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Everything posted by ThatHiroGuy
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I should have multi-quoted, and I'm not going to continue with the derail (if it's considered that), but I wanted to reiterate things for you too. SE is a big company, but the team for FFXIV is split off, and not as huge as you think. The team for localization is NOT big, and consists of very few individuals. Name recognition goes a long way, agreed. But that's not the point. The point is that they, almost inevitably at this point, release their games over here. So that money and time gets spent regardless, it's just when they choose to do it. That's not entitlement, or whining. They really don't absolutely 'have' to release their games over here at all. Gotta be happy that at least they are. The issue is their logic behind it. They want an American audience, or at least our money. The American audience is more or less alienated and not payed attention to for upwards of a year (outside of advertising their game at EVO and such), while the Japanese audience shapes the game. Then they don't even announce both region's release dates at the same time. They announce Japan's, then they wait for months, and announce America's. All I'm saying is, with their goal of making money off us, it's very backwards.
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Absolutely relevant comparison. I'll give everyone Pokemon, that's sort of a different deal, because they know they have a huge fanbase everywhere, and it was just time to stop holding out like that. They just so happen to be rich enough to do it. However, not with FFXIV. Square Enix is a big company with money, yes. Remember they've also been bleeding money for FFXV, they're still developing KH3, and all of these other huge products that haven't earned them anything, and has only lost them money. That being said, FFXIV doesn't have a huge team for what we're talking about- localization. They still have budget constraints too, or so they said over the weekend when they did the Fan Festival panels. Not to mention the fact that apparently SE is mad at Yoshi-P for the money he used on ONE specific addition to the game in a patch. Anyways, the point here is the localization team. With FFXIV, even with a small localization team, they translate roughly the equivalent of one full Kingdom Hearts game for EACH PATCH of the game (every 3-4 months). If I'm remembering their panel correctly, this is with a team of roughly 4 people. The way they achieve it is, they apparently keep their development team, and localization team in quarters very close to one another so that it's not like they just develop something, then send it to someone else and say- "Translate it". It's done side by side. I can't start to believe that other companies can't do this very same thing. I don't know if the translators/localization team is in-house, and that might make a huge difference. If that's the case though, I don't see why Arcsys can't just do the same thing. Why? Tell me this. Do we almost inevitably know at this point, that we will get any new Blazblue that they release? Of course you can never be too sure, but I would go ahead and say it's a pretty good chance that we do. We haven't been left out on their games... well... except for +R, and we even got that eventually. What does this tell you? Eventually they WILL be spending the money to bring it to us. It's not a matter of 'if'. It's only a matter of when. If they're going to spend it eventually, I don't see why they don't just get a localization team, or keep the one they have, and have them work side by side with them on the game. Again, I get why they want to do the whole Arcade first thing, I made sure to stress that fact. What I fail to understand, is why it has to be for so long, and why they don't have localization teams working in the meantime. When they know they'll be spending the money for the localization, it boggles me that they wait for a year, while interest over here dwindles. That, and people are more encouraged to just import, resulting in even less sales.
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The only real issue is the arcade thing. It's been made abundantly clear that it (should anyway) help their sales a ton before they bring us our version. Also true, is the fact that it seems a lot easier for them to just put it in an arcade cabinet as opposed to all of the bureaucracy involved in localization, translation, rating, etc etc. It would be kind of backwards, and way more expensive/risky for them to just develop it, put it on consoles everywhere and call it a day. However... there's a lot of things pointing directly to them not needing to have this kind of release schedule outside of the Arcade issue. Especially like, that one year-ish gap between Arcade and even hearing about a console release (let alone American console). - They shouldn't be developing a game if it isn't financially within their power to release a console port without arcade profits. - With sprites already available, and pretty much all of the 'hard' work done (engine, architecture, stages, etc), they shouldn't be spending much money on a new update anyway. - Some, not a lot, but some Japanese games that have typically taken a long time to get here in the past, have been progressing towards a more 'unified' release. Games like Pokemon now being worldwide release, "Tales of-" games being confirmed for the West at the same time as Japan, FFXIV being the same version all across the world at the same time, the list goes on and on. Comes down to being cheap, or lazy. Fighting games are an extremely niche audience, and they're basically taking advantage of the fact that they know we'll wait, since we're conditioned to do so. They could easily do what FFXIV does with localizations, or what Pokemon's doing now, because they're development teams all the same. They just... simply don't want to. More on topic... did they actually talk about a Japanese console release date or something?
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[Xrd] News & (Theoretical) Gameplay Discussion
ThatHiroGuy replied to Shinjin's topic in Guilty Gear General
Split Ciel is 236D right? -
[Xrd] News & (Theoretical) Gameplay Discussion
ThatHiroGuy replied to Shinjin's topic in Guilty Gear General
Don't quote me on this knowledge, but this was just an issue in Persona 4 Arena: Ultimax. They said players with the Japanese copies simply could not play with the people who owned the American copy for like, the first week. Not sure how that panned out, since me and my friends played like, day one (I have the Japanese, they have the American). International playing has always been a thing. You always see Japanese lobbies up in Arcsys games, with their glorious 4 bar connections, etc etc. You can join these rooms and play, if they allow your piss poor connection through. I'm still a bit confused, myself, as to why they decided to even mention this. -
[Xrd] News & (Theoretical) Gameplay Discussion
ThatHiroGuy replied to Shinjin's topic in Guilty Gear General
I wish I was better at Guilty Gear. It's hard to mistake the amount of passion they had, in making this game look how it does. And I'll probably only get to enjoy it marginally, due to being so bad . -
[Xrd] News & (Theoretical) Gameplay Discussion
ThatHiroGuy replied to Shinjin's topic in Guilty Gear General
The demo is up, and I'm streaming it in about 5 minutes. Stream name is in my signature. -
[Xrd] News & (Theoretical) Gameplay Discussion
ThatHiroGuy replied to Shinjin's topic in Guilty Gear General
Regardless, you're posed with that problem. People who want to carry on a conversation (the type you don't want apparently) don't try to do it in a place where nobody replies. Of course they're going to wherever most of the attention is placed. Currently, for Xrd anyway, this is where that attention is. A news and gameplay thread, if it's how you're saying you want it, should be somewhere that people can come and get information without the clutter of conversation. To add on to that, any news that is released can always be added to the stickied News&Gameplay thread. Even if the info is dumped elsewhere, the important part is that it's compiled in one place at the end of the day, where everyone can access it easily. The point of News&Gameplay (how you imagine it) is not for people to participate, but rather, a one-stop shop for all info. A thread you can link whenever someone asks "Who was confirmed", or "What did they show at TGS", or "Is there a system mechanics tutorial". In reality, these threads almost always result in a lot of speculation, hype, and general discussion, because nobody wants to sit here and talk about things they already know. Not only that, but after x amount of time, the same questions are being asked, because the thread's progressed so far. Right now, you're trying to keep everyone participating on a short leash (for the most part), and that's probably the worst thing you could do, as opposed to just making a 'safe' place to chat about everything Xrd. Chat is nice. But forums have the added bonus of keeping your question, or conversation relevant as long as the thread stays on the page your comment is on. It allows for more people to see your conversation, and chime in. I get what you're saying, but forums are a message board. Also called a discussion board. You come here to discuss, and get multiple opinions from multiple people. Tis' all I've got to say. You should think about it, because some of the modding that goes on here results in just bashing people's opinions, and calling them 'warnings'. It's pretty rude. OT: Can't wait to play the demo tonight! Seeing it in 1080p and in 60fps should be interesting. -
[Xrd] News & (Theoretical) Gameplay Discussion
ThatHiroGuy replied to Shinjin's topic in Guilty Gear General
Still finding this site's "News and gameplay" discussions are terribly misguided in their purpose. Also- grow up. Moderation is your job, not telling people that they're conversations are stupid/pointless, or at least implying that. Before a game is released, people want to talk about what excites them most, especially with the way Arcsys likes to tease extra content, or characters nowadays. If you want for a thread to be strictly limited to news, then lock the comment section, and only allow mod posts about news. Gameplay is also loose terminology to use, and with the way these threads are moderated, they seriously might as well not exist. You want people to talk about the game, or about gameplay? Guess what? THEY ARE. They're talking about the moves, or reasons they like the character they play (read- the gameplay they enjoy). They're talking about characters they want to return, or brand new characters they'd like to appear. Better yet? Call this thread what it really is, a pre-release discussion. Clearly some things should still be left out of the discussion, due to common courtesy. Things like spoilers for story, cluttering the thread with combo routes or character tutorials, when those should be in character forums, etc etc. Honestly, if you want people to talk about Tournaments, maybe you should have a "Recent Tournaments/Events Discussion". If you don't want a pre-release discussion, where people will inevitably talk about the hype stuff, then don't even have a thread that implies that's the purpose. -
https://www.youtube.com/watch?v=mLZFCxl1Msk&feature=youtu.be ^ Second video. First time I've done any tutorials, so there's a lot I messed up on, I realize. Little things like mixing up "j.2C" and "2C", etc etc. I forgot a few things in the video, but it's mostly stuff that people should figure out naturally, even if they're just starting with Margaret. Just for reference, beginners, and the curious- j.2D allows you to still do another air option (jumps or dashes) after using it, which is why it's one of the better air normals for her, at most spacings. It's downside is being slower to activate. It's great for setting the stage at neutral, but depending on how close you are to your opponent, you'll want to be more concerned about using it. j.D does not allow another air option (on a normal jump, anyway). If you use j.D, prepare to commit to the decision. It's best to use it closer to the ground, something I did mention in the video. j.C is similar, in that you are committing to it's use, and on a normal jump, you won't be able to do anything else unless you cancel it into other moves. j.2C is more of a combo utility than anything else. For almost any reason you'd use it, another move could (arguably) take it's place.
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https://www.youtube.com/watch?v=n6AnhHooMKI&feature=youtu.be ^ Just leaving it here. I'll post it in the video thread later, but for now, more people will notice it this way. I'm pretty sure I recorded in 720, but the youtube video seemed to only allow 360. In any case, cheers, and hope I helped. Edit- YAY 720!
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Video processing. I might have to re-record it... It's like 14 seconds over their 15 minute limit lol.
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I have a capture card, but I've had issues with it recently. I'll see what I can do about this. I've been trying to do this for a while now :/.
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I start by setting the stage. In neutral, I hardly press j.D, since it's sort of hard to confirm (imo), and on a normal jump, I'm pretty sure you can't do anything other than that. So instead, I judge where the opponent is, and react appropriately. j.2C (for me) is good against people who are too far or horizontal for j.C to hit, and you can throw out other persona moves after it, if you feel the need to. j.2D is great if you're far enough, because it sets the Persona out for you to do anything with it when you hit the ground (it stays in the same general area on screen). On the ground, I try to space 2B for anti-airs appropriately, but I find more success in air-to-airing them with things like j.A and junk, since 2B is hard to use for me. Dash 5A (1 hit) is great, because it forces the opponent to stop about half the screen away to react to either a god's hand, or whatever pressure you have planned out. Typically, I dash 5A>sweep, since it's fast and people sometimes don't expect it. At that point, some opponents stop doing anything altogether, they allow you to start pressure. Others are more resilient, and you'll have to keep your 236C/D game strong, as well as aerial zoning and general defensive tactics. Pressure is simple, but risky. For me, what's yielded most results is just doing 5C>2C, or 5D, or 236D>5C>etc etc. You're fishing for a hit at full screen, or half-screen, more or less. I've said it multiple times, you'll have to judge the situation, because Margaret has a huge issue with people who roll her options, so keep an eye out to make sure you aren't doing the same blockstring, because people WILL catch on. 5A>sweep, 5A>god hand, 5A>5B>5A>sweep, 5A>5C>236D, 5A>236D, so on so forth. You really just have to keep things fresh and react accordingly.
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[Xrd] News & (Theoretical) Gameplay Discussion
ThatHiroGuy replied to Shinjin's topic in Guilty Gear General
Probably not the best place to ask, but if you live in Columbus, where exactly do you go to play fighting games? I've only ever gone to things like Season's Beatings, but they stopped hosting that, and it wasn't a daily thing anyway. -
To be fair, Litchi deserved that pole change. Nobody can deny that her pressure game, and even her neutral game is really solid. While this change is semi-huge on the opponent side, I don't think it'll really change those assets of her game too much. It's just that after 2.0 there'll be moments where she has to actually think about risk vs. reward, as opposed to before where it was more of a win-win for throwing the staff.
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Of all the changes... Belial Edge works similarly to how it did in CS1 (<3). Ground bumpers for Bang... Really, dude? C bug guard break for Arakune... WHAT. NOEL D IS FATAL COUNTER?! -ahem- Well, I'm all for it. I'm sure it'll be a balanced experience.
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Feels like she requires a lot of meter to force respect for her anywhere but the corner, though. I still think dodge rolls will be the bane of Margaret. I just want to see someone play her at a tournament, and see how well she fares.
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Has anyone else figured out how to stay mid-air with her for an extremely long period of time? It's more silly than anything else XD
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Yeah CH j.C actually happens a lot for me during matches. Messing with that, and so far I've found one that leads into around 4k damage, without spending any meter at all.
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There are literally no Americans playing this game right now ;A;... Maybe later this evening people will be on haha. Or... maybe they're all at school >.>... I hope the American release boosts the amounts of people playing significantly. Right now it's pretty pitiful. There's like 2 people in ranked, if anyone, at any given time. At most, 5-10 player match rooms, less than half being American :<... Hey though, the upside is, people have been using the lobby system a lot more than I feel they did in BBCP.
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For one, and most importantly, we're talking scenarios, and options here. Or at least I am. Not every scenario will play out advantageously, and I only explained further into that one because I didn't want there to be confusion about what could be done if someone started dashing through your 2C. I was wrong, and I wanted to clarify it. Even then, it's just an explanation of the worst possible case during that one, specific block string. One of a few, which I've mentioned before. I can admit you don't want to be on the defensive, especially with a character that doesn't have many options there. However, sometimes you make the wrong read, and should have done something else, something I'll explain further down. Making a bad read on some characters leads directly into being punished, at least here, you have a chance. I also never said that you SHOULD be doing it until people beat it for free. I actually said "But"<--- most important part of the sentence, "But people will learn eventually, so you've got a point."--- 'But', in that context anyway, is more of a negative insinuation. It'd have been different if I said, "And people won't catch on to it for a while." More of a grammatical/personal thing, but it's really up to you how you read that. Either way, I don't really get where you think I meant that people should be doing this until that time. Pretty big assumption to make, given the words I used :P. And finally, I listed a lot of different ways to utilize the block string. There's a lot of options at your disposal there, and it's ultimately up to the player to use them in the correct context. If you know your opponent is going to dodge roll 2C, then just don't do it, I actually mentioned this multiple times lol. I'll reiterate the point though- In MY opinion, Margaret seems to be a character where situational awareness is key. You will need to keep a close eye on how your opponent reacts to certain block strings, otherwise, you're just going to get dodge-rolled, back-dashed, or whatever else. She is NOT without options for these moments, though.
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Okay, I see what you're saying. It depends on how hard the opponent mashes, really lol. If you are feverishly mashing 5A while Margaret tries to grab you, you'll CH her. Hell, I'd go as far as saying it shouldn't be too hard to hit her out of the grab attempt, depending on your typical mindset after dodge rolling. Most people I've fought so far don't mash after a dodge roll, probably due to how easily you're counterhit from the dodge roll itself, and doing moves after it. But, eventually people will learn, so you've got a point there, you can't punish their roll if they go through 2C, however, they still won't be able to punish you. I wasn't really saying this is the end-all be-all solution, more that string does give you quite a few options. It can branch off into most any direction you want it to, at any point depending on how you want to do it, and most of them leave you safe, which is what I think people look for in solid blockstrings. That, and of course, really oppressive ways to trick your opponent.
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I'm going to try and take a video to properly demonstrate what I'm talking about. I'm not entirely sure what you're meaning, either. Basically, here's all the possible scenarios. -They have to block 5C, no exceptions. That is, if you're doing 5B>5A>5B first. Can't do anything but block. -After 5C is their first option to roll. I'm practicing with Yu, since he has the most scumbag DP/Anti-Air/reach. (Not really, but he is pretty typical in those areas). If you roll after 5C, you'll be met with 0 hop from Margaret, however, he can NOT hit you, no matter how fast he dodge rolls through. He can't hit you with DP, 2B, 5A, anything. I'm almost positive you can catch this with a grab, I just can't remember what my testing resulted in, for that in specific. -After 2C is another time to roll. This is where your hop input comes into play. If you press hop with downback held, it'll either hop if they block 2C, or you'll just keep blocking if they don't. Possible outcomes- Since this is rolling after 2C (they decided to block that), your hop is initiated and you hit a late j.D. They're in CH state. -If they do nothing, you're free to do other things. -If they backdash your 2C, your Persona isn't safe anymore, but the timing on the backdash is iffy. If they're mashing, they might get it, but they're more likely to get hit. Again, this is where you use your best reads, and instead of throwing out 2C, you throw out a projectile. -They block 2C, you can now hop, but they backdash, or decide to not roll? You can act almost immediately, since a late j.D allows almost instantaneous Persona switching. Like I said, I'll try to get a video of what I'm saying, but those are the best explanations of all the outcomes possible. There's more things you could do with this, but that's regarding my method. Edit- Yes, people can hit 2C lol. That's not really what I was talking about, though. In the middle of a match, especially when they might not throw out the 2C at all, it might not be the smartest idea to try to 5A it. Not to mention, it's a pretty small part of the cast (I think it's only... Mitsuru, Yu, Teddie, and perhaps Rise) that can actually counterhit you for trying. The other portion of the cast only gets one of your cards, while getting nothing meaningful in return.
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Yeah, she does. It's not all bad though, because that's only one block string of hers. Technically, you don't have to go as far as 2C every time. You can just dash 5A>sweep. You could 5A>god's hand, you could 5B>5A>2A>2B>etc etc etc. I think the biggest problem I'm having, and I'm sure others might be having is, she's got SO much to work with, in terms of normals and persona normals, and specials. She doesn't have what I'd consider... simple pressure. She seems to require a mixture of (amazing) situational awareness on ALL terms (zoning, neutral, pressure), and moderation. As in, you can't just use a tried-n-true blockstring 50 times and keep winning. You're gonna have to do some hops, you're gonna have to read a few difficult situations, you're going to need to have moderation in throwing that full screen projectile, etc etc. She's very precise, I think.