Jump to content
Dustloop Forums

tdsholo

Members
  • Posts

    25
  • Joined

  • Last visited

  1. Hello people! I'm interested in something I read about kagura somewhere: It told some drives have been granted invulnerability in CPEX, is this true? if yes, what drives have it?
  2. I'd join to that chat to share tips and info :'D
  3. Hello! Could someone tell me if the combo section is updated with BBCP 2.0 info? or if it will be updated soon, thanks!
  4. That 6CC ender thing is very cool but why you don't want them to airtech? For example using 6CC>63214A ender let's you the perfect time to set up a sideswap mixup just running behind the enemy when he's landing Also, do you guys know how to cancel kuuga dash cancel into roll? May seem dumb, but I tryed and the dash still doing as always, it don't let me to cancel it into roll. I saw japanese players cancelling kuuga almost instantly into roll. How is that done?
  5. People, is there anywhere when I can find a compilation of optimals and BnBs?
  6. Hello~ I'm ordering a physicall copy of the game right now, also I heard that Adachi and Marie will be DLC characters free the first week. Since the game is taking more than one week to arrive, I tryed to look for the characters to download them before the game arrives. I came up at the DLC list of the game in the japanese PS store and I couldn't find them. Maybe they're not released yet? or maybe I should have the game? If someone can confirm this info, I'd be very thankful
  7. The orb hit makes 214AC > 6C impossible from my experience, too :/ That's why I was asking for a route from 2A with orb hitting medium-combo. From 5A>5B>5C it works
  8. People, what's the best you can do from 2A if an orb hits mid combo? (for example if you catch them in wakeup and the orb you set up in the last combo hits)
  9. So I have a few questions about seth. I plan to main this character and, since he's so technicall, I want to have the most amount of info I can before starting to lab. 1- What routes should you know for playing seth? I know the stuff > 214X~C > 6C > j.236B > j.214A > etc is the optimal, but what other routes a seth player must to master and why? 2- Can someone give me a detailed explanation of the 214X series regarding presure? Thank you very much~
  10. Maybe, but we should test about that 214X~A > command grab. Maybe it's interesting in the corner Speaking about 214X series, can someone tell me the difference between the 3 regarding startup? I don't know what is usually used in combos
  11. What does Roin do in ~7:20? Not sure if it's 214X A follow-up countering something or if he just does A follow up and a regular 632146 command grab
  12. Hi people, I saw a very insteresting punish starting in what I think it's 22A I'll post it here and if someone could notate it it'd be so cool, I'm planning to organise all the combos I read in this post to send someone a list that we can have for reference or compendium. Thank you very much, here it is (The combo I'm talking about starts ~10:40) https://www.youtube.com/watch?v=6wb1ggZRGfs&feature=youtu.be&t=6m6s
  13. Thank you very much for your opinion. I'm now using Kagura since I suddenly tryed him out and with the stick feels extremely comfortable for me. The charge/stance system is sure fascinanting and I'm atm having so much fun with the character learning the first BnBs and things. Speaking about Kokonoe, I dunno in USA, but here in Spain she's banned from tournaments, so I need to have another char if I want to go any tournament ^^U Of course I'll use Koko, but I want to cover with another character
  14. Hey, I need help for BlazBlue CP, I started playing in CSE (Mained Hazama), and with the CP thing I don't like the CP Hazama at all, so I decided to change my main. In that moment, I realized that none character in the rooster could take my attention enough for saying "Ok, I'll be going for this character". I like many characters such as Amane (Specially), Bullet, Jin, Platinum, Makoto and Terumi. The one I like most really is Kokonoe but I think she has some things that are too broken and I don't like that. The things I like in a character are the following ones: -Having poor/decent damage BnBs, but having great damage from certain confirms/expending resources -A reversal -I'm not a fan of extended pressures (Me doing them, I mean), but I like a lot to play with many options to catch rolls or make wakeup traps/mixups -I like combos, not a fan of depending on resets -I think I need a good meter gain for having resources -I'm ok dealing with low hp The things I don't like are: -Having very variable combos, but I can suit some variableness such as Plat's combos modifications depending on the weapon, but I really hate ver space dependant combos -I have problems with pressuring because people get away easy, but I'm very good turtling -I like to have some mobility, but I don't like to have some strong execution neutral mobility (such as Valk's) With that, I hope someone can suggest me a character or two, since I'm getting the next week an Arcade Stick finally and I really want to take a character to learn him from 0 with the stick. Thank you~
  15. Sorry if I'm asking something dumb, but where can I see a list of what kind of starter (VS/S/N/L) is each Plat's move?
×
×
  • Create New...