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Snatcher

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  1. I've been out of the game for a while, but I was random stuff on Sol today and I got a combo off 2K,2PSH and I explored Tanabata's Gunflame IAD jD punish. 2K, 2PSH, 5K, JK, J2K, dJSHD, J2K, jPD 146 In Tanabata's punish video, the Gunflame he punishes is canceled from a normal reasonably close to Slayer, this allows for a substantial punish as you're in range for an extended air combo. I did a slightly different combo than Tanabata that does a little more damage (can't remember exactly how much). Vs Gunflame (close) IAD jD, J2K, jK cS, jSKD, J2K, jPD Against further out Gunflames, I couldn't get anything too substantial, but this at least knocks down. (130 damage, if I remember correctly). Vs Gunflame (far) IAD jD, J2K, jK, 5P, jP, jK, djK, jD
  2. https://www.youtube.com/watch?v=lyhJk4u4GIY Hage with the Blanka palette. Only two matches, but there's definitely stuff to be learned here!
  3. I was thinking about this myself. Hopefully they considered this and made 6B, 4D universal.
  4. I was feeling pretty doom and gloom about things just looking at the GF changes. I really thought we were in for another CT Tager! This new info makes it seem that he at least functions correctly. Thanks guys!
  5. Did you transcribe the combos in those videos?
  6. The way I see it right now, and I'd appreciate any correction: 6k is currently -2 on hit, with five active frames, so if it hits on last active frame it would be +2. If they're removing 2f recovery, perfect meaty 6k would then be +4, and accounting for the extra frame for hitting a croucher (because who's hitting an overhead on standing opponent?), you'd get +5 and have link options. It could even lead to combos like 6k,cS, fS, cS, 2D or something. Again, if I made a mistake, tell me so.
  7. Did you account for the extra frame of hitstun versus crouching? If it's +4 max meaty vs standing and +5 vs crouching, you can link cS off it into something meaningful.
  8. There's no combo listed for 50 meter off 2k,cS, fS xx Mappa RC for Ky in the corner on that Evernote. Here's one for 176: 2K, cS, fS xx Mappa RC, dash, 5h, 2h, cS, jS, jH, jD, djK, jD.
  9. Some defensive options available to Leo. http://www.nicovideo.jp/watch/sm25167408 https://www.youtube.com/watch?v=WmBUj4NqMvU&feature=youtu.be
  10. https://www.youtube.com/watch?v=9wsN1AfS_lE Combos by KennethBR. http://pastebin.com/cYriAgDE Text transcript.
  11. I was in the process of coming up with optimal (or at least passable) BnBs off particular hits (RCs, 2HS namely), but I don't think I'm going to finish the project. Here's what I have so far: http://pastebin.com/uDuXRSwz
  12. I'm currently in the process of working on combos off corner 2HS, Mappa RC and throw RC on the cast. I'm approximately halfway finished now, I'll pass along my findings. Currently I've found that Sol and Venom are surprisingly bothersome for being comboed.
  13. Transcribed two random videos. Lord knows whether or not these combos are good, but whatever, gives people a place to start. Video: https://www.youtube.com/watch?v=VC-ReNXq5B8 Transcriptions: http://pastebin.com/mZksZ8rF https://www.youtube.com/watch?v=zWZkuUMIfxg Transcriptions: http://pastebin.com/yJ8Tqk0d
  14. I had success by doing a slight delay between the initial jH->jD.
  15. Game is up on JP store for non preorders.
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