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lofo

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Everything posted by lofo

  1. GGs Nephinel. I accidentally left the room and screwed up reconnecting. Oh well.
  2. http://www.youtube.com/watch?v=NjlykVoQByk&t=10m20s BOB vs Tanabata (SL) http://www.youtube.com/watch?v=3EI8ZwlS3SE&t=2m35s BOB vs GAKU (RO)
  3. http://www.youtube.com/watch?v=IpeTdoe0Gm4 Takuchi vs AGF (AN) http://www.youtube.com/watch?v=ozVAHiQy0lI Takuchi vs Kuni (BA)
  4. Yeah this has dragged on too long, let's just be done with it. GG yesterday, everyone!
  5. Yeah I've used it for that a bit lately in matches when I'm really high up and can't tell which side is which and don't want to risk accidental j.214S. I'm not sure it's actually "good" though, even if it works. Maybe a waste of meter? Also I made an error testing and it doesn't lock your inputs on the way down, so maybe it could still have applications for mixups, hmm. But the landing recovery really limits what it can do. You could FRC into more overheads on the way down, but that doesn't really accomplish anything and you can't threaten a low/throw due to the recovery. It really is terrible.
  6. pochp and I were discussing j.D and its FRC a while back. I finally got around to testing it. It doesn't get rid of the landing recovery (wtf), though you can FD cancel it, and locks your inputs for a long time during the drop. I seriously went up a couple screens with j.D-roar spam then dropped while holding turbo-P and could barely get it out before landing, it's ridiculous. It's basically the j.D with all its drawbacks and not even a hitbox. I guess you can keep the momentum while blocking? Still seems like a contender for most pointless FRC in the game. edit - Lol ok actually I made a mistake testing, it doesn't lock your inputs that long. Might still be usable for something. edit - Also I'm not sure now that you can FD cancel the landing. I tried it again and can't get it, and am thinking I was mistaken before. I am pretty bad at testing I guess.
  7. I considered it but ended up going.
  8. Potemkin is a big reason I don't main Slayer. That matchup is just way too awful. And it's not just that it's really disadvantaged, it feels really awful to play, because you're not really allowed to do anything fun.
  9. I might have to sit this one out, havn't decided yet. I've been fighting off a cold for a few days.
  10. Ah ok, I'm not good at trash talk. It doesn't come naturally to me. ^^; I'd love to see you guys again though. I havn't been able to afford going to Montreal in a few months.
  11. Hey Montreal crew! We're having a tournament in Ottawa on Feb 22nd. No venue fee, $5 per event. It'll have GG, BB, some other stuff. I hope some of you guys can make it out. Of course I'd understand if you're too intimidated by Ottawa's fighting game prowess. ...because we'll body you guys in GG easily.
  12. http://www.youtube.com/watch?v=6lNAM7HVIJA&t=52s Yuuta vs Buppa (TE) http://www.youtube.com/watch?v=t7SMGjGkpqs&t=27s Yuuta vs En (SL) http://www.youtube.com/watch?v=JShlBWqlRN4&t=14m45s Jonio vs Karun (JA)
  13. GGs all. a great start to a new year :3
  14. Been playing around with relaunches after D-roar. Seems like they are often possible if you space things right, but figuring out what you need to do exactly seems tough. Sample combo vs Sol, IAD j.SH dashjump j.KS-SH D-roar, late j.H land, dashjump j.KS-SH j.plunge, 193 damage. Most of the strings need to be done late so he's low and pushes against you during the D-roar bounce. It's possible to get the D-roar to bounce him backwards with that setup, but I don't know if that has any applications. I forget what sample I used for this one, but it's also possible that when you land way before them, where normally a plunge would be hitting them right as they touch the ground, you can land and dashjump back into a relaunch there, since you have so much time. Vs Sol this allows for blah blah D-roar land dashjump j.KS-SH j.plunge. It does less damage, obviously, but it's possible in a different set of situations. I'm still not sure when to use an extra jump like in that clip. I tried it many times and couldn't get it to work. In any case, seems like there's lots of damage that can be squeezed out of D-roar relaunches.
  15. When doing general corner pressure I will sometimes do 6H into P-roar if I read they might jump. Generally they block it in time, but they need to FD it if they block, which will take out a big chunk of their meter, and it's still plus on block. If they miss FDing, it does a bunch of damage, cool. It's less of a commitment than j.P/airthrow/623H since opponents tend to respect 6H and just block it if they're waiting in the corner, then the P-roar resets the situation to your favour.
  16. I like to meaty with a safejump into fuzzy guard when available (generally off plunge or j.drill knockdown), taunt when I can chain into it (like after sweep), or P-roar otherwise. The P-roar can get really meaty with a good knockdown (like corner S-roar), enough that you can dash in after it and 2K with no gap, or dash in for another P-roar or an overhead or whatever. I generally wouldn't use a meaty charged normal because they are slow enough to be blocked on reaction (unless they're mashing reversal really hard, lol) and the followup options on block are mostly limited to cancelling into P-roar, and at that point I'd rather just meaty with the P-roar itself for better frame advantage.
  17. Hmm, I don't normally find myself punishing with ground hit 5P, but it sounds like it could be useful there. Was just fiddling around and found this string that only works vs ABA. (far hit) 5P sweep 2S S-roar [FRC dash vault(hits) 2S S-roar]. It can be tough to get 5P c.S to connect vs her so this seems like it might be useful.
  18. The more I play, the better Kliff's 5P gets. It's fast, mashable, and beats all sorts random stuff (mappa? HOS fafnir? V dolphin??), has decent range and speed, and is a generally good "get off me." Chain it to c.S at close and sweep at far. It also whiff-cancels into 6P so you don't need to worry about them IADing over you mashing it or whatever.
  19. hooray! animes for christmas! how did you know it's exactly what i wanted edit - i am up way late listening to the kill la kill OST, which btw is out now
  20. Merry Christmas, all. Hope your holidays are going well.
  21. I play this matchup with my friend pretty often, and for a while I felt maybe it's not so bad, and now I'm back to thinking it's horrible. Everything I do is either horribly risky or has no payoff, so my EV on exchanges is trash, and oh yeah actually his pokes are amazing anyways. If he's on point about jumping over f.S, I really have a hard time doing anything. I can sometimes get some stuff going with some gimmicks, but he has enormous health and at some point they'll fail and he can just clean up. Really frustrated with this matchup right now.
  22. yo dat marvel was hype Have a safe trip, Joe. It's been fun. Hope to see you again soon. ^_^
  23. wow that was a hella anime day
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