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Monarch

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Everything posted by Monarch

  1. OP updated, another loketest this weekend so expect more footage.
  2. [9/8/2015] Bang vs. I_47_ (LA) [a-cho FT2]
  3. That also pertains to Hibiki's wiki. And I'll just keep the JP names then, would look too cluttered if both were on there.
  4. Updated the Hibiki wiki with all of the information we have so far, had to use the Japanese names of his moves, if anyone wants to translate them to English I'd appreciate it.
  5. I agree with Tong, the DS3/4 are probably the best pads with analogs you can find. Besides those, there is the Hori Pad FPS Plus, and if you feel like waiting, Capcom will be releasing some SFV Pads sometime in the near future. If you're willing to compromise on getting a pad without an analog, I also suggest the Fighting Commander 4.
  6. Has there still not been a release of the full version of Blue Desire?
  7. Glad you made that, I'll be sure to update the wiki with his moves this weekend, wasn't quite sure what his normals were. While I'm here, I'd like to throw my two cents in as well: After watching all of the loketest footage and reading various players opinion's on Hibiki: I think Hibiki as he is now is a decent character with a few shortcomings. He has a DP, which is rare among low HP characters, but it's pretty punishable so it'll require honest use. His anti-air (2C) has a strange angle on it, I can imagine your timing would have to be precise in order to be successful with it. As far as other normals go, his j.C is really the only normal that stands out in his repertoire with its generous reach and cross-up potential. Yet, abuse of it can be dangerous, as seen here. His crush trigger has pretty pitiful range (seen here), so using it in tandem with his pressure (which is also isn't that strong since he's easily pushed out with barrier) could prove difficult. There was some experimentation with CT routes, but none of them looked very good, although that could change as people explore combo routes. Overall, his short range normals are definitely a weakness, which leads me to his drive. After seeing them in action, his clones aren't as strong as I though they were initially going to be. This isn't to say that they won't have their uses at neutral, in certain matchups (Tager, Hazama, Hakumen) I think they'll be vital in order to interfere with the opponents gameplan. In general though, using them to close distance gaps or as shields can definitely prove useful, 2D especially could give unsuspecting opponents trouble (zoners come to mind). His 214X series (move that resembles Makoto's Asteroid Vision) looks like another good neutral tool essential towards confusing and opening the opponent up with it's multiple options. Regarding okizeme, his ground combo ender (214C) looks okay, but we'll probably have to condition our opponent to neutral tech, since the distance we're sent after the second hit pushes him away long enough for the opponent to roll if we're not watching to punish it. I'm especially pleased with his air combo ender (j.214A), as it's akin to Tsubaki's j.214A where we recover slightly faster or around the same time the opponent techs, eliminating any worries of delay techs or rolls, allowing us to pressure afterwards in relative safety. His Izuna drop ender in the corner is the same case. His Distortion Drives look very anti-zoner: namely his 632146D super, as it homes in the opponent like Lambda's OD Calamity Sword, making Hibiki with 50 heat dangerous against zoners like Nu, Mu and Lambda (although it can punish any careless opponent who throws out a normal, emphasis on whiff punishing). His second DD where he throws his swords towards oppoents appears to be more of a combo ender than a super to throw out to catch opponents. The maximum distance the swords travel can't be determined with any of the loketest footage we have at the moment. His Exceed Accel happened on stream, but it was Day 1 and no recording of those streams were uploaded, unfortunately. Combo routes look pretty simple, again, subjective with the amount of time players had with the game. An OD combo route was kind of found, but more experimentation will need to be made in order to make it complete (looks similar to Jin's OD midscreen route, in terms of command inputs). In summary, Hibiki looks like a character that requires his neutral and footsies to be played very well in order to flourish with him, as his low health can ensure a single combo can put you at a disadvantage, especially if put in the corner.
  8. Any updates on confirmed side tournaments?
  9. [8/22/2015] Meister (LA) vs. Hazama [Gamechariot] [8/22/2015] Meister (LA) vs. Platinum [Gamechariot]
  10. Lambda vs. Hazama [Second Loketest] Lambda vs. Naoto [Second Loketest] Lambda vs. Makoto [Second Loketest] Hibiki vs. Lambda [Second Loketest]
  11. Amane vs. Rachel [Second Loketest] Ragna vs. Rachel [Second Loketest]
  12. Terumi vs. Hibiki [Second Loketest] Hibiki vs. Kagura [Second Loketest]
  13. Chalk it up to luck? I tried simulating the scenarios you described, I could only get Kagura's 5D > 6C to beat out or trade with 214A, and carnage scissors beat 214A out completely. If it helps, 214A has an odd hitbox.
  14. Loketest information, translated courtesy of @HiagoX: Tri: Blade (236B~6B): similar to CS' 236B; in corner you can follow it up with 5B and other stuff236C > 22D doesn't connect (Midscreen) 214B > 6C > 236C >; dash 236D > 214D works (5B after that didn't work)6B now blows opponent away diagonally upwards; can still combo(Corner) 3C > 236B~6B > 5B > 6A > 6C > 236C > 6C > 22D > dash 5D > 2D236B (Tri) is a midCan use 236D as oki after 236B~6B236B~6A only combos on standing hit236B > 236C didn't work(Corner) Throw > 214D > 6A > 5C > 6C > 236D > 236C > dash 3C > 236B~6B236B~6B ender seems good.
  15. Lambda guide: http://www.dustloop.com/forums/index.php?/forums/topic/11069-cpex-lambda-11-strategy-guide/
  16. [8/19/2015] Kuno (TS) vs. Chill (LA) [Gamechariot]
  17. Taokaka vs. Hibiki [Closed Loketest] Nu-13 vs. Hibiki [Closed Loketest] Carl vs. Hibiki [Closed Loketest]
  18. Nothing concrete yet, except "RYO" Relius stating "Lambda hasn't changed much". Tweet in question We should expect to receive more information this weekend, as that's when the public loketesting will begin. The loketest that occurred over the last few days was invite only.
  19. A few opinions of Hibiki, from Lich and Zekuso: Zekuso's opinion Lich's opinion "Zekuso seems to think Hibiki looks good""Hibiki is really cool but seems really underwhelming. Weak mix-up, underwhelming neutral, gets pushed out easy by barrier."
  20. [8/13/2015] Valkenhyan vs. LAZ (LA) [a-cho] [8/13/2015] LAZ (LA) vs. Noel [a-cho]
  21. [8/9/2015] Meister (LA) vs. Wheat (TA) [Gamechariot] [8/9/2015] Cisqua (HK) vs. Meister (LA) [Gamechariot]
  22. [8/8/2015] Tewi (PL) vs. Meister (LA) [Gamechariot FT2]
  23. An idea borrowed from the Bullet v Hakumen and Azrael v Relius 5 on 5's, I thought that it would be nice if Lambda and Nu had one too considering how odd this matchup can feel at a glance. While the primary objective is fun, I also think this would be a good opportunity to get matchup notes and experience here as well. If this is successful, I hope other characters will follow suit, and maybe we can efficiently fill out the matchup forums with information. If you're interested in playing, drop a post below and I'll add you to the OP. (A date will be decided between the two teams once teams are finalized) Team Nu: Pokemonblaze234 Team Lambda: DawnofScrubs (?)
  24. Hope of Dawn <3 [8/8/2015] Tewi (PL) vs. Meister (LA) [Gamechariot] [8/8/2015 ] Meister (LA) vs. Gorilla (RE) [Gamechariot] [8/8/2015] Meister (LA) vs. Cisqua (HK) [Gamechariot FT5 Part 1] [8/8/2015] Meister (LA) vs. Cisqua (HK) [Gamechariot FT5 Part 2]
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