-
Posts
32 -
Joined
-
Last visited
Other Info
-
Location
Helsinki, Finland
-
PSN
Iso_Pena
-
Does this game teach you how to play it?
Big Ben replied to BackwardCap's topic in Under Night In Birth
Game's very tame compared to what you said, even more so if you compare it to Melty Blood, their earlier creation. Average powerlevel might be a bit higher than Street Fighter but it's nowhere even near the top. Also, to your question, no. There's a ton of great resources out there though. System mechanic breakdowns, character overviews, frame data, a match video database with character filtering, the list goes on. You'll barely find any info ingame, but well enough online to make up for it. All you really need to learn through theory to start off with anyway is the grid system and maybe reverse beats. The rest kinda comes with experience just by playing. -
Angelica has some pretty sicknasty juggles from air CH or anti-air parry hits. Her [4]6D I believe has juggle properties and it's used in some pretty big damage and corner carry combos. If you've seen any Angelica footage on Nico they all go into 46D juggles from any good antiair hit.
-
Actual match footage has arrived. https://www.youtube.com/watch?v=h7qkCH1SlUQ https://www.youtube.com/watch?v=RUUPWZpIt5w Second video was from a loooooong set. This isn't even half. The netplay works laudably well at least inside Finland, which is more than you can say for UNIB.
-
Wonder if it would be possible to convince bell to give this a Mizuumi page. The jap wiki has a good amount of system info and putting player observations and general notes in English for those who can't read runes or mangled Bing Translate output could be pretty beneficial. Just a thought. also bonus https://www.youtube.com/watch?v=2YQLobwZq0Q
-
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Big Ben replied to Setsuna's topic in Misc Fighter Central
First and foremost, do not watch (or for the love of god read) Mahouka. Otherwise there's a pretty good doc out there for her at https://docs.google.com/document/d/1ov_F9FDOoTmkw798VQXasGEWKuqA8c1WWtFK7IEQKuA Miyuki is amazing with meter, and pretty bad without. Double airdash is nice mobility but it has a lot of recovery and not all that much range. You get that plus your double jump though so you at least won't risk running out of air options. Inferno is amazingly fast. If you're (very) confident in your reactions you can punish a lot of things fullscreen, and the animation means as long as you hit before getting hit, not being invincible doesn't matter. Phantom Dance is also a pretty good reversal super as far as reversal supers go. It's not Taiga tier of course but it works. 5[C] and 2[C] are significantly smaller than they look and will kill you on whiff so be careful with them. 5B is a decent far antiair but I wouldn't rely on it too much. Niflheim is not a very good DP, but it has its uses. Occasionally. 5AB is pretty decent, it's fast and goes fairly far. It will never be safe though, no matter how point blank you pass through. For combos, your main confirm from a ground starter is dialing into 2C, then either 5AB 214AB up close or 236B 214AB if you end up pressing a few too many 2A's. From the 214AB, j.B dj.B dj.C dj.214A (dj.214AB cancel landing recovery into Inferno if you have too much meter in your life). Miyuki's trump is retarded so make use of it. You can stuff jumpouts and airdashes, and fullscreen punish (although it's a fair bit slower than Inferno) a lot of things. It's also overhead so someone who hasn't seen it before will probably eat it for the first time, which is good to know. 236AB is a good way to fish for trump or Inferno as well. If you do 236AB and they're in the air in blockstun, it's a free trump. It does less damage against aerial blockstun though but it's still a good 2,4k so it is fairly free damage. If your reactions are good, you can also confirm into Inferno if you catch things on the ground. [/essay] Someone correct me if I talked out of my ass, this is what I have. -
Weren't you banned forever from bringing games to NCD because of this?
-
http://www.nicovideo.jp/watch/sm21357667 So one of the people in our Finnish Skype group posted this. It's a tool-assisted playthrough of the single player mode but it showcases a good amount of the things doable pretty well, doubly so for Byakko who's just ridiculous. It's made in the same thing Vanguard Princess was (so 100fps instead of 60) and, from what I've been able to gather from the wiki with the aid of Google, it's apparently based on some novel series or other. The art is sloppy, the voice acting is atrocious at times and acceptable otherwise, but the characters are fairly varied and pretty cool. It uses a KOF style button layout and chain rules, and should feel fairly familiar in general if you've played Dong Dong. In any case, I just wanted to put it out here. A few people in our group tried it and labbed around and freestyled some pretty nice combos and we're going to try actually playing it in the near future. http://www52.atwiki.jp/requiem_final Wiki, contains frame data (remember 100fps), character movelists and some combo lists. http://www.vector.co.jp/soft/dl/win95/game/se496698.html and download link also izanagi
-
https://www.youtube.com/watch?v=Kt36LAnw8rg It feels weird being on the top of the tierlist suddenly.
-
CHAOS BREAKER (aka Dark Awake) - PSN: 08/05/2010
Big Ben replied to 4r5's topic in Misc Fighter Central
Yes. Be warned though that it's 1028 yen and not a flat 1k. -
CHAOS BREAKER (aka Dark Awake) - PSN: 08/05/2010
Big Ben replied to 4r5's topic in Misc Fighter Central
I think you're thinking about Goblin here. I'm running Troll as second because he uses meter well enough to not be point but needs health to headbutt and power through things so he's not exactly the most reliable comeback anchor. I feel like both Mara and Cursehead work better in anchor position. I'm actually running Fina as my battery. Meter charge is the furthest thing from reliable, I know, but she does build good meter. I might actually think about a different point character though, I really wanna keep both Troll and Cursehead/Mara and I have no idea where to put Fina in that set except point. The other two points I'm thinking about right now are Orc and Vargan, gotta see how comfortable either of those feel. -
CHAOS BREAKER (aka Dark Awake) - PSN: 08/05/2010
Big Ben replied to 4r5's topic in Misc Fighter Central
This has actually been gathering some steam at our weekly locals. We went from me and the person who originally brought it to 4-5 players in a few weeks. People have actually liked this a lot, much better reception than I'd expected. On another note, any advice for a Fina/Troll/Cursehead or Mara team? I'm debating which anchor to pick and general tips on my characters in general. I've read the SRK wiki stuff on this but I was wondering if someone had something of their own to contribute. Nightmare Blade item for Mara anchor, Earth Hammer for Cursehead in case you're curious. -
http://live.nicovideo.jp/watch/lv196581795 Jap online no top 3 tournament.
-
It's plus if you hit it low. Neutral if shielded and very slightly minus if shielded from higher up. The only special you could get out of it is j.214x, what I do is j.2[C] j.214C~x~D, but most of the time it's not worth the slow-ass web placement unless you have mountains of respect. You could just land and challenge mashing with 2A instead for more chances to keep pressure which is what you always wanna do without risking being poked out or run under. Also if it's shielded you can't cancel anyway and that might throw you off if as a player you commit into the motion a lot like me. In short, it's usually just not worth canceling j.2[C] into webs. Just land and either keep pressure or just block if it's shielded or hits a bit higher up.
-
Webs don't spring instantly when set. The floor web is even worse, you can literally jump into it and jump back out. Rekka > Web pressure reset is very mashable, 2C works if it's 2 rekkas into C web or somesuch variation. Reaper is also your friend because he really wants to be in the air to set webs and such. Also when it's your turn 66C oki is god since he has absolutely no reversal at all except VO/pillar. Just block patiently since he has no actual mixup, he has to take a risk to reset pressure at some point or it's your turn again. Also Mortal Slide.
-
If you get the chance to add new characters..
Big Ben replied to JettyLovefield's topic in Under Night In Birth
Success.