my biggest worry is the j.B untech time. If it's bad enough that we can no longer jc j.D, we could potentially be losing rejump combos and jc OD entirely, or making them even tighter to execute altogether.
I think the note on CT hit might be on raw hit. The current stun is so long you can taunt > OD > 2D/3C etc..., run them from midscreen to a corner/jump over them and run them back, pick them up and still red beat a solid 4k combo and can end with a 5D for oki still. (orb oki wouldn't be safe if you push the damage though).
As for 6B, I pretty much share Gazer's thoughts. I hope it's not being changed for the reason he stated, and I hope that this change can benefit us somehow.
Personally, I'd wish they buff the parry to be full invul once it's activated until you return to neutral, and make space counter safe on block.
I think it's stupid that when it's activated by, let's say a projectile, or anything detached, I can still be hit low and will be CH'ed while I'm stuck in the parry animation, getting no payoff or safety for my risk.
Then from the moment we start the counter we've lost the little upper and mid invul we had. If the smack doesn't connect, I'm now open to being mashed, or punished for successfully anticipating my opponents' attack.
Maybe I'm asking too much with that, but I'd feel more inclined to utilize it if I'm risking giving my opponent a free CH if I mis-time to move.