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Reako

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Everything posted by Reako

  1. I would like to join, please.
  2. PSN: Raiko-Sama Timezone: GMT+1 I guess you could figure I would join after that major posting failure, lol.
  3. PSN: Raiko-Sama Time Zone: GMT+1 I can redeem some of my stupid actions last time this way. I had changed my button set a few days before and with such nervousness I just started doing weird stuff... Like I jusr stood there just shooting Mabufudyne shards instead of doing a combo with it, lol. And heck I know combos. I had changed my DP, removed any shortcut it had. So at times I had trouble DP'ing and accidently just pressed a button, making for a counter. Or when I was trying to DP in the corner for awakening, but instead just did a reversed j.D. I experimented with the button layout and found a decent spot for OMC while still having the rest the same. So I should be fine this time, and hopefully be less nervous. Aaaaanywho, enough excuses. I am really looking forward to this tournament too, I hope it will be a blast, though things will go a bit better than last time. Things seemed a bit unorganized. And my DC'ing when hosting didn't help either. I am not looking forward to fighting Mikhail, though. Just kidding... Maybe... Yukiko 2A scares me.
  4. Take your time, there is no rush. Just make sure we get it at some point, and well done too! I could help translating if the need for it arrives, btw.
  5. Well said Sphinx, I couldn't agree more. The only thing I would like to add is that it's just plainly and simple a horrible match-up that can be over in seconds and consists out of nothing but mind games. My only advice would be to read your opponent well and throw in some good old fashioned j.Bs on there. Which works well in chain with a j.C in this case, on counter hit, that is. I've played Zeal, Rathaloss, SilverTiger, you name it, but it simply is just a very bad matchup. Worst mirror in the game. The key, though, is to instill strong fear in your opponent and make them press something and screw up. Good vs Mitsuru pressure is important here. Also, I'd advice against random B Coup Droits, as they can be low profiled. J.D is also not as strong as a utility, because in case they are walking in they can just 5A you for some serious damage. Only do it out of a instant back airdash, if close enough to the ground. For example after a 2B high jump instant airdash back. It'll put you really close to the ground and still just hit them. If you delay the J.DD in this case slightly, you'll be in the + and this give you some quick mix-up possibilities, such as a cross-up, j.B or slightly delayed hold/hold bait. There isn't really much more for this match-up I can say, apart from that it'll be over in seconds, so keep your head in the game and try to stay calm and cool. Don't screw up because or panicking. Instead, show them you're not intimidated. It'll have a reversed effect, their pressure can make them scared. And good luck, you'll need it.
  6. I'm suprised no one had noticed that yet. It had been bothering me for ages.
  7. To get things going again, let us all participate in discussing Mitsuru's new frame data. Begin! Oh, and I love the new layout of the site. It's got a phone version now, which is great considering my laptop broke.
  8. In case no one had noticed yet, it seems to be possible to chain a 4/5/6B after a (fully charged?) 2B now. It seems to be an important part of both her corner and her midscreen combos. I'll look out for more or those combos. They seemed pretty powerful too.
  9. PSN: Raiko-Sama Location: Netherlands Timezone: GMT +1 I could do either, commentate or moderate the chats.
  10. It's not just you... I checked. She literally is... There is ONE video of a 8.2k Shadow Mitsuru combo, though. Here it is: http://www.youtube.com/watch?v=YqWb-KrDJWM. I checked, the 5B at the beginning is not charged, and I am pretty damn sure it's not optimal yet. By far. I could something like this instead: [5B]> 2AB> 2A> 2B> 2D> j.C> [j.B]> C Bufula> [5B]> Berzerk> Rest. I am not entirely sure whether the rest of the berzerk combo would still hit, it might be the SB Bufula doesn't hit.. But I guess we'll just have to wait till someone comes along and shows us or until the game is available in console version.
  11. I had already noticed so far. Mitsuru's 5A has become an even more valuable tool. It no longer flunks on crouching opponents, no longer misses on opponent's sweeps/2As, etc. Her 5A, one of the tools that make her so good, are even better now. A lot of annoying things with opponents like Kanji, Labrys and Yukiko should now no longer happen. Kind of weird, though. One of the biggest complains was Mitsuru's 5A, and that has been improved quite a lot, actually. Not that I'm complaining.
  12. I am sorry to say I have never heard his name fall before... Ever. Honestly, I mean no offense with this. My apologies. Plus, the best Mitsuru keeps changing. Some say it's Lord Knight, others say it's Rathalos (Netplay wise), others say it's SilverTiger, but those are the only names I've heard before so far. And I can proudly say, I've heard my name beind dropped a few times as well (For Europe, at least), though most likely all flattery. I mean, they were saying it to my face, so, nothing legit.
  13. Minori doesn't main Mitsuru, does he? I have seen him use Akihiko and Labrys as well so far.
  14. Yes, I suggest you put him up there. There should be at least one player to look after for solid Mitsuru gameplay footage. It really is a shame DIE-chan no longer uses Mitsuru, but we got someone else for it in return. Whether (s)he's better or not, we'll have yet to see that. I wonder if Lord Knight will pick up Mitsuru again in P4A2.
  15. How dare he choose someone else over Mitsuru?! It's time for the execution. All jokes aside, that really is too bad. Is it just me, or are the Mitsuru players generally in hidding? They are much less present than other character's players IIRC. Perhaps Mitsuru's charge properties still scare people?
  16. Did anyone notice that the enemy stayed frozen throughout the Myriad Arrows, even without the help of Mabufudyne? (Check the slashes, not the kick). And Mitsuru's SB Myriad Arrows looks sickeningly cool. It hits around 50 times, if not exactly 50 times. And the damage from the combo was 5964, but do take into account that the second kick was not fully charged, because Labrys dying prematurely cut off the charge. I'm sure you're all familiar with this, the charge automatically ends a second or so after the match is won. (The small amount of time in which you can still input something after winning would be the second.) And again, during the SB Myraid Arrows the opponent stayed frozen. Looks really helpful and will most likely save on the use of Mabufudyne shards. I'm sure he could've shot like 2 sets of C shards, if not just 1 by the looks of it if you time the D shards shot at the end correctly, and finish with D shards for more damage. MAYBE even allowing for a 3rd set of Myraid Arrows? (Although perhaps not with a fully charged kick, it is still free damage.) But this will most likely only be possible in a few situations, if at all, because of lack of SP. We'll see if it is possible or not. And is Berzerk supposed to be with a Z? Oh, and Sphix, he shot the shards with D at the end, not C, so the combo would be: 5AAAAAA> Berzerk> 2AB> SB Bufula> Mabufudyne> B Myraid Arrows (Hold)> C Shards> (Release)> C Shards> SB Myraid Arrows> C Shards> D Shards> (Release) With automatic release 5964 damage. Required only Berzerk and AUTO! Combo, not even requiring counter hit. Edit: Just saw the end of the video, where the entire combo is pulled off without being intercepted, though the combo was slightly different with a different starter, here is the imput: 5AA> 5B> 2AB> Berzerk> SB Coup Droit> SB Bufula> Mabufudyne> B Myraid Arrows (Hold)> C Shards> (Release)> C Shards> SB Myriad Arrows (Hold)> C Shards> D Shards> (Release)(> 5C for instant pressure, though no damage) The damage is 6728. Imagine this combo from a Fatal Counter, without such 5AA damage scalling.
  17. PSN: Raiko-Sama Country: Netherlands City: Almelo Games: P4A
  18. I'm sure we can assume the three freeze limit will stay. Mitsuru will always find a way around everything. Her gameplay will find a way around everything. Because it's Mitsuru, lol. She can do all and everything (I'm sure). Yes, I'm sure she can, but if they are in ice, and you 5A hits them then, the 5AA> 5B> 2AB> won't connect. I prefer to do a fully charged 5B> 2AB> etc or in case there is/might not enough time I just instantly go for a 2AB> etc. combo to be sure the combo will link. It's more secure like that. I don't think the 5AA is really necessary, especially considering adding a second one makes you incappable of doing a full Mitsuru corner combo. I'm sure the 5AA move will still have the same prorate for Shadow Mitsuru, so that's something to keep in mind. For her new auto combo, obviously, I don't know, but I assume it is something similar. Maybe.
  19. This won't always be as effective, because if you break your opponent's guard before the 3rd hit of the SB Bufula you won't be able to C Bufula freeze them anymore. Only up till three freezes from non-supers will actually freeze, the whips only freezing if they are the very first freeze in the combo. Thus there will most likely be moments where you just no longer will be able to chain the combo as you describe due to them not becoming frozen. It is still a nice idea for a combo, though. But it is different for Shadow Mitsuru, as her auto combo does not allow a B Coup Droit to be chained after a 5AAA.
  20. There is new footage being uploaded to Youtube almost daily, if not actually daily. I could look trough this footage to notify you of any Mitsuru content, if you'd find the need for it. Anywho, Mitsuru's new mix up possibillities so far seem to make it a lot easier to catch jumpy opponents off guard, even those that know when to jump evade her 5As. 5C seems to have become a much better utility than before, considering the dash cancels. My biggest problem with characters such as Aigis is that they tend to jump a lot and use j.C against Mitsuru, which doesn't really leave her with as much options, considering the limited range on her 2B, bait wise and the high/low profiling of her 5A. Aigis' j.C has superiour range as well, making it very hard to hit them, unless you want to go j.A, but that will only get you so far. I play a high level (IMO) Aigis a lot, and considering we play together so much, our play styles are completely familiar to the other, thus we have endlessly found ways around what it is we do, making it so that we need new mix ups and tricks, but Aigis's j.C seems to be one of those barricaded against which Mitsuru's options are just very limited, and most of her tools obsolete. As far as I have seen, the new possibilities might have fixed these issues, making her overall play a lot stronger. I find that, especially with the new (chainable!) Tentarafoo, we can really mess with our opponents' heads, making them much more likely to use DPs, press buttons out of fear or confusion and thus mess up. They will most likely be much quicker to slip up against Mitsuru's strong pressure. Though on the other hand, I think a large deal of the installed fear is gone, now that her damage output is so much slower. They won't be as afraid to get hit anymore as before damage wise. Thus making them think they can afford a few slip ups and thus cooling heir heads. But this is yet to see. Just wait till we see more Mitsuru combos, I'm sure the more damaging ones are quick to be found out as well. I simply cannot wait to see more Mitsuru (Inc. Shadow) footage and combo posibillities! I must know what she is capable of, that I might be able to issue fear in my friends still. And that we can come to a more solide conclusion on the new Mitsuru. Though we shouldn't compare her to the old Mitsuru, we should just look forward to the new Mitsuru and what she is capable of, to get the most out of her as we (I might hope) are doing with Mitsuru right now.
  21. The video does not seem to work for me. Perhaps the link is broken, or the playlist no longer exists.
  22. I'd have to try the new Mitsuru myself firsthand to say if I actually like the changes or not. But I'm sure I will. And I will stay faithful to my Mitsuru, Shadow version included, because it just looks badass. Mitsuru was my first character to choose and my last, I'll be damned. Thank you for the quick reply. It seems dustloop does contain a few active people.
  23. The Shadow Mitsuru Rampage combo Die-Chan seems to be doing everytime looks very flashy, though I am saddened it's only 5 k damage, while Chie's rampage combo seems to do around 8 k damage. Did the shadow versions have increased or decreased damage? Because in either cases it's bad for us. If decreased, it meanse Chie will do hella broken damage. And if increased it means Mitsuru's damage output is even lower than expected. I did noticed Die-chan always crosses the opponent up after the Mabufudyne trigger. I assume it is required to keep the opponent save for the kick between her aned the Mabufudyne, and the fact that Mitsuru seems more like a midscreen character now than a corner character. I hope this is not true, or her Coup Droit and hold, and her new auto-combo, will have lost a huge deal of their effectiveness and purpose. I also noticed that Mitsuru's aerial hold now flips our opponent to the other side. As well as that her 5DD now flicks your opponent into the air, having it be a requirement to follow up with a 2DD, do you want to chain it. So far I can't say if I'm pleased with all the changes or not. Shadow Mitsuru looks amazing, and the new auto combo looks cool. The ''ice Coup Droit'' looks unnecessary and useless. Who's not going to see that coming? But the new mixup possibilities looks amazing. I am not pleased with how insanely her damage output has been decreased. Yes, it was a lot, but that was because her combos don't contain too many hits. And Chie could do wayyyy more damage, and quite some other characters. But it shouldn't have been reduced this much. My overal idea is that she's going to fall short in the game due to her strongly below average damage... I mean, even non-fire boosted Yukiko does more damage. What's up with that? I cannot wait to main Mitsuru and Shadow Mitsuru in the sequel though. I hope Europe doesn't get it so delayed this time around.
  24. I already went over that with him. He'll do it. Anyway, then expect the update from me soon, most likely tomorrow. It'll most likely cover all the standing combos listed here so far. Perhaps a few new ones and some reorganizing. I'll see if I can fit in the crouching ones as well, or any others, for that matter.
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