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EclipsingBinary

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About EclipsingBinary

  • Birthday 09/10/1989

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  • Location
    South Florida
  • PSN
    EclipsingBinary
  1. Did a-cho post any videos of the 4v4 everyone vs. N-O tournament? And if so, could someone upload that file please (or link me to the video on YouTube/Nico)? Thanks!
  2. From a while ago. I believe it was the a-cho SBO qualifiers (this was originally posted July 13). I was out of town that week and they took the videos down hella fast. Can someone help me (and RoBoBOBR and BioLogIn) maintain a complete a-cho collection? Thanks!
  3. There does not exist a lagless converter either for PS2 -> 360 or 360 -> PS2. EDIT: I just saw this on SRK Max Shooter by Mayflash: This is the best option for using a custom stick on your 360. It works great with Sony controllers. Be certain that you can tell it apart from the XFPS because eBay sellers often label these incorrectly. Unfortunately it has issues with the HRAP 2. Compatible with: PS1 Digital, PS1 DS, PS2 DS, HRAP 1, SFAC 3.5V, SFAC Pad, Saturn PS2 pad, Namco PS1 Incompatible with: HRAP 2, SFAC 8V Review: http://forums.shoryuken.com/showthread.php?t=189236
  4. a-cho is taking down their stuff hella fast these days
  5. Wow and I thought there would never be another Slayer to impress me as much as Niga did
  6. Weird. I don't have my PS2 with me so I can't test anything, but do you mean that throws actually do more than normal damage (i.e., more than what's listed in the frame data) when done at high guard bar or that they do less than normal damage at neutral guard bar? As for May's super, the frame data lists the damage as 110. Which character did you test it on?
  7. Not true. A guard bar above zero does not increase the damage of attacks. It only prevents their damage from being reduced until the guard bar goes below neutral. That's why combos do more damage when the opponent's guard bar is high.
  8. I didn't see these posted June 4th Mikado 3-on-3 tournament (includes mike, Ogawa, ABEGEN, Kazuki, 0, and others) http://www.nicovideo.jp/watch/sm7249615 - part 1 (links to other 9 parts are in the video description)
  9. Come back to FLOOORRIIIDDAAA

  10. My friend was confused for a long time why he never had time to charge after hitting with 2D...the key is to know that you're canceling 2D into the charge (charge is a special move just like any other special move), not waiting for the 2D to end and then charging. Sorry if that sounds obvious, but my friend was unaware of that for a long time, so...
  11. 676 IADs seem to only work with characters whose jump start-up is 3F. I've never been able to do it with a character whose jump is slower than that. Also, it does seem to allow for faster and lower IADs than 956, but that's probably because you don't have to wait for the stick to return to neutral.
  12. I've never seen anyone do IAD 236K, but do you mean IAD 623K, or perhaps IAD 214K? The former is good as a cross-up and the latter can start combos.
  13. You can throw people when they're staggered. e.g., close range Slayer 5H xx bite
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