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Adsfzxczxc

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    Waterloo, ON, Canada
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    Adsfzxczxc
  1. BBCF closed loketest impressions (from Kouya, translated by SoWL) - 5A doesn't hit crouching opponents. Instead, its recovery is reduced (Bang couldn't punish it with his 5A on regular block). - 5C feels like its start-up is increased, but its recovery is reduced, so it's better on whiff. - 6C's second hit floats lower than in the last loketest? - The reload animation of the Drives has become shorter. - Starter 2D seems to force crouching. - If Drive 6C is blocked, the advantage you get even including the reload animation is about 5 times better than before. - Drive 6D goes behind the opponent if you're too close or they're in the corner. However, it's easy to react to thanks to its animation. Still hits low. Since it has body and projectile invuls, you may use it against guard cancels or other reversals. - Chamber Shot now wall-bounces even on mid-screen, so it's easy to follow up. You can RC and follow it up with dash 5B. - Revolver Blast's follow-up knocks down the opponent a bit closer than before. - Spring Raid's untech time is reduced. Source: https://twitter.com/kouya_sg2d/status/636125952062324736 https://twitter.com/kouya_sg2d/status/636127021395894273 https://twitter.com/kouya_sg2d/status/636128899106082816 https://twitter.com/kouya_sg2d/status/636129996474445824 https://twitter.com/kouya_sg2d/status/636131208011755520
  2. j.623B should always whiff. Also the air combo at the end, I actually use j.A j.B j.4B dj.A dj.B dj.C dj.623A. -BillDing
  3. Everytime you win, you lose. Oh shit its like Dorothy vs Clarice, you will never win
  4. Everyone who knows that DFC is obviously the greatest game ever >First thing to do in DFC >Go to Training mode and pick your character >Then beat up on Kirino
  5. Combo Video with the new routes (by watagashi) http://www.nicovideo.jp/watch/sm24697900 Edit: www.youtube.com/watch?v=XigKr2GFSYI&feature=youtu.be if you can't watch nico videos, then for the moment too bad. It has a bunch of midscreen confirms and corner confirms from drive mixup, 4d 5a, 2b, 6b and throw. he also posted most if not all of the combos onto his twitter (https://twitter.com/watagasi414) Couple of notes: -Corner 22B oki is still totally feasible, just doesn't seem like you can convert midscreen to corner hits into 22b oki as easily because of the BT change -Corner/midscreen damage seems about the same with exception of 4D -4D combos lost like 800 damage and now only do about 3k midscreen/corner -6B into MF combos in the corner still allow you to side swap and put them back in the corner(!!!) -6B...MF>2B>6C(1)>j.D>d.2D (sideswap) -236C seems to replace 236D in all the corner combos now, and it does allow you to follow up with 5B/6C/5C if you do something like 6D>236C -CT doesn't bounce as high now (if at all). Has enough untech to follow up with 2C/5C -combos into 236D in the corner can still followed up with 5B/6C if you hit them high enough (e.g. 6C>4D>236D>665B) -5A>5B>6A>j.2D>j.4D works so you can get okay damage from 5A midscreen -236D wall bounces midscreen so no more super long slide -you can do d.5B>236A>dc>6C but it seems like you have to hit them really high up (with a 6D before d.5b) -corner carry still seems really good, maybe even better than before due to how far you move with the j.2C combos https://www.youtube.com/watch?v=87gOfyQQTLc&list=UUyV9c57z3v5Ot5d4PklDxeA -You can actually do standing hit 236C>RC>2B>combo midscreen (2:31) -Midscreen to corner combo into 236C>66C>6B>22B oki seems possible in some combos Overall nothing too crazy, just a showcase of a couple new routes.
  6. Frame Data (tentative) Normals: 5A...7F(-3) 5B...10F(-4) 5C...13F(-8) 2A...6F(-2) 2B...10F(-6) 2C...13F(-10, 2A whiff cancel -1) 3C...10F(-14) jA...8F jB...12F jC...13F j[C](charged)...19F d.B (66B)...19F(-7) d.C (66C)...29F(-2) jB~B(follow up)...11F j2C...14F j8C...13F Specials: 236 series: 236A...8F(-20) 236B...10F(-36) 236C...9F(-21) 236 series followup: 236X~A...18F(-12) 236X~B...27F(-7) 236X~C(レーヴヒット)(If the original dash attack hit?)...15F 236X~C(レーヴスカ)(if the original dash attack whiffed?)...45F(-20) 214 series: 214A...18F(-9) 214B...24F(-9) 214C...11F(+3) 214 series followup: 214X~A...15F(-7) 214X~B...17F(-7) 214X~C...21F(-7) 623 series(DP): 623A...8F(-27) 623B...7F(-34) 623C...7F(-53) j.236 series (projectile): j.236A...21F j.236B...29F j.236C...7F Infinite Worth『天空のアトモスフィア』 ...16F(-41) Infinite Worth EXS『夜明けのリュミエール』 ...14F Backstep Duration 28F(Invul 1~9F) Source : https://twitter.com/bhd_MAVEN
  7. P4U2 1.1 6/28/2014 Urban Square 3 on 3 Yukari vs Narukami (continued) Aihara enju (Yukari) vs Sho Aihara enju (Yukari) vs Teddie (continued) Aihara enju (Yukari) vs Akihiko Aihara enju (Yukari) vs Naoto Aihara enju (Yukari) vs Don (Teddie) Yukari vs Tencho (Shadow Kanji) Yukari vs Minazuki Yukari vs Kubo (Sho) Yukari vs Nakiri (Kanji) (continued) Yukari vs Kanji Yukari vs Oboro (Kanji)
  8. Its the same as the slide loop video, the combo only lasts for 3 dives but its being played on loop over and over again.
  9. Some footage of the 4th(?) ranked Yukari P4U2 1.1 5/31 Osaka Umeda Matches S.Yukari vs Junpei Yukari vs Sho [Tsukiyomi] Yukari vs Mitsuru Yukari vs Youske Yukari vs Sho Yukari vs Yukiko Yukari vs Sho Yukari vs Kanji Yukari vs Mitsuru Yukari vs Kanji Yukari vs Narukami
  10. (05/08/2014) P4U2 1.10 - Shinjuku Sportsland 2on2 Rin (Yukari) vs Hibari (Sho [Tsukiyomi]) Tahichi (Yukari) vs Tenchou (S.Mitsuru) Rin (Yukari) vs Aqua (Mitsuru) Tahichi (Yukari) vs JFuku (Sho [Tsukiyomi]) Tahichi (Yukari) vs Aqua (Mitsuru) Tahichi (Yukari) vs DIE-chan (Sho [Tsukiyomi]) Rin (Yukari) vs DIE-chan (Sho [Tsukiyomi]) P4U2 1.1 5/31/2014 Tahichi (Yukari) VS Kirisame (Chie) FT10 https://www.youtube.com/watch?v=PPqRejyN9Q4&feature=youtu.be (05/17/2014) P4U2 1.10 - Osaka Umeda Yukari vs Akihiko Yukari vs Sho
  11. P4U2: 4/19 大阪梅田対戦会 (Osaka Umeda) Yukari vs Junpei Yukari vs Sho[Tsukiyomi] Yukari vs Yukiko Yukari vs Kanji Yukari vs Akihiko Yukari vs Sho [Tsukiyomi] Yukari vs Akihiko Yukari vs Mitsuru Yukari vs Kanji Yukari vs Akihiko Yukari vs Sho [Tsukiyomi] P4U2 4/24/2014 Shinjuku Sportsland Singles Koichi (Yukari) vs DIE-Chan (Sho [Tsukiyomi]) Koichi (Yukari) vs STD (Chie) P4U2 1.1 5/1/2014 Shinjuku Sportsland Singles Tahichi (Yukari) vs Misokatsu (Teddie) Tahichi (Yukari) vs Hokkai Ikura (Sho) Tahichi (Yukari) vs Hina (Junpei)
  12. when are you leaving today?
  13. Well shit, patch is happening now.
  14. Yeah i guess, but at least terumi players don't have to essentially re-learn their character, unlike izayoi players, at least for GA. Not to mention her execution now just went through the roof D:
  15. What no who would ever be opposed to that >implying people don't want koko/valk to almost fair characters >implying people actually play izayoi who's the only other character to get real changes
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