Jump to content
Dustloop Forums

Syklone

Members
  • Posts

    454
  • Joined

  • Last visited

Everything posted by Syklone

  1. You dash on the 5C after Venom Zapper. Microdash 5C, try delaying it a bit also the Iad J.C is height dependent so the delay should help that too.
  2. Heh look at this guy wanting to "work" to win. You're playing the wrong game buddy.
  3. Please don't remind me of what they did to Hazama. I still cry at night cause of that shit!
  4. Good games buddy. I HAD to use Aigis. Naoto vs Minazuki is just too retarded.
  5. Let's play on Xbox next time. Better on there.
  6. Elooooochaaaaiiii!!!!!! We will rematch. Never jaun and done me again. Especially not with Minazuki =/
  7. Based BGM select too good!!
  8. Looks like he gets a bit more meter after Hotenjin? Anybody else?
  9. Did you find anything out? I think rolling is good in her pressure. It gets past the overhead for a punish and may pass through the command grab before it hits (haven't tested this yet) since it's kinda slow.
  10. Rip in peace Hazama. BBCP was fun while it lasted ;_;
  11. I believe it is still a mid
  12. To pretend you've hindered her from suplexing your brains in :|
  13. Margaret is sooooo strong. Naoto will forever struggle. A command grab and an overhead....lol why?
  14. Put her in the corner then kill her. This MU is extremely difficult from what I've played. Her projectile bodies gunshots and her jump ins are godlike. She got so many tools too. But her DP is easy to bait and Fatal recovery so throw baiting in general is strong. I'm not sure about her anti air but you may be able to jump alot in pressure as previously stated. Get in and stay in. Traps are damn near useless and trying to DP+6 is really risky unless you got the read. All in all my first impression after playing a few different Margrets with Naoto is that so far it's difficult but not impossible and we may learn something down the road. This needs to be the most important matchup thread in the Naoto boards. Good luck and share as much info as possible!!!
  15. Whew that no chain stock on block was a killer. Thank god it got reverted.
  16. Terumi with possible mix-up? Easy combos form air Messenga too? Yassss
  17. Hazama not looking too bad there. The corner combo did some decent damage.
  18. Nice write up. Very informative!
  19. Good, unpredictable movement can change any matchup to be in your favor. How are they going to use their setups or whatever if you're too slippery and they can't catch you. 2B hits the dog consistently. But you can't abuse it too much as in any MU. Mix it up with orgia dash-ins high enough to evade his ground normals so the only way to truly stop you is psychic 2B if you're being truly unpredictable :3
  20. What are you talking about?
  21. Also 2B and 5D the shit out of Scooby and shaggy.
  22. What do the color coded cards beside you online tag mean again?
  23. Guise.....Ken might be a problem. You literally have to block all day and wait for the golden opportunity to get in on him. And when you get in STAY IN!!!
×
×
  • Create New...