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Ninjaelephant

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About Ninjaelephant

  • Birthday March 31

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    Ninjaelephant331
  1. i don't think many of you realize what 2 fate off B shots from raid means 2C > gunshots > sb raid will take off 12 fate
  2. First of all, that combo doesn't work because you can't do 2 J.Bs if they're not in the air. I'm going to assume the combo was actually supposed to be 5AA > 2C > 5C > J.B > J.B > J.236B, which is fine but doesn't give you knockdown. Second, when you're playing normal junpei you always wanna end the combo with bunt if possible. The simplest and usually most effective combo is simply doing 5AA > 5B > 2B > 2AB > 214A, and it should work on everyone. If you wanna get real specific there's a character specific jump loop I've found (thanks to hina) that gets more bats than usual. Against tall characters junpei can do 5A > 5B > 5C > J.B > J.A > 5AA > 5B > 2B > 2AB > 214A for a couple more bases than usual, but you gotta make sure you're doing it on a tall character.
  3. I'll try to have everyone sign up on the doc by today, do they need to put their PSNs or just whatever
  4. unless people drop out (which they inevitably will) gfaqs has 15 somehow (not that all of them are competent)
  5. I could get a good number of players off our skype group for gfaqs, we just need a good date for this lol
  6. I'd be up for this, but was this posted on gfaqs cuz I don't remember a post like this ever going up on gfaqs lol
  7. Well I just found a 10 run punish midscreen hahahaha 5B CH > AoA~C ender > J.B > J.B > OMB > 2B > J.B > J.B > J.236B > 236236D~A 5C CH > AoA~C ender > J.B > J.B > J.236B (1) > OMB > 5B > J.B > J.B > J.236A > 236236D~A
  8. It's very unlikely gfaqs will have 15 unless giro or I force everyone on skype to play BB when we've all been playing persona/uniel/other stuff lol
  9. Following up on boss naoto's dp, you can cancel her dp into her dp again as long as the first dp shot makes contact.
  10. Non counter hit air throw combo: Air throw > OMC > J.2D > land 214D : 2315 damage 50 meter use 3583 damage if 236236D~A is used and you get all hits and the homerun. 4182 damage if you get a 214214CD homerun. 10 run combo off air hit 5D/J.D 5D/J.D(3) > 5B > J.B > J.B > J.236B (1) > OMB > 2B > 5B > J.B > J.B > J.236A > 236236D~A HOMERUN! 2730 damage 50 meter + Burst use You can also get 10 runs off either A starter if you get a fatal, as long as you have a burst and 50 meter. Fatal 5AA > 2C > hop J.B > 5A > 5B > J.B > J.B > J.236B > OMB > 2B/5B > J.B > J.B > J.236A > 236236D~A Fatal 2A > 5B > 5C > 2C > hop J.B > 5A > 2B > J.B > J.B > J.236B > OMB > J.B > J.B > J.236A > 236236D~A
  11. Some character specific stuff, 236D 2nd hit will whiff on Margaret, so to do the auto combo > bat loop on Margaret you must do 5AAA > 214A > 236D (1) > OMC > J.B CL > 5B CL > etc. Midair 2Cs will whiff on Sho and Minazuki, for example OMB > 2C > DP will not work on those 2. Also for a safe jump setup midscreen against most of the cast, after a 5B CL midscreen, hit them with 2C rather than go into a bat loop or 2D, cancel 2C into a whiffed bunt, and IAD J.B them. This will not work against either Shos, and characters with catch dps are much harder to safe jump than other characters. Works perfectly against dps like narukami and adachi's though.
  12. Akihikos 5D stays out forever
  13. I just want to note that while more runs do not increase his overall damage, it increases the number of hits he gets on his 236A/Bs, and the damage on those moves get really high at 40 bases and above. Also victory cry seems to increase overall damage on everything by 20%? I need to check again for the exact damage increase but I'm pretty sure you get a 20% damage boost.
  14. Also, 236236D~A is 0 frames after super flash, so it's definitely his best reversal. (It's still blockable after super flash for whatever reason though, but if they mistime a safe jump or they like dping/supering your reversals, they're going to get blown up for it.)
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