universal midscreen CH 2D combo for 25% Tension. Replacing the final nj.S SW BR with 2H tk8.SW 2H BR increases damage but fails on light weights. Works on: EveryoneCH 2D > GF(FRC) > fj.SW > [fj.SW]x3 > dash j.D > sVV- 297 dmg (Baiken) - Light weight only higher damage midscreen CH 2D combo for 25% Tension. Works on: BA, BR, JA, KL, MA 50% Tension Collapsed: 5K > c.S > 2D > BR(RC) > SW > (walk forward) 2H > fj.S > SW > 2H > tk.8SW > 2H > BR- 201 dmg (video) - 50% Tension combo for heavy, medium, and medium-light weights. Works on: Everyone except BA, BR, JA, KL, MA5K > c.S > 2D > BR(RC) > SW > fj.SW > fj/nj.SW > dash j.D > dj.S > dj.D > VV - 241dmg (Baiken) (video) - 50% Tension combo for lightweights. Works on: BA, BR, JA, KL, MA Highly Character Specific Collapsed: : 2K/5K > c.S > 2D > G > dash j.D > j.BR(1) > 5K > (c.S) > tk.BR > 5K > tk.BR > 5K > BR- 179 dmg (Jam, 5K) - Normal hit meterless confirm to 2D > GV on Jam, Bridget. Fullscreen to same corner knockdown. Omitting c.S makes it easier on Jam. Builds ~47% tension. Works on: BR, JA2K/5K > c.S > 2D > GV > dash j.D(JC) > SW > nj.S > dj.S/H > sVV - 207 dmg (Jam, 5K) - Normal hit meterless confirm to 2D > GV on Jam, Bridget. Fullscreen to corner knockdown. Works on: BR, JA2K/5K > c.S > 2D > GV > dash j.D(JC) > SW > nj.SW > (dash) fj.S > sVV - 225 dmg (Jam, 5K) - Max damage normal hit meterless confirm to 2D > GV on Jam, Bridget. Fullscreen to corner knockdown. Works on: BR, JA 5K > 6P > c.S > fj.S > j.D > FB SW > nj.SW > [dash j.D > delay SW]x2 > nj/bj.S > SW > BR- 193 dmg (Potemkin) - Potemkin only combo for close hits midscreen-to-corner using 25% Tension. Use bj.S if you pass under after the 3rd SW. Works on: PO Throw Starters Meterless 25% TensionPost combos for Sol in +R here! I will update the first post as combos come up.Updated 10/23/2013 - See bottom of this post for changelogNotations: Numpad Notation Explanation: Click! General Notations Used nj/fj/bj/sj/dj Neutral/Forward/Back/Super/Double Jump JC Jump Cancel IAD Instant Air Dash tk Tiger Knee CH Counter Hit CL Clean Hit FB Force Break RC Roman Cancel FRC Force Roman Cancel BR Bandit Revolver BB Bandit Bringer GF Gun Flame GV Grand/Ground Viper RS Riot Stamp/Stomp SW Sidewinder WT Wild Throw VV Volcanic Viper c.S Close Slash f.S Far Slash ( ) Indicates the attack within ( ) is optional. [ ] xN Indicates the attack within [ ] is repeated N times. / Indicates you may choose between different attacks. dmg Damage, on Sol unless otherwise specified. tk.8SW Neutral j.SW, best to input as 8236H tk.9SW Forward j.SW, best to input as 2369H 5K(1)/j.H(1) Allow only first hit to connect before continuing j.H(2) Allow both hits to connect before continuing Mid-screen: Normal Starters Meterless Collapsed: 2K/5K> (c.S) > 2D > BR/VV- 103 dmg (5K, c.S, BR) (video) - Example of the staple meterless knockdown combo. Distance BR reaches is character specific, the more normals you include the farther the opponent when BR needs to connect. Any combination of normals before the 2D can be used for this combo, as long as the opponent is within range. VV does more damage but requires a closer hit or dash momentum. In order of farthest to shortest range which the 2D>BR will connect: AN > most characters > AB,DI,KL,KY > RO. Works on: Everyone except RO (BR misses, but VV works with dash momentum on RO) 2K/5K > c.S > 6P > Fafnir- 96 dmg (5K) (video) - More character specific meterless knockdown combo. Slightly less damage, but a lot more corner carry. Works on: AN, AX, BA, BR, DI, FA, JU, KL, KY, MA, OS, RO, SL, SO, TE, ZA, (need dash momentum on AB, CH, ED, IN, JA, JO, MI, PO, VE) f.S > (2S) > 5H > Fafnir- 99 dmg (video) - Non-max range f.S combo, 2S is usable when within range. Works on: Everyone 5D > SW > (walk forward) > (c.S) > 2H > j.S > SW > (walk back) > 2H > j.S > SW > nj.S > SW > BR - 168 dmg (video) - Standard dust to SW loop combo. Works on: Everyone, (must use c.S on PO, RO) CH 5H > IAD j.S > j.D > SW > (walk forward) 2H > fj.S > SW > 2H > tk.8SW > c.S/2H > BR - 241 dmg - Far CH 5H combo, works on stand hit only. Works on: ... Fails on: ... CH 6P > GF > IAD ... > ... - ... dmg - .... Works on: ... Fails on: ...CH 6P > 2S(whiff) > dash 5K/c.S > 2H > ... - ... dmg - .... Works on:CH 6P > CL BB > ... - ... dmg - .... Works on: ... Fails on: ... 50% Tension - 25% Tension Collapsed: airthrow > f.S > FB Fafnir- 89 dmg - Universal airthrow combo. 25% Tension. Works on: (really low height AB, AX, DI*, ED, FA, JO*, OS, PO, RO, SO, VE), (low height KY, SL, TE, ZA), (any height AN, BA*, BR*, CH, IN*, JA*, JU, KL*(dash), MA*, MI*) *cannot CL Special Starters Meterless Collapsed: WT > fj.S > SW > 2H > fj.S > SW > nj.S > SW > BR- 150 dmg (video) - Universal 3 SW WT combo. Timing will differ depending on character weight/hitbox tendencies. Works on: Everyone WT > dash 2H/5H tk.8SW > 2H/5H fj.S SW > nj.S SW > BR- 185 dmg (Baiken, 5H, 5H) (video) - Light weight WT combo for extra damage. Works on: BA, BR, JA, KL, MA 25% Tension - Highly Character Specific Collapsed: airthrow > f.S > 5H > FB Fafnir- 123 dmg (Millia) - Airthrow combo with added 5H. 25% Tension. Works on: MI, RO airthrow > 5K > fj/nj.K > FB SW > 2H > fj.S > SW > 2H > tk.8SW > 2H > BR- 133 dmg (Faust) - Faust only airthrow combo, costs 25% Tension. Works on: FA Highly Character Specific Collapsed: : WT > [fj.D > SW] x 3 > fj.S/D > SW > BR- 161 dmg (Potemkin, j.D) - Potemkin only WT combo for high damage and knockdown. Works on: POWT > [fj.D > SW] x 3 > fj.S/D > SW > FB Fafnir(whiff) > Tyrant Rave- 199 dmg (Potemkin, j.D) - WT combo for damage with Tyrant Rave bonus, costs 50% Tension. Works on: PO Force Break Starters 25% Tension - 50% Tension Collapsed: VV(1)(RC) > dash 5K/c.S > 2H > j.S/j.H(1) > SW > (walk back) 2H > j.S > SW > 2H > tk.8SW > 2H > BR - 217 dmg - Medium/medium-light/heavy weight VV(RC) midscreen combo. Works on: ...VV(1)(RC) > ... - Light weight VV(RC) midscreen combo. Works on: BA, BR, JA, KL, MA - 50% Tension - Highly Character Specific - Overdrive Starters 50% Tension - 100% Tension - Highly Character Specific - Highly Character Specific Collapsed: WT > GV (no mash) > dash j.D > SW > (walk forward) 2H > fj.S > SW > nj.S > SW > BR- 157 dmg (ABA) - Heavy weight WT combo from corner to corner, last BR must be delayed slightly. Works on: AB, PO, ROWT > GV (no mash) > [dash j.D > SW]x2 > nj.H(2) > SW > fj.H(2) > SW > nj.H(2) > SW > BR- 175 dmg (Potemkin) - Potemkin WT combo from corner to corner, last BR must be delayed slightly. Works on: PO WT > [fj.D > SW] x 3 > nj.S > SW > 2H > BR- 160 dmg (Potemkin) - Potemkin only WT combo for high damage and knockdown. Works on: POWT > [fj.D > SW] x 3 > nj.H(2) > SW > fj.H(2) > SW > nj.H(2) SW > BR- 169 dmg (Potemkin) - Potemkin only WT combo for high damage and knockdown. Works on: POWT > [fj.D > SW] x 3 > nj.S > SW > FB Fafnir(whiff) > Tyrant Rave- 194 dmg (Potemkin) - WT combo for damage with Tyrant Rave bonus, costs 50% Tension. Works on: PO Force Break Starters 25% Tension - 50% Tension Collapsed: j.VV(RC) > dash j.D, j.D > dash j.D, j.D > fj.D > SW > c.S > 2H > tk.9SW > 5K/c.S > BR- 275 dmg (video) - Medium weight air VV(RC) midscreen-to-corner combo. Works on: AB, AN, AX, CH, FA, OS, SL, SO, TE, VE, ZAj.VV(RC) > dash j.D, j.D > dash j.D, j.D > fj.H(1) > SW > c.S > 2H > tk.9SW > 5K/c.S > BR - 299 dmg (Dizzy) - Medium-light weight air VV(RC) midscreen-to-corner combo. Works on: DI, IN,j.VV(RC) > dash j.D, j.D > dash j.D > dj.D > sVV- 249 dmg (Baiken) - Light weight air VV(RC) midscreen-to-corner combo. Works on: BA, BR, JA, KL, MA - 50% Tension - Highly Character Specific - Overdrive Starters 50% Tension - 100% Tension [*]- Highly Character Specific - Corner:Common Corner Combo Routes: Collapsed: [5 j.D 2 SW corner knockdown] fj.D, j.D > (dash) j.D, j.D > j.D > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR [3 j.D 2 SW corner knockdown] fj.D, j.D > (dash) j.D > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR [2 j.D 2 SW corner knockdown] fj.D, j.D(f.JC) > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR [1 j.D 2 SW corner knockdown] fj.D > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR [j.S/H 2 SW corner knockdown] fj.S/fj.H(1) > SW > dash (c.S) > 2H > tk.9SW > 5K(1)/c.S > BR [4 j.D VV corner knockdown] fj.D, j.D > (dash) (j.K/j.S) > j.D > (dj.S) > dj.D > VV [2 j.D BR loop corner knockdown] fj.D, j.D > j.BR > 5K(1) > tk.BR > 5K(1) tk.BR > 5K(1) > BR [j.D SW bj.S corner knockdown] fj.D > delay SW > bj.S > SW > (dash) 2H > BR [/td][td] [/table] Normal Starters Meterless Collapsed: [5K/c.S>6P]/[airdash j.S>j.D] > 5H/2H > fj.D, j.D > fj.D, j.D > dash j.S/j.K > j.D > dj.S > dj.D > sVV- 243 dmg (video) - Dustloop to VV. Corner knockdown. Damage shown is using 5K, 5H, and 2 hit sVV. Works on: AB, AN, AX, CH, DI, ED, FA, IN, JU, KY, MI, OS, PO, SO, SL, TE, VE, ZA (omit dj.S on JA) Fails on: BA, BR, JO, KL, MA, RO [*][5K/c.S>6P]/[airdash j.S>j.D] > 5H/2H > [5 j.D 2 SW corner knockdown]- 252 dmg (5K)(video) - Heavy/Medium weight dustloop to 2 SW with corner knockdown. Works on: AB, AN, AX, CH, FA, OS, PO, SL, SO, TE, VE, ZA, (must dash after first j.D rep on ED, KY) Fails on: BA, BR, DI, IN, JA, JO, JU, KL, MA, MI, RO [*][5K/c.S>6P]/[2K>c.S>6P]/[airdash j.S>j.D] > 5H/2H > [2 j.D 2 SW corner knockdown]- 246 dmg (Dizzy, 5K) - Medium-light weight dustloop to 2 SW with corner knockdown. Works on: DI, IN, JU, MI [*][5K/c.S>6P]/[airdash j.S>j.D] > 5H/2H > [1 j.D 2 SW corner knockdown]- 235 dmg (Baiken, 5K) - Light weight 2 SW with corner knockdown. Only works from deep in corner so SW can reach to CL. Works on: BA, BR, JA, KL, MA [*][5K/c.S>6P]/[2K>c.S>6P]/[airdash j.S>j.D] > 5H/2H > [2 j.D BR loop corner knockdown]- 224 dmg (Baiken, 5K) - Lightweight dustloop to BR loop with corner knockdown. Works from range where SW will not CL. Also good for tension gain, builds ~50% tension. Works on: BA, BR, JA, KL, MA [*][5K/c.S>6P]/[2K>c.S>6P]/[airdash j.S>j.D] > 5H/2H > [4 j.D VV corner knockdown]- 242 dmg (Baiken, 5K) - Lightweight dustloop to VV corner knockdown. Works from range where SW will not CL. Works on: BA, BR, JA, KL, MA [*][5K/c.S>6P]/[airdash j.S>j.D] > c.S > 2H > [2 j.D 2 SW corner knockdown]- 212 dmg (Robo-Ky, 5K) (video) - Johnny/Robo-ky dustloop to 2 SW with corner knockdown, with added c.S before first 2H to increase their height. Works on: JO, RO 25% Tension Collapsed: [*]5K(1)/c.S > 6P > GF (FRC) > CL BB > nj.S/fj.D > SW > 2H > j.S > SW > 2H > tk.8SW > 2H > BR- 262 dmg (5K) (video) - Heavy/medium weight CL BB 3 SW combo for added damage and farther hits. 25% Tension. Works on: AB, AN, AX, CH, ED, FA, OS, PO, SL, SO, TE, VE, ZA, (must use nj.S on KY, RO) [*]5K(1)/c.S > 6P > GF (FRC) > CL BB > fj.D > SW > 2H > j.S > SW > nj.S > SW > BR- 291 dmg (Dizzy) - Medium-light weight CL BB 3 SW combo. Works on: DI, IN, JU, MI [*]5K(1)/c.S > 6P > GF (FRC) > CL BB > nj/fj.S > SW > dash 2H > fj.S/fj.H(1) > SW > nj.S > SW > BR- 286 dmg (Baiken) (5K, j.S) - Light weight CL BB 3 SW combo. Works on: BA, BR, JA, KL, MA [*]5K(1)/c.S > 6P > GF (FRC) > CL BB > dash 2H > fj.D > SW > 2H > j.S/j.H(1) > SW > nj.S > SW > BR- 258 dmg (Johnny) (5K, j.S) - Johnny CL BB 3 SW combo for added damage and farther hits, costs 25% Tension. Works on: JO 2K > c.S > 6P > GF (FRC) > CL BB > fj.S/fj.D > SW > (dash) fj.S > SW > (dash) 2H > tk.8SW > 2H > BR - 193 dmg - Medium weight CL BB 3 SW combo. Works on:... [*]5K/c.S > 6P > GF (FRC) > CL BB > [3 j.D 2 SW corner knockdown]- 261 dmg (video) - Medium/medium-light/heavy weight combo with corner knockdown. Works on: AB, AN, AX, CH, DI, ED, FA, IN, JU, MI, OS, PO, SL, SO, TE, VE, ZA Fails on: BA, BR, JA, JO, KL, KY, MA, RO [*]5K/c.S > 6P > GF (FRC) > CL BB > GF > (dash) 2H > [1 j.D 2 SW corner knockdown]- 261 dmg (video) - Alternative medium/medium-light/heavy weight combo with corner knockdown that works on KY, JO, and RO. Works on: AB, AN, AX, ED, FA, IN, JO, JU, KY, OS, PO, RO, SL, SO, TE, VE, ZA, Fails on: BA, BR, CH, DI, JA, KL, MA, MI [*]5K/c.S > 6P > GF (FRC) > CL BB > [1 j.D 2 SW corner knockdown]- 251 dmg (Jam) - Light weight (also universal route) combo with corner knockdown. Works on: BA, BR, JA, KL, MA (use j.S instead of j.D on BA) CH 2D > GF (FRC) > CL BB > [3 j.D 2 SW corner knockdown]- 257 dmg - Medium/medium-light/heavy weight combo with corner knockdown. Works on: AB, AN, AX, CH, DI, ED, FA, IN, JU, MI, OS, PO, SL, SO, TE, VE, ZA Fails on: BA, BR, JA, JO, KL, KY, MA, RO CH 2D > GF (FRC) > CL BB > GF > (dash) 2H > [1 j.D 2 SW corner knockdown]- 257 dmg - Alternative medium/medium-light/heavy weight combo with corner knockdown that works on KY, JO, and RO. Works on: AB, AN, AX, ED, FA, IN, JO, JU, KY, OS, PO, RO, SL, SO, TE, VE, ZA, Fails on: BA, BR, CH, DI, JA, KL, MA, MI CH 2D > GF (FRC) > CL BB > [1 j.D 2 SW corner knockdown]- 254 dmg (Jam) - Light weight (also universal route) combo with corner knockdown. Works on: BA, BR, JA, KL, MA (use j.S instead of j.D on BA) [*]2K > 2D > FB Fafnir > dash 2K/5K > c.S > fj.D > SW > dash 2H > fj.S > SW > 2H > tk.8SW > 2H > BR - 182 dmg - "Universal" far hit 2K 3 SW combo. 25% Tension. Damage shown using dash 5K, 2H. Works on: All except FA, RO, (must use 2K on AB, MI, SL) Fails on: FA, RO [*]2K > 2D > FB Fafnir > dash c.S/2H > fj.D > SW > 2H > fj.S > SW > 2H > tk.8SW > c.S/2H > BR - 203 dmg - More damage, more characer specific far hit 2K 3 SW combo. 25% Tension. Damage shown using dash 2H, 2H. Works on: AB, AN, CH, FA, IN, JA, JU, MA, MI, OS, PO, SL, (must use c.S on AX, BR, DI, ZA), (must use 2H on KL). Fails on: BA, ED, JO, KY, RO, TE, VE [*]2K > 2D > FB Fafnir > GV slight mash > fj.D > SW > 2H > fj.S > SW > nj.S > SW > BR - 215 dmg - High damage, highly character specific far hit 2K 3 SW combo. 25% Tension. Works on: AN, AX, OS, SO Fails on: All except AN, AX, OS, SO 2K > 2D > FB Fafnir > dash 2K/5K/c.S > 2H > [2 j.D 2 SW corner knockdown]- 176 dmg (5K) - Medium weight combo with corner knockdown. Works on: AN, AX, CH, ED, FA, KY, OS, SO, TE, VE, ZA, (can't use 5K on AB, SL) 2K > 2D > FB Fafnir > dash 2K/5K/c.S > 2H > fj.D, j.D > dash j.H(1) > SW > c.S > 2H > tk9.SW > c.S > BR- 191 dmg (Dizzy) (5K) - Medium-light weight combo with corner knockdown, modified 2 j.D 2 SW corner knockdown combo (includes j.H(1) due to extra height). Works on: DI, IN, JU, (can't use 5K from slide on MI) 2K > 2D > FB Fafnir > GV (no mash) > [j.D SW bj.S corner knockdown]- 168 dmg (Robo-Ky) - Heavy weight (Robo-Ky and Potemkin) combo with corner knockdown. Works on: PO, RO 2K > 2D > FB Fafnir > dash 2K/5K > c.S > [1 j.D 2 SW corner knockdown]- 193 dmg (Baiken) - Light weight (also almost universal route) combo with corner knockdown. Works on: All except FA, RO, (must use 2K on AB, MI, SL) Fails on: FA, RO 2K > 2D > FB Fafnir > dash 5K/c.S > 2H > [4 j.D VV corner knockdown]- 172 dmg (Baiken) (5K) - Light weight (also universal route) combo with corner knockdown. Works on: BA, BR, JA, KL, MA [*]2K > 2D > FB Fafnir> GV slight/no mash> [j.D SW bj.S corner knockdown]- 197 dmg - More damage, more character specific combo. Works on: (slight mash on AN, AX, KY, OS, SO, TE, ZA), (no mash on PO, RO), (opponent must be slightly outside corner and slight mash on CH, SL, VE), (opponent must be slightly outside corner and no mash on ED, FA) Fails on: AB, BA, BR, DI, IN, JA, JO, JU, KL, MA, MI 50% Tension - Highly Character Specific Collapsed: 2K > 2D > FB Fafnir > GV (no mash) > fj.D > SW > bj.S > SW > dash j.H(2) > SW > nj.H(2) > SW > 2H > BR- 189 (Potemkin) - Potemkin only combo with corner knockdown, costs 25% Tension. Works on: PO Throw Starters Meterless Collapsed: throw > 5K(1) > 6P > 5H/2H > [j.S/H 2 SW corner knockdown]- 151 dmg (video) - Corner throw combo with corner knockdown, can't use j.D into SW. Works on: AB, CH, JA, KY, MI, OS, RO, SO, TE, ZA, (must use j.H(1) on AN, BA, BR, IN, MA) [*]throw > 5K(1) > c.S > [3 j.D 2 SW corner knockdown]- 160 dmg (video) - Medium weight corner throw combo with corner knockdown. Works on: AB, AN, CH, OS, PO, SO, TE, ZA [*]throw > 5K(1) > c.S > [2 j.D 2 SW corner knockdown]- 188 dmg (Millia) - Medium-light weight throw combo with corner knockdown. Works on: IN, MI Summary:Corner throw > 5K(1) will not work on AX, DI, ED, FA, JO, JU, KL, VE air throw > (dash) 5K(1)/c.S > 6P > 2H/5H > [4 j.D VV corner knockdown]- 131 dmg - Air throw combo for medium weights and most heavy weights with corner knockdown. Works on: ... air throw > (dash) 5K(1)/c.S > [3 j.D 2 SW corner knockdown]- 145 dmg (5K) - Airthrow combo for most medium weights with corner knockdown. Works on: AB, AN, AX, CH, SL, TE, (must start c.S on FA), (must start 5K on OS, SO, VE, ZA) [*]air throw > (dash) 5K(1)/c.S > [2 j.D 2 SW corner knockdown]- 162 dmg (Dizzy, 5K) - Airthrow combo for medium-light weights with corner knockdown. Works on: IN, JU, MI, (must start with 5K on DI) air throw > dash 5K(1)/c.S > [1 j.D 2 SW corner knockdown]- 155 dmg (Baiken,5K) - Air throw combo for most light weights with corner knockdown. Works on: BR, JA, MA, (must start with 5K on BA) Fails on: KL air throw > (dash) 5K(1)/c.S > [2 j.D BR loop corner knockdown]- 136 dmg (Baiken,5K) - Air throw combo for all light weights (and medium weights which the normal combos won't work) with corner knockdown. Works on: BA, BR, JA, KL, MA, (must start 5K and only use 1 tk.BR on ED, KY) air throw > (dash) 5K(1)/c.S > [4 j.D VV corner knockdown]- 149 dmg (Baiken,5K) - Universal air throw combo. Works on: Everyone except JO, PO, RO [*]air throw > 5K(1) > 6P > 5H > j.S > j.K > j.D > j.BR > 5K > tk.BR > 5K > BR- 121 dmg (Johnny) - Air throw combo for Johnny, Potemkin, Robo-ky. Works on: JO, PO, RO 25% Tension - 50% Tension [*]- Highly Character Specific Collapsed: [*]throw > 5K(1) > 6P > GV(slight mash) > fj.D > delay SW > bj.S > SW > dash j.H(2) > SW > nj.H(2) > SW > BR- 159 dmg (Potemkin) - Potemkin only corner throw combo. Works on: PO Special Starters Meterless - 25% Tension [*]- 50% Tension - Highly Character Specific [*]- Force Break Starters 25% Tension - 50% Tension [*]- Highly Character Specific - Overdrive Starters 50% Tension [*]- 100% Tension - Highly Character Specific Changelog: Collapsed: [9/10/13] added ED and KY to corner airthrow combos.[9/12/13] added JO, PO, RO to corner airthrow combos. Going to clean up 2K 2D FB Fafnir combos next.[9/18/13] started adding Midscreen and Midscreen-to-corner 2D BR(RC) combos[9/19/13] reorganizing combos[9/20/13] reorganizing combos, character specifics on 2K/5K (c.S) 6P Fafnir, added GV combos, BR(RC) combos[9/22/13] reorganizing combos, added air VV(RC), midscreen FB SW[9/23/13] reorganizing combos, finishing up midscreen FB SW[9/24/13] reorganizing combos, added VV(RC) for light weights, light weight corner meterless, Pot only WT combos[9/25/13] light weight corner CL BB combo, reorganized 3 SW CL BB combos. unbolding combos that need completion[9/26/13] added character specifics on VV(RC) medium weight midscreen-to-corner combo[10/1/13] in the process of updating 2K 2D FB Fafnir combos[10/2/13] updated corner knockdown 2K 2D FB Fafnir combos[10/20/13] added CH 2D combos, added notation explanation for tk.8SW/tk.9SW[10/21/13] added Common Corner Combo Routes table, in the process of putting them in combos[10/22/13] added corner throw/airthrow combos, midscreen-to-corner lightweight CH 2D, continuing to refer to common combo routes[10/23/13] fixed corner CL BB and 2K 2D FB Fafnir corner knockdown combos, added corner CH 2D- [*]-