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Everything posted by Number 13
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Dengeki Bunko: Fighting Climax Online Tournament?
Number 13 replied to turbro's topic in Misc Fighter Central
Is this for vanilla or Ignition? Kind of important especially since some of the players already migrated to Ignition by now. -
New promo video Shows off recently announced new playable Shirai Kuroko [the new support Kazari Uiharu and a some of the recently announced three new supports too] and a new stage. Here is when she appears 38:42 - 40:01 [Shows off what Kuroko and Uiharu can do in training mode] 1:04:51 - 1:08:07 [Shows off Kuroko in an actual match] 1:08:52 - 1:12:45 [Another Kuroko match] 1:14:07 - 1:17:27 [More Kuroko in training mode, but with a little Tomo support too] First impression with not much analysis until I rematch more - Very agile/quick movement speed to close the distance [even mid-air I think?] which shouldn't be a surprised for someone who teleports as her gimmick - Range is below average for most tools as a tradeoff - She does have a projectile with various trajectories/durations so she is not helpless when spaced out. - She looks like she is on the lower end damage wise especially when scaled, but might have to look again to be sure - Her teleport-you-into-a-collapsing-building super was surprising. - Other super has around full screen range - teleports mid-combo seems like it will be an expected sight - Kizari assist attack #1 has a crosshair on you which will soon fire - Kizari assist attack #2 have no idea what it is since it just shows Kizari looking at peace with flowers on her. Might be a counter sort of like Accelerator? Maybe you get a benefit if your in area or opponent gets debuff if they are near? Maybe it actually attacks after awhile and I just missed it? - Tomo assist attack #1 fires an arrow type AA attack - Later shows Tomo assist fire another attack, but it seems like it might have a charging gimmick since it took like half the opponent's health on hit. - New stage is a Sega themed arcade/recreation area. Can see various Sega consoles and mascots. Aesthetically one of the better designed stages.
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Ignition box art http://gematsu.com/2015/10/dengeki-bunko-fighting-climax-ignition-japanese-box-art Unlike last time the boxart is the same across all platforms Also for those curious what Tatsuya's resurrection mechanic looks like in game, but haven't saw it yet here is a specific time stamp. Not really game changing if the health difference is wide since you barely get any immediate health back, but it's a neat gimmick that essentially gives a small glimmer of hope for some potential future hype comeback moments.
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Already less then 9k away for goat with a bit less then 10 hours left. They will make it.
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New Ignition Trailer. Includes footage of playable Tatsuya and assist Miyuki Here is impressions breakdown - 0:14 might be either a parry or just a good read punish since it stuffed Kirito's air attack -Tatsuya's range actually doesn't look half bad at 0:23. Has come crazy speed shenanigans too. - 1:58 is some of his air combos - Interesting at 2:01 it looked like he is using Elemental Sight but can't tell the gameplay effects of it. My guess is if it's staying true to the character it's either opening a path for more moves or just slow mo shit. Could be just an aesthetic though. Need to see more arcade footage of him. - 3:09 finger-snap references this I'm guessing at the end Tatsuya and Misaka has some special intro dialogue.
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More Ignition pics from magazine. Only posting the two pages that shows any gameplay Nothing particularly new besides more story screenshots and more gameplay. Although it shows a bit more of playable Tatsuya and assist Miyuki that currently is not in arcade yet. Looks like Tatsuya has some kind of divekick, but not sure if it's just a normal one or it's a move that follows up with a divekick ender. Also can't tell how much range his CADs has in the game since it looks like he uses them from full screen, but not sure if it connects. Miyuki assist looks like it will have decent range too [naturally], but not sure if it has homing properties or not.
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Onii-sama ninja jesus magician gonna nuke everyone. Also does this mean SAO and Mahouka currently are the only series in this game where they have two reps as playable now? If so then I'm not surprised it's those two since they both got the Gary Stu protags and both were considerably popular [SAO more so though which illustrates how SAO has a 3rd rep as assist only via Leafa] both as a LE/Anime.
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I can see Mai playing similar to Linne from UNiB.
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Yeah as long as you play with the mindset of fighting exploitable AI instead of humans you should be fine especially with the unlimited continues safety net. It sucks though to fight humans right away afterwards without going back to training mode to condition yourself back to normal.
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Are you implying that Adachi is Liz bad?
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Rip Akatsuki Kamikaze bug it was your few saving graces.
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At least it's not like how Smash is being handled right now with tiers lists popping up after 5 hours past release with different choices for top tier each day.
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Pointless? Please the theme song for Tanaka's Amazing Commodities for those Sunday mornings is like the best possible fight music that surpasses even the Junes theme. Should have been included into the game though because I'm not liking these exclusive DLC being apart of Famitsu deals/etc where there is no guarantee it will end up to the public for paid DLC especially for the localized release.
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Did Atlus USA comment about pure dual audio?
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No she is paid dlc.
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Some of these placements feel surprising especially for some of the shadows, but I'll know for sure once I get my hands on the game.
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Eventually yes.
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Nice trailer to eat up while waiting for the Margaret one. Avatar lobbies looking fun.
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Um...no offense but even if these changes stick BB will still be a pretty fucking different style game compared to UNiB.