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ZakoLive

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  1. No no, 100 meter and vorpal will be 5K. I already do over 4k for that, and it's going to get much more damaging. ending combos in 6c charge j.C 214B CVO 5C 236A 214C IW is going to hurt a fair bit. Max meter is going to be ... a lot. I dunno how much, but ... a lot.
  2. And people say wald is B tier in unist lol Every stray hit with meter and vorpal is minimum 5k now And nobody in japan ever documented the changes fully? Is the game just outright dead in japan or something?
  3. So did we ever get a completed change list? Because I see the unist gif bot on twitter showing waldstein combos that are impossible to do in uniel with changes that are not listed on any of the loketest stuff. Does CVO still reset bounce limits? And is cancelling from EX moves into IW a new thing for Veil Off in general, or is that some new property of CVO? Both of these questions open up HUGE damage for wald, pretty much any hit with vorpal and meter will be like 5-6k at least. See this https://twitter.com/unist_combo_bot/status/668680719208615936 for examples of some of what I'm asking about.
  4. either way, i beat the damage I got in that video just now too. I'll post video of it later but 5B, 214B, j.B, j.C, j.6C, land, j.C, land into: 100 meter, pure damage: 2C, 5C, j.C, j.6C, land, 3C (this catch is FUCKING HARD you have to keep them as low as possible throughout the rest of the combo), 214C - 3810 damage a bit easier on yourself but a bit less damage is to do 5B instead of 2C here. The pickup from j.C into it is a touch harder since 5B is a bit slower than 2C, but they also juggle at an optimal position for the j.C, j.6C, land, 3C to hit. That variation does 3725 damage. No meter, corner carry: 2B, 2C, 4B, (4),6B - 3185 damage 100 meter, corner carries from about the middle of the stage: 2B, 2C, 4B, 214B, 360C - 3687 damage 100 meter, corner carry: 2B, 5B, 5C, 3C, (4),6C - 3634 damage Any of these can be chain shifted into at least 5B, 5C, 3C, 214C for a shitload of damage. I capped out at 4779 damage from the pure damage path into that. EDIT: just found a better one for 100 meter and corner carry that does more damage than either of the pseudo-carries. The starter from above, into: 5B, 214B, 3C, (4),6C - 3691 damage
  5. I feel like there's no way this isn't already found, but I'm not seeing it talked about anywhere and it's WAY more damage, so here's your new meter-usage for damage optimization for midscreen: https://www.youtube.com/watch?v=a30n13AT_hA&feature=youtu.be I'm assuming I didn't actually invent this shit, but I can't find it anywhere so yeah enjoy I guess
  6. ZakoLive

    Eddie Q&A's

    Hey just a quick question about the transition from AC to +r Sorry if this is addressed elsewhere, but as a player who's new to GG and has been loving Eddie playing super casually on/off since #Reload, how worth it is it to invest in learning the AC version of Eddie with the intent of playing him when +r drops? Lots of other FG experience so I'm not worried about adapting to balance changes, but from my complete lack of understanding the game I worry that just reading the changelist isn't going to tell me enough nuance to know what setups and combos and stuff are worth learning with +r on its way eventually. I'm on Xbox right now, have a ps3 just no intention of dealing with the Japanese account stuff to play +r. So is it worthwhile for me to learn the current AC stuff and is there tech I shouldn't bother with because of how it's changed in +r is my core question? I just know ASW is known for scrapping characters and starting fresh sometimes.
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