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Everything posted by lofo
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Welcome to the thread, Dinosaurzez. Ian said he wanted to edit the footage a bit to remove dead air and to split it up into different videos since it's hours of footage. He hasn't had time yet, though. Hopefully that will happen soon and it will go up on a youtube channel dedicated to this sort of thing. Someone will post the link to it in this thread when it's ready, I'm sure. Sorry for the wait.
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Thanks for coming out, Livewire. Good to see you again.
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Ottawa: Why have fundamentals when you have gimmicks?
lofo replied to Freezerburn's topic in International
I made a new thread so that we can have an active OP and modify it for our stream and etc. Please post there now instead of here. http://www.dustloop.com/forums/index.php?/forums/topic/11272-ottawa-thread-2015/ -
Currently we mostly play GG Xrd, though we play other games sometimes too. Lately we've been running weekly tournaments at Algonquin ("Gonq") so hopefully we can upload some footage of that and tournament results ITT soon. We're working on maybe having more weekly meetups at the local gaming bar, we'll see how that pans out. I'll add it to the OP if it happens.
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Welcome to the new Ottawa thread, now with an active OP! (old thread is here: http://www.dustloop.com/forums/index.php?/forums/topic/5976-ottawa-why-have-fundamentals-when-you-have-gimmicks/ ) We usually talk on Discord, so if you're new to the scene, PM me, SorAnoTenshi or dinosaurzez to get in. Local meetups at Algonquin! Algonquin Competitive Gaming Club (Open to Non-Students!) Currently Open Thursdays Hours 5:00PM until Midnight and Beyond Location Algonquin College e206b of the Student Commons ("E" or "Student Association" building), 2nd Floor above the Starbucks. More meetups regularly at various peoples' houses, ask by PM or on Discord for more details.
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Ottawa: Why have fundamentals when you have gimmicks?
lofo replied to Freezerburn's topic in International
How did everyone like the random 2v2 this week? Good? Not good? Should we stick with it or go back to singles? I know a lot of our regulars don't post here so I'll ask again around Gonq next week anyways, but replying here gives us more time to brainstorm. -
Ottawa: Why have fundamentals when you have gimmicks?
lofo replied to Freezerburn's topic in International
we were talking about running random 2v2 at gonq this week. get hype! -
Ottawa: Why have fundamentals when you have gimmicks?
lofo replied to Freezerburn's topic in International
wow we got moved to "international" -
Ottawa: Why have fundamentals when you have gimmicks?
lofo replied to Freezerburn's topic in International
if only i'd read that before evo -
Correct, the power level of the move doesn't matter to me if it has terrible feel. edit - For example I like Slayer a lot more in Xrd than in +R even though he's obviously much weaker because he feels better to me.
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I played him from XX to AC, and I play him in Xrd, and that's exactly why I hate the changed motion. Giving up years and years of muscle memory for some trickshot thing is just an awful bargain in my opinion. If you want to discuss this further you can PM me.
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It's late RC j.D j.super was in one of Tetsu's AC Slayer combo vids and still works but it's somewhat impractical due to the meter cost, lol.
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Ottawa: Why have fundamentals when you have gimmicks?
lofo replied to Freezerburn's topic in International
Etch this moment into your memory, so that any time you consider inputting it, you remember: Greed Sever is not a good move. -
Make Slayer's c.S shoot bats and give it the same hitbox as Elphelt's c.S.
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I don't want H-dandy back. The motion for bite in +R is terrible.
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Ottawa: Why have fundamentals when you have gimmicks?
lofo replied to Freezerburn's topic in International
yoooo, big crowd tonight. ottawa scene best scene -
Great video overall. :3 I disagree with saying you can only use Helter Skelter as a meaty. It works after a level 5 RC or even in pressure when you have them scared. In particular once you have them respecting the falling j.H you can mix in late airdash or empty low. Hase uses it plenty in the most recent sets I watched of his play. In my experience, abare 2P mash doesn't usually go into a real combo. Generally you'll get 2P2P, then you've confirmed your hit and they're too far away for a 2S or 2D to connect. In my matches and what I've seen in match vids, usually you get 2P mash then frame trap with 5K, or 6H if they're respecting. I found the section on 5D[9] weird where it says you won't get much more than that given that knockdown combos exist off midscreen 5D. They are definitely too hard for a beginner video, but the wording seems to suggest they don't exist at all.
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Oh, I just assumed any decent would block the IAD string high pretty much every time, because blocking it low to maybe bait out a whiff is too risky. If that's what you meant about overheads well okay then, that wasn't clear. I am not missing your main point, I even said doing two fuzzy jumps is hard. It seems like there really is some mixup in there, but you need to be able to hit their jump startup for it to exist. You claimed later that j.S2K will hit their jump startup, in which case okay if that works then I agree that's a mixup point. Also you can do the same thing with c.S/throw or whatever once you land, and I always agreed that was a mixup point. I merely disagreed that the initial j.SK/j.S2K was a mixup. It's not a matter of belief but of critical thinking. I've not personally noticed Hase doing a j.S2K setup, only j.SK then pressure/throw, and I can escape it in training mode, so I'm naturally skeptical. It seems I've got under your skin about this. If so, sorry, that was not my intent. @ApertureBlack: Oh yeah that's true. I was talking about opening people up outside oki, though, so I think counterhits are not really relevant for this. When you mention Faust do you mean that it hits late enough that you can combo off it vs him without CH/knockdown? Because that would be pretty sweet if true.
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As far as I know you can't combo it without RC and even that's not great, so whatever to that. It seems basically the same as May's 6K. The only thing a low damage uncomboable overhead can do is get you flustered. If you just don't care about getting hit by it then it's not really threatening. If I'm wrong and it's possible to combo then I stand corrected!
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I'm not sure what you mean susceptible to overheads in that situation. Slayer's overheads are 6K, which is not a threat outside oki situations, 5D/jump moves, which are reactionable, and It's late, which is a different situation since it requires the Under Pressure setup. None of those are going to punish them downbacking+reacting. I don't think hitting 474 during blocking Slayer's IAD strings is that difficult with a bit of practice. I'm sure any of my regular opponents could do it if we discussed it and they took a bit of time to practice it first. Doing two fuzzy jumps would be difficult I agree, but the first one, which you would do against this mixup every time, wouldn't take that much focus. I agree that if it did take a lot of focus (I don't think it does), they'd be open to FDC bite The j.S2K frame trap string seems interesting, thanks. I will look into it.
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I don't see any room to blow them up for jumping. Either you continue the blockstring with j.K and they stay in blockstun or you leave a gap with j.2K and they jump. You can't really control the width of the gap so you can't make it small enough to frame trap their jump startup. Is there some other route that punishes jumps that you didn't mention? I would agree that there exist good jumpable mixups, but generally they have other options to punish jumps as well. If your entire decision tree loses to upback and gives them enough time to recognize it (as it does here, since the IAD gives them time to recognize the setup), you don't have a mixup. edit - maybe j.SH would frame trap? would have to try it later, going out now
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I'd never heard of this j.S mixup so I tested it. If you do 5H IAD j.SK or j.S2K, in both cases they can block the j.S and then hold upback to avoid any j.2K-based mixup. If you did the j.SK setup they just block high normally. I'm not really seeing how this could work versus a knowledgeable opponent. Mixing in stomp/sweep is still useful because it counters them from going for a psychic 6P/rising j.P vs the IAD, but I don't see any high/low mixup, it's reactionable if they commit to blocking.
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I don't see the mixup here. IAD j.H is blockable on reaction, particularly since the j.H needs to hit late for that string to work. Seems like they can just downback the stomp then stand up if they see you jump. 5H IAD is good for pressure, but at that point I don't know why you wouldn't do IAD j.SK or IAD j.D cape, since both of those are substantially faster than j.H so the gap will be smaller.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
lofo replied to BladeOfJustice7's topic in International
GGs yesterday everyone. Good to see you all again. :3