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Everything posted by Chomite
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Can you follow up with combo after without having to FRC the HS Disc after successful iron saviour frc mix-up(Koichi or Woshige Kick)? I can follow up with FB Disc so far but can't with just HS Disc. I think that I saw one match vid where HS Disc > Koichi Kick(whipped Iron Saviour FRC>j.K) > Combo but I have yet to see HS Disc > Woshige Kick(guarded Iron Saviour FRC>j.K) > Combo. I'm sorry if I'm asking a very obvious question.
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Just a simple question, which disc is better for when doing Koichi or Woshige Kick? FB or HS FRC? I can't for my life HS FRC into follow up.
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So, how about some gimmicks? I'm really bored. Let's see some life back in Anji forum. I will start off with easy one. JI'd 236HS P FRC IAD
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How about try using 2K? That's what I use for low during Okizemi. If Jam loves to parry, put more low attacks on your pressure...simple. After once or twice beating her parry with low attacks to 30~40% life combos, it will teach her not to parry recklessly.
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2S 2H then jc into rolling sword? Doesn't that black-beats? Unless 2HS CH... I don't have PS2 right now available to try it out but I somehow feel that it won't work.
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Anyone ever tried this? 5K>JI>5HS>DB Transport>DB FRC>66>j.K>land 2K or j.S or KJ FRC>66>repeat. Just some pressure string in corner that pop'd up into my head. There is a gap between DB transport and DB but I guessed that I can mess around people's head by FRC the transport as well lol.
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^ that is basically it. 5D is poor coverage but hey, better than not doing anything right?
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^ Closely examine the first butterfly. When it hits the opponent, for a 1 or 2 frame, it suddenly disappears from the game screen to transform into falling eagle. That moment right 1 frame after it hits is the one you do second butterfly input. It's not that hard...getting it out during gameplay is totally different matter but if you practice 1 or 2 hours, it is going to come out consistently. And Yes you can buffer the input. That's why people are suggesting to do second butterfly input as 2366]P[ which if fails, you still can dash forward to keep the pressure.
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4.5 - 6.5? 4.5 - 5.5 or 3.5 - 6.5?
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Isn't Jam's 6HS throw-invincible? I always thought that it was.
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- crazy larry
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What do you guys think about Maintenance unblockable loop? Is it practical? Has it been done during matches?
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Or I-No
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- crazy larry
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It doesn't matter how you hold your stick. As long as you practice, who cares how you do it. If you are comfortable, that is all that matters. For example, I play with my 4th and 5th finger between the sticks and thumb guiding the ball-top. It's weird way but works for me when playing I-no or potemkin.
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Just do 6236 motion as fast as you can without any delay between 6 and 2.
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Let them pay the double the amount of entrance fee (or any set amount of fine) if late.
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You can try slid input as well. Press [P + D] 2366]P~D[ One more chance to get double butterfly (red or blue lol).
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When you closely observe shitsu, you see that the blue butterfly 'disappears' from the screen when it hits the opponent and turns into falling eagle. That 1(or 2) frame moment is when you do second shitsu.
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About gatlings and cancels, they can be done on first frame of recovery?
Chomite replied to superclack's topic in Archive
How about some moves that comes out faster than it should when you button mash? Like, Anji's 6K - 5K or I-No's 6HS - 5K? -
1) Just do it faster or dash after jump, while falling down. 2) Out of throw FRC or 2D. 3) 2nd....by that you mean FRCing the first one and doing another one?
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j.D able to give knockdown 100% on hit. Return 5S to the good old days when it increased guard gauge.
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You can throw Hammer fall and FB judge guntlet.
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Backdash or 1f jump. I don't know but possibly try sword uppercut or doggy 8D. Pot buster is never a guaranteed move so you just gotta watch out and stay out of his range.
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^ Check your button configuration in the setting. You can map your buttons anyway you like.
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Guard 99% of the time during a match and get one chance to destroy him completely. Just one chance is all you need.
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From HCL FRC Airdash thread,