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Chomite

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Everything posted by Chomite

  1. Is it true that Koichi uses 360 motion for every HCL 6FRC6?
  2. This sounds very obvious but if you are playing against Character's with dangerously good invincible moves (or any character with 50% tension), bait for them. I-No's hover-dash allows you to make excellent fake/whipped air moves to bait for their reversals. Whipped j.HS into 2K seems to bait most of reversals. You can also TK note FRC on their wake-up and see if they are doing anything. If they are not, you can confirm and continue your pressure. This is just coming from common knowledge. I don't have much experience with I-No but throwing out 2 cents from experience based on playing other characters.
  3. http://www.youtube.com/watch?v=fRA9W5kfII8 Check this vid out. A lot of KJ FRC cross up stuffs. You already know about this but doesn't hurt to watch twice :D
  4. God damn, when I look through this map, I can just see how far Paul is from rest of us. I gotta stop complaining about it's too bothersome to go to vancouver from victoria.
  5. ^ I don't have Wii version but I very much doubt that you can make custom colours for the characters in AC. I don't think so because I never heard about it.
  6. Slut. Wearing cloth like that. But I like.
  7. Oh goodie. Look at all these simple yet fun tricks :D We could totally make a new thread for this...anyone up for doing that?
  8. ^ If I remember correctly, Slide head's unblock-able sends hit that is 1 pixel above the ground across the entire screen. Don't hold me on that since I only read that somewhere else but it seems like that it's the most plausible answer.
  9. ^ That one is guaranteed real fight starter. LOL. But I never seemed to get time out with Robo so I don't know how useful that is going to be but I will try them out. It's not much of a trick but just stupid mind game. Train your opponent to block high on their wake up. 5P 5P 5D. Then, next time go 5P 5P and stop. Give it a good 1 second delay there and opponent has to block high thinking it's a dust. Go for 2S;; Some people are just good at blocking non-delayed mix-up between 5P 5D and 5P 2S but somehow, they can't deal with delayed 2S. This one works wonders if you are pressuring him.
  10. http://www.dustloop.com/ggac/data/dast.html :8/:
  11. Anyone tried Dazzle Platinum? http://www.circuitcity.com/ssm/Customer-reviews-for-Pinnacle-Dazzle-DVD-Video-Creator-Platinum/sem/rpsm/oid/151064/callingModule/9/pageno/4/sortby/1/order/D/rpem/ccd/ExpandedModule.do#custRatings I watched few reviews/tutorials on youtube and so far, it seems to work great. Easy to carry around in case you go out of town to record matches on your lab-top...I just want to hear experienced opinions on this one with GG. (also, does this allow you to play GG on PC monitor? I saw the preview screen on youtube tutorials but I don't know if I can make that any bigger)
  12. What are the moves you can counter people with LV2 or LV3 air missiles? I seen Nezu or Dogura doing that for amazing return. I seen few in Nezu's new vid but are there more?
  13. ^That's why it's tricks/gimmicks. Tricks are not meant to be used repeatedly thinking that it will work everytime (actually, any pattern will get countered with something else. Not just tricks...like rock, paper and scissors). Det.mode command grab RC is not a gimmick but more of combo imo. Overheat explosion or Det.mode Slashback is more of gimmick worth mentioning.
  14. ^ Not stupid gimmicks but actual tricks that win you matches and when succeeds, guaranteed to get some WTF reaction from your opponent. Like...Slayer's dash - grab as Oki game. You know it's coming but when you still get thrown, you just want to kill yourself. I got one. When opponent is in air (usually after 2HS hit), dash to other side and keep dashing. Robo will run like mad even after he hits the corner and still going to dash dash dash. Opponent goes WTF and tries to kill Robo for being stupid, that's when you just simply tab any button other than D. Guaranteed to mindfuck people if you mix up with FRC
  15. I wish that Robo forum has gimmicks/tricks thread like Slayer's :3
  16. Oh While we were talking about tension gain becoming shit...It's actually 20% of what you would get normally for ~4 seconds or so. May not seem like a lot but it does bother me especially after DAA because I need tension to do anything while go on offense..
  17. ^ Glad to help fellow Robo player out. Go out and have fun dizzying people now.
  18. Those combos become available if you are 1) close to corner 2) Opponent is slightly above you or below you (below preferred) 3) Under 50% tension LV2 Missile loops are not based on heats or hits...Although they do generate tons of heat so make sure you don't overheat doing the loop. Below 50% tension is self-explanatory becuase you can't loop with lv3 missiles (Although you can start loop with LV3 like Dust, j.S, LV3 Missile, jc.S, LV2 Missile x N).
  19. ^ Somewhat. Timing is not why it's so hard but the fast, precise input.
  20. ^ I just got it. You can just IB the 3rd hit of Jam's 5HS and Shoryu does indeed come out. I was trying to input too fast like as soon as I IB, I tried to Shoryu. That was the problem. I did the way you suggested and delayed my input and it works like a charm. Thanks. edit: Now I did the calculation again, I guess you have to input shoryu asap guard stun is over.
  21. Thanks, I will go try it out once more whenever I find time to play. I only got to play for half an hour so I maybe was coming to conclusion hastily. Because IBing last hit is just so much easier than IBing all 3
  22. I tried practicing IBing Jam's 5HS into LV3 Shoryu but it seems that I need to IB all 3 hits to get it out. Maybe I'm not inputting Shoryu fast enough but I tried to IB the last hit of Jam's 5HS but bah, Shoryu doesn't come out at all. I could backdash or Shoryu only if I IB'd all 3 hits. Anyone wants to confirm this for me?
  23. It's the name of the move. and FB means 'Force Break' which refers to stronger move that requires 25% tension to use. Above that is 'Over Drive aka OD' which requires yet again 50%+(and more depending on character). You mean j.2K, not j.2D. FDC : Faultless Defense Cancel. FDing is hold 4 or 1 and press two buttons at the same time that is not S+HS or any button + D. Using this, some moves are cancelable on their start up with FD like Chip's 2K, May's 2HS, Faust's 2K... This allows you to cancel moves into FD, simple enough. You need to slide input (press two buttons almost same time) in order to do FDC j.2K. For example, j.2K~HS. If you succeed, you will see faust floats on air for longer period time then normal jump and your jumping momentum(if you jumped with 9, you will realize that faust will keep the momentum in that direction until landing) disappears suddenly. Advantage of this is that you can do your air normal moves close to the ground to make it quick Overheads for mix-up purposes as well as keep them away with j.HS. Depending on range...so on so on. Sometimes combos, sometimes it doesn't. Just experiment. If you are not sure, learn FRC.
  24. ^ I think so
  25. Need guardcancels. Give autogaurd to Baiken. Even trade?
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