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Everything posted by ipirate9
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Hey everyone! Just moved to Evanston (starting at NW) from the SF bay area. I used to play there with the NorCal Dogfight crew. Looking for new people to play with!! Have been out of touch with scene since GG AC+R (RIP) but I'm down to learn to play anything. Also I'm a fairly quick learner
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@Skye - do you mean you do 41236C when you land from the 623A? Can't you get airpunished before you land? Also, aren't you in recovery when you land so a meaty move would beat the 41236C? I know that that move has great invuln but I'm just curious. Also, when do you CS after that move and would you mind sharing the combo you do? Thanks! :D
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Hey quick question. I've seen Linne's A DP be canceled with CS on block at the top of the animation. I heard that this was possible because that move has no startup invuln. I was wondering if Hyde's A DP was the same since it feels like it has no startup invuln. Anyone know?
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@Hollow- just watch Rion's Hyde vs The World and look and the first Hyde mirror match. Great tech there and you will learn loads by watching and rewatching that part. Look at how they create gaps after BO to CH with 6B. Also, I don't like doing 2 hits with 6B on block or hit since it's much better to cancel to BO or 5[C] after the first hit. 6B BO leaves you at a great range to react to anything the opponent is gonna do with DP, 22A, or 6B. Other than that, reset pressure with Chain shift and ex BO. Hope that helped :P
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Thanks so much Zouf!!!!!
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On another note! Do all you guys play mostly online or not? If you play online, it'd be fun if we can share our locations and PSN names so we can play each other and stuff. I play a lot offline since my brother is also really into this game (plays Linne) and there are great locals here in the Nor Cal Bay Area. But I also dabble in online play PSN = OoPirate9... ADD ME YOU FOOLS!
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Just make sure you delay all the rekkas as much as possible. Its actually not very hard (even midscreen) just mash it out in the lab for a while :P If you're just getting started and want an easy reliable combo, do the first one I mentioned. If confirming of 6B is too much for you, do: 5B>2C>5[C]>B rekkas (delayed)> * *Midscreen >5B> B rekkas *Corner>3B>236 B>236A>66C>B rekkas Remember that this game shows you the hitstun on a bar under the number of hits in your combo so if you're having trouble delaying rekkas just look at that until you get the feel for it. Hope this helped ya EDIT: problem with this is that confirming off 5B is close to impossible since people dont actually get hit by 5B, so use this combo if you baited a DP or something. The 6B combo is amazing cuz you can frame trap with 6B as has been discussed in previous pages
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@Zouf - ty (I hope that comment was directed towards me) @Skye - I think this combo will get you damn close or above 3k 6B > 5[C] > B rekkas > (3B > 5C) / 5B > B rekkas/ EX rekkas. This is one optimized variant which is a kinda hard combo but if you mash it out in the lab you'll be solid soon enough : 6B>Charged 5C>214B>214B>214B>5C>j.C>j.6C>j.A>j.B>j.C>3C>214B>214B>214B
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Thanks man! I checked out the wiki and its looking great Didnt see anything on j.6C tho :/ any ideas?
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Hey guys, any idea on how to confirm after a j.6C? i'm been trying > land > run > B rekka > otg into combo but I cant seem to get the OTG if the opponent lands midscreen after the rekkas. Anyone have a better combo? Also @Zouf: I still cant get the 3C anti-air combo you posted on the last page :C Off a normal hit, the 66C just wont OTG :/ is there anyway you could link a video or something so I can see what its supposed to look like? THANKS!
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Is there any difference in the untechable frames from counter to high counter? I was trying to find that somewhere but I came up with nothing.
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I'll keep trying it. Didnt know 66C could OTG Thanks for the clarification!
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I'm actually quite confused as to how you are hitting 66C after the 8j.[C] does 66C OTG?
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On another note. Is doing empty jump (/w assault) low doesn't seem to work at all, ever. Does it have to be a done off a specific setup? If so, could you possibly do it off the corner safejump set up off a grab posted a couple of pages back?
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Seems pretty good and reliable thanks for sharing! Will this work midscreen? I have a lot of trouble hitting the orbiter + explode after the 3B > 2C OTG. The explode always seems to whiff... idk what thats about
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Hmmm the only difference between A orbiter and B orbiter is the speed I think. The A orbiter will not hit on time at certain ranges so I recommend sticking with the B orbiter. If the dash isnt coming out then you might be inputting it too early. If the A followup to the orbiter isnt coming out then you arent exploding it quickly enough Hope that helps, I play against a Linne 99% of the time and I've gotten a lot more consistent with the combo so its definitely doable
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Its hard to remember how to delay is properly, I drop it at least once a match cuz I dash to early. I agree that its a weird timing but PRACTICE PRACTICE PRACTICE!! Just remember, you dash a lot later than you would think
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You have expressed all my frustrations so eloquently
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Hmmm ya that helped thanks Are you guys starting your strings with 5A or 5B to reverse-beat to 2A? My problem is also keeping Linne from jumping in with fire balls. I cant seem to dp her because her fireballs have some invincibility when they come out, and 3C gets hit my the fire ball. The only way i've around this seems to be dashing under her but that can be quite tricky Any ideas?
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so i've heard that doing a blockstring into 6B > orbital finisher is good because it leaves you at a great range to react to their next move. I assume that doing 6B[1] is the preferable way to go about this, but i'm not sure on the frame data of that move so i'm not sure whats best. From here, I've tried doing for a 2A / 5B reset (depending on their range/ what they are doing), reacting to jump in with dp, and anything else with a 22A/B. It seems a pretty useful tactic to mix into the pressure when meterless and is a much better route than going into orbital>explode from a 2C or something (leaves you at a better range). What do you guys think?
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.... wait wait wait.... so like... she cant be counter hit at all... ever?
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I second that question, I assume that 3C is Hyde's best anti-air but I have no idea how to follow it up. Any ideas?