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Everything posted by Chomite
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Complied by Hideki. I believe it's one of them....
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^ But doesn't your tension gain becomes shit after DAA? Besides, I would love to do some damage against Jam whenever possible. I just can't shake her off with Robo other than IB and FD at the same time and look for opening to DP or 5HS.
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I saw in Nezu's vid where he did LV3 DP between Jam's 5HS and 6HS. Is there any other gaps in Jam's string that I can IB and LV3 DP? It's really painful when once she gets in and see my guard gauges jacked up flashing in matter of second D: Only thing I try is just look for opening to DP...but that doesn't always work well.
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Thanks a bunch. Now I gotta go make a niconico account
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Can you 5HS FRC on wake up when you see 6K coming?
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^ I was just making a joke there. LOL.
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^ It depends what kind of stick you have. It's bitch to do all the works by yourself so you generally ask custom stick makers to cut plexi or that see-through plastic for you and you print out the artwork. Then take apart your stick(remove buttons, sticks, top coating or original stick art etc...) and put your artwork and plexi on the top, hold it down with just stick and buttons or screws...Voila. ^ But trust me, unless you know what you are doing, I won't try to do this.
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I have a same problem with IAD from 1p side with Johnny and Robo but it's because I'm not used to their slow jump. Sometimes I hold my stick Japanese style (Put stick between 3th and 4th fingers and wrap my palm around the top ball part) or 4th and 5th fingers. It's mostly becuase I always have problem inputing diagonal direction (I just skip 1 when I'm doing 214 for example...it's driving me nuts).
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OMG What is this blasphemy? Anji does damage over 200????
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Easiest combo ever: 214S RC - (Dash 6HS - 236S - follow up low) x N till they die. or 214S RC - IAD j.SH - land 214S
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No, jS jc.SH KJ FRC is what I usually use after MFL LV2. I don't KJ FRC on throws unless I go for knock down. Just KS-KSD-En should work. You don't want to hit too many times on floaty bitches. More punches and kicks just pushes them up which results in em teching out after KJ FRC. Just reduce number of attacks. But sometimes pushing them up just enough allows you to get one hit ensenga in mid-screen. It's just a matter of practice and experiment. Baiken is really easy to get one hit on mid screen so start with her. Just a bonus tip there.
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Just go straight with jS - jc.S. That works for me on lighter characters.
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...god's sake, try to DAA the shield too. reversal backdash...learn that shit.
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Where can I find Nezu's new netabare vid called ロボ@メイトverねず? It would be awesome if somebody can upload it on youtube but no problem if I have to download it...
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GG official art and sprites (and chibi GIFs) thread
Chomite replied to Nekich's topic in Zepp Museum
Where can I find PS2 box art? I'm guessing it's in one of packs but I don't want to download whole bunch and look for it...AC+ one would be great! -
Do On lol
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Oh God...Flander's voice is echoing in my head....AHAHAH GET OUT OF MY HEAD!!! DAT ASS!
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- humor wasteland
- not even funny
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I don't know if this was discussed before but I have few questions: I scrubbed around with Robo-ky for a while back then...knowing just basic combos and all that jazz. It was only recent that I got into Robo's cool LV2 missile loops and damaging combos. There was one combo stood out of all Robo''s CV which was: (2K or 5K 5S) 2S 5HS FRC Dash [5P or 2P or skip] 5S [sj.KP or sj.KS] Missile AD sj.whatever 1) Is this combo practical? Is this combo worth doing than just regular combos? 2) Is this combo character specific? Or Can I just change the ""Dash 5P 5S with 2P 5S" and "sj.KP with sj.KS" depending on character and works on everyone? 3) When I AD and continue combo, is it possible to go into LV2 missile loop or is that character specific again? 4) Which LV missile allows me to follow up with AD after sj.KP or sj.KS, LV2 or LV3?
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^ Read the GG guide? They all explain there. 1. It's called TK'd Ensenga. Tiger kneed means doing air moves close to the ground. This is the input: 412369 H 2. You don't have to input 8 in the end but whatever floats your boat. Yes. And the combo...All the combos that are posted here should work. It's either your timing was off or you were doing something wrong. Try few more times. Take your time.
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I don't think 5H>5H combos. And the knockback is too great to have that many strings in there. 5S > 5H - 5S > 5H - BnB is most damaging as far as I know with 3S canceling.
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^ Use replay setting. You can record inputs for opponent and you press replay to repeat what you instructed dummy to do before.
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^ I don't mind J-POP. A lot better than loli or vocaloid or just plain annoying musics (robo-ky CV etc etc). Just choose more up beat song I guess? I almost fall asleep watching the vid.
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^ Yap, it's nothing new.
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^ it has 1-16, 26-35 above the knees invincibility lol. Just get close, block the low hit and punish Pot. or just IAD at him.
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Gold Sol? Uppercut RC x N?