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Everything posted by Monarch
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Well naturally it would be easier to cancel 236A > 236C raw because you don't need to worry about timing, since you're not comboing the opponent into it, like you are with 6C. Since you said throw combo, I'll assume you're referring to "Throw > 236D > 6C > 236A > 236C". You don't need to delay anything with 6C here, the opponent is already low enough to ground after 236D, so you can input 6C > 236A > 236C as fast as you want. Something I forgot to mention, you'll need to dash forward after 236D so you'll be close enough to connect 236A > 236C. So it'll really look like: "Throw > 236D > 66 > 6C > 236A > 236C"
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It follows the same timing as I mentioned above, although, your timing with 236A > 236C must be on point. If the opponent techs before you hit with 236C, that means you need to input 236A > 236C faster. If the opponent techs before you reach them with 236A, you're not delaying 5C > 6C long enough.
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BlazBlue: Central Fiction Famitsu Color Poll Discussion
Monarch replied to Vulcan422's topic in Zepp Museum
Noel: CT - 2 CS - 3 (pls help bring the OG R-1 palette back to our memories) CP - 10 (I-NO) Lambda: CS - 3 CS - 6 CS - 9 Nu: CT - 3 CT - 8 CP - 13 (Aigis) Tsubaki: CS - 8 CS - 10 CS - 12 (Konan's old color) -
The front page is a bit bare as far as articles and informational content goes. Although promotion of community events/efforts could be addressed easily with articles, what exactly warrants the creation of an informational article? Something as simple as new tech discovered for a character, or something big like the announcement of new games? There should be a guideline of course, and how high it should be is dependent on what kind of content everyone feels is "Front Page" material. A couple of suggestions that I have would be rehauling the front page to cover things like announcements, tournanement results, streams, interviews, updates, loketests and many more. I'm sure there are some I didn't name and others can think of, but it just comes to down people speaking up about what they want featured and known.
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[7/20/2015] Azrael vs. Lambda [Athena Nipponbashi 3on3] [7/20/2015] Azrael vs. Lambda [Athena Nipponbashi 3on3] [7/20/2015] Terumi vs. Lambda [Athena Nipponbashi 3on3] [7/20/2015] Lambda vs. Shikoku (CEL) [Athena Nipponbashi 3on3]
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Lambda is quite different from her CSE iteration in that she lost a lot of her options that she used to have, she became a bit more simple. Her additional D followup comes out automatically with one button press, she can't feint j.214D, easier combo routes, the list goes on. As far as playstyle goes, Nu would be closer to CSEX Lambda in that category because she has 5B pressure and crescent mixup, although she is more zoning oriented than rushdown.
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Can anyone resize this to fit Dustloop dimensions? Thank you in advance.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Monarch replied to Anne's topic in BlazBlue Gameplay
Yes, available for purchase in the in game Gallery. -
[6/27/2015] Meister (LA) vs. Tama (LI) [Gamechariot] [6/27/2015] Meister (LA) vs. Hasegawa (HZ) [Gamechariot]
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Updated the OP with all of the information obtained so far. A few things pique my interest, namely, it seems like Lambda is returning to her CS roots. I say this because since none of her D normal float on hit anymore, things like 5D > JC > j.2D > j.5D > j.6D will no longer exist. We also got back 5D > 4D, so it looks like we'll be doing combos like 5D > 4D > 236B again. Additionally, since there's a lot of talk about 236C losing a lot of its function in combos, I'm forced to think they changed the animation when they changed the name, much like they did with the new 236B. On that note, sounds like we're going to have some new mixup tools, with Spada and Blade being a Overhead and low respectively. It could be a strong option, seeing how we can cancel the animation of 236B into either of those options. I can already imagine 236A cross over > 236B cancel > 6A/6B Overall, I like what I'm seeing so far. Also, can't tell if it was a mistranslation, but: "5DD > 236B > 6B/6A does not connect 5DD > 236B cancel > 6A does not connect 5DD > 236B cancel > 6B does connect" I hope this means D strings don't automatically make the second hit come out.
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[4/8/2015] Hiro (LA) vs. Camelia (HK) [shinjuku Sportsland] [4/22/2015] Hiro (LA) vs. ??? (JI) [shinjuku Sportsland Singles]
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Refer to here: The Illinois Thread: We Play Everything!
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Filled out most of everything in the Lambda wiki, only things missing are pictures of each move (which I can't get, would appreciate if someone filled those in) and frame data we don't have yet.
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There are no videos of Lambda currently, when (if) they come up, I'll post them here. These changes were received from JP loketest participants and translated by Tokkan and SoWL.
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Nu being able to shoot down Spike Chaser either means her D's attack level went up, or ours went down.
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To connect 236A > 22D, make sure that you're slightly delaying the string before that "6A > (pause) > 5C > (slight pause) > 6C". That should help you connect 236A > 22D. You can also make it a bit easier on yourself by pushing Azrael to the corner first.
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As translated by SoWL: Lambda: - Act Parser Tri kicks right in front of you, then follow up with either the Sparda overhead or Blade. - You can connect A Act into Tri. - You cannot connect A Act into A Act. - 5D 4D connects. - Cavalier can be followed up in mid-screen with 6A. - Drive is faster, the angles probably haven't changed. - Calamity Sword can hit right in front of you. - OD Calamity Sword does not track vertically. - Can probably connect Act into Cavalier. - Gravity Seed floats. - j.2D does not float on normal hit, but floats on counter-hit. - The taunt is still long. - Spike Chaser gets shot down with Nu's 5D from any distance? - Blade slides down (what's Blade?)
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I was thinking of a general NOL theme that Hibiki, Kagura, Hazama, Noel, etc. would share, much akin to Sector 7.
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The stylish input for that respective command.
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We may not get any new character themes besides Naoto, Nine, and Hibiki, but I can see them adding a few new "Versus" themes with the arrival of the new characters, or maybe even with some of the returning characters.
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i think it'd be cool if they brought Mugen combos back.
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[7/4/2015] Ao (LI) vs. Pino (LA) [sendai FT5]